This is a first map by the author, so I didnt expect it to be spectacular and therefore I am not going to moan about how certain aspects of it are really awful, because you all know the problems which come with first maps. Some people believe you should never release your first map, and others (including myself) believe if a first map is good enough then it helps a lot to get some helpful pointers on it, and I think the author will benefit a lot from this, such as the need for botroutes e.t.c
As for my personal take on this map, it's not like I enjoy putting maps down and stuff, but it's an honest opinion. And put simply, this map needs improving. I spawned into the 'outside' area of the map, and this looks very square for terrain, and it kinda hangs out in midair. The thing which disappointed me the most was the lack of effort put into the river. It doesn't flow from anywhere to anywhere, its insides are perfectly straight, and the texture used isn't appropriate. Then I ventured inside the building, into a large square corridor which although not badly textured, lacked detail. There was a maze running off from one door, and the idea is its hard to get through, although one of the teleporters doesnt have a destination, although you could still find your way through, if you really wanted to :) Theres also a swimming pool on the other side of the hall. It's square and the room is plain, with a few sloped steps leading in and out of the pool. At least there's a nice view ;)
There's also some kind of multi-themed duel floor above this, with a water pool, a lava pool, a little hill area and some rocks. Let me tell yuo that although these areas are the most detailed in the map, they're very small and really need more size to boost their impact and effectiveness. The top floor was probably my favourite. Although the caves were a little square and unnatural, there is a lot more atmosphere here created by the lights which cast shadows and beams on the ceilings. Theres also a little clan spectating area in front of this main duel room. Oh, and it's a pity the lifts' just teleport you, instead of actually being lifts :(
The main downing point about this map is the lack of detail needed to make the rooms seem full. I spent quite a while trying to find the most interesting screenshots to post with this file, and it wasn't easy. Almost every room is a square, but with time and practise, I'm sure the beginners ideas can develop into nicer, more curved surroundings ;)
New Textures: No New Sounds: No Bot Support: No
-------------- April 2nd 2004 -------------- Map Name : Jedi Evolution Office Author : i8veg JE Website : www.jedievolution.tk Map Description : The building is put divided into three levels.The 1st floor is all of the fun stuff you need in a map. The 2nd floor contains 5 duel areas, a lava area, a pool area, an area filled with boxes, a hilly area and a high dueling platform. The 3rd floor has 4 council offices that the clan could use, along with seats to make a waiting area outside. Each council office has a main desk for the council member, and a smaller desk for a secretary / security person for the office. 1st floor: Glass Maze - The maze's entrance is highlighted by arrows pointing upwards. There are glass doors in the maze just to make it harder. Also, be careful because at some of the dead ends of the maze, there are traps that teleport you places. It may teleport you either way up high (so you fall to your death, lol), somewhere in the map, or just simply bac to the start of the maze. Swimming Pool - Just a basic pool. This is my first map, so i haven't learnt the advanced stuff like diving boards and other things. Bar - A room thats got tables chairs and drinks scattered around. The bar is in the far corner and has stools around it. 2nd floor: Lava Dueling Area - A small area filled with lava (ironic ain't it) with rocks scattered in it for players to move about. Box Dueling Area - Medium sized area that has large boxes in it, these can be used to show off acrobatics or for suprise attacks on the opponent. Pool Dueling Area - This is like the lava area, cept its filled with water and few rocks to jump on. Hilly Dueling Area - Just a medium area filled with small hills, should be interesting to duel on. Platform Dueling Area - This area is above all the other 4 areas. It is simply a rectangle shaped platform, so if you put 1 foot wrong, you could be in for a nasty fall. 3rd floor: 4 council rooms - Each room has a main desk for the council member and a smaller desk on the side for security / secretary people that the council member wishes to have around. Waiting room - All of the 4 council rooms shoot off this room, it is a long corridor that has chairs in the middle. ------------------- How to use this map ------------------- Place the JEoffice.pk3 file into your Base folder and select it from your ingame menu. To uninstall the map, simply remove the JEoffice.pk3 file from the Base folder. *Copyright / Permissions* THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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