Jedi Hotel V2 (FIXED)

***NOTE*** First of all, a note that some of the textures don’t work on this map, BUT the author instructs me there are ways to fix that. If...

Download

Uploading...
Do not refresh or leave this page!

File Description

***NOTE*** First of all, a note that some of the textures don’t work on this map, BUT the author instructs me there are ways to fix that. If you have Sith Council v2 then it should all work fine for you. If not, then you can download this small fix from PC Game Mods: http://www.pcgamemods.com/mod/16622.html

It seems the author accidentally used some textures from Sith Council v2; here’s what he said:

“The problem was, that some textures used in SithCouncilV2 showed up in shaderlist.txt (because he used filenames like bespin/(texture) which are the same folders used in JA hierarchy.”

So basically the author of Sith Council v2 used names for his shaders which put the custom textures used in the Base JKA Texture folder instead of a separate texture folder for the custom textures :S It’s a bit complicated but mappers should understand what I mean lol.

It’s a shame this author couldn’t recompile his map with working textures, but then again I don’t blame him, on a map this size compiling would take years!

Now that that’s out of the way, on with the review!

Ok, the first thing I noticed when I tested this map out was the fact that to get to any of the rooms in the map, all you need to do, is jump into one of the ‘windows’ in the main area where you start off. These ‘windows’ are really teleporters, and will teleport you to the room that they show. At first I was puzzled about how this ‘window’ thing worked, but then I realised that the author has very cleverly used cameras to enable you to see the room to which you are about to teleport. This is a bit difficult to explain really if you have never tried making one of these in GTK Radiant (the mapping program for those of you who are not familiar with it).

Basically, you texture one side of a brush (block, wall or whatever you want to call it) with this special camera texture thingy. Then you use some entities to basically take what the ‘camera’ entity sees and project it on this special texture. So you see what the ‘camera’ sees. I absolutely love this feature, and I think it’s a stroke of genius how the author has used it in this map :)

The second thing that hit me when I explored this map was how big it was. It really is massive! There’s LOADS of rooms here, and it would probably be great for a clan or an Academy. There’s plenty of space to duel or FFA and there some nice architecture too. There’s also plenty of atmosphere in this map, the combination of the architecture, and the textures used, reminds me a lot of the JK2 maps that I used to love playing. Some of the cool features in this map with added to the atmosphere were the lightning and rain effects and sounds. You can certainly tell that there’s a bad storm outside! The rain effect was especially cool. When the rain hits the ground it makes little splashes. I know that kind of effect has been used on a map or two before, but it was again used to good effect on this map. It looks really cool too!

Yet MORE cool features were:

The Reactor. From reading the readme, it sounds like there’s something that can happen to the reactor to make it blow up, and you have to crawl through all the ventilation shafts avoiding fans and whatnot to stop it from blowing up! Sounds really fun :)

Another very small, but nice touch were the little rotating cubes above the various control panels throughout the map.

There werent many things that bugged me in this map. Probably the main one was the fact that some of the textures were missing and that was quite noticable. However, if you download the texture fix from the link at the start of the readme, that mostly fixes the problem im glad to say :) One other thing was that there was bot rout data in the .pk3 but the bots didn’t seem to work ingame :S *Edit* Apparently they do work in the Lobby area though.

Besides this is best played with human players anyway ;)

All in all this is a superb map, which I really enjoyed playing, and im sure it would be great for a wide variety of players, whether you like FFA’ing, or your part of a clan or academy (if your in a clan or academy you will LOVE this trust me ;) ), or even if you just like exploring, this is definitely a map you might like ;)

Bot Support: Yes (But ONLY in the Lobby area) New Textures: Yes New Sounds: No New Music: No Game Types: FFA, TFFA

~Nozyspy~

Read More

Download 'jedihotelv2.zip' (5.38MB)

Screenshots
Readme
Readme File:

Jedi Academy Mod


Title : Jedi Hotel V2 (FIXED)
Author : SkaterJohn16
E-Mail : skaterjohn16@hotmail.com
Website : skaterjohn16.netfirms.com
(Im know in game as SplenectomY)

File Version: 2.0 (FIXED)
File Name : jedihotelv2.pk3

----------------------------------------------------------------

NOTE: IF YOU DOWNLOADED THE PREVIOUS V.2.0 BEFORE 10-5-05, DELETE IT! IT 
CRASHES THE GAME!


----(FROM V1 README)----- (ALL FIXED)

-IMPORTANT - LIGHNING EFFECTS WERE REMOVED TO UP FPS - THUNDER AND RAIN 
REMAIN!

Description : First thing I need to get out of the way - If you venture 
forth beyond the lobby and the main areas be prepared to face some dark, 
spooky environments that you may get lost in, but I'm famous for big dark 
things. I think they make better saber duels. However, the main areas are 
rather well lit so, everyone will be fine. And yes, the doors are WAY 
oversized - it's supposed to be luxurious.

This map is a map that I have been trying a few new things in. I have a nice 
working storm going on, complete with working splash effects and rather 
moody and pleasing lightning/thunder effects. There are a few hotel rooms 
that can be "purchased" and can only be opened from the inside by the 
purchaser. More on that later. There is a sequence that, if trigered, will 
start the map exploding. If not fixed, the map will end. There is a slot 
machine in the bar that you can get lucky on (currency is in the form of 
score). Basically, this map was designed in mind for both hard core ffa'ers 
and people who would like more things to do in their spare time. I like to 
call it, an Interactive FFa Experience. I will now break down the components 
of the Hotel.

Hangar:
Just a nice, rainy dueling area. This area was featured in a preview duel 
map level not long ago. To access, follow the "MAIN HALL" from the "LOBBY".

Main Hall:
The access for travelers to the main section of the hotel. You'll find that 
a lot of the hotel is undergoing repairs. There are two sub sections from 
the main hall - one room leads to the busted "TRAM WAY" and the other leads 
to the "BAR". If you follow the main hall strait from the "HANGAR", you will 
reach the "Lobby."

Lobby:
This is the area where most of the action will take place, given that 
everyone will spawn either here or in the "BAR". Visually pleasing (save for 
the invisible flower pot vase in the corner... dont ask...), the lobby 
offers great observation space as well as dueling grounds. There are also 
enough obstacles for an adrenaline pumped ffa. From here, you can access the 
"BOARDING HALLS", the "MAIN HALL" and the "BAR."

Bar: (FIXED)
The bar is almost nesessity for any good ffa map. Here, you will find ample 
space to sit and talk to clan members or friends, a nice dueling pad, 
toggle-able cantina music, and the slot machine. The slot machine can be 
found on the upper deck next to the entrance to the "MAIN HALL." To use, 
face the far side of the machine and press the use button. THE SLOT MACHINE 
NOW HAS AN ATTITUDE PROBLEM AND WILL PUT YOU TO WORK.

Boarding Hall A:
This boarding hall can be accessed from the ground floor of the "LOBBY". 
Here, one can purchase rooms and ring the buzzers of rooms already occupied. 
At the end of this hallway lies the "CHASM".

---To use the rooms--- If you access Boarding Hall A from the "LOBBY", the 
check in room is the first door on the left. Enter it, and notice the 
consoles with blue flares above them. Walk up to a console, and a room 
description will be given. If you like it, press space bar. Immediately 
after you activate it, a message will appear telling you to jump (you only 
have 3 seconds after activation time to jump in the portal). Jump into the 
blue flare, and you will be in your room. If somebody presses your buzzer, 
the door will flash red and an annoying sound will play. You can open your 
door but, if you leave, you cannot regain entry to your room. The room lasts 
for five minutes, and when time is up, a message will appear telling you to 
"ACTIVATE THE LAPTOP TO RENEW YOUR ROOM". To do this, walk up to the laptop 
in your room and activate it AFTER your time expires. Your room will be 
renewed for another five minutes.

Boarding Hall B:
This boarding hall can be accessed from the balcony of the "LOBBY". Here, 
you can find the meditation room, a sparring room and the chasm.

---VERY IMPORTANT NOTE---
BEWARE THE SPARKING PANEL ON THE WALL IN BOARDING HALL B. IF THIS PANEL IS 
DESTROYED, THE REACTOR WILL OVERLOAD. When this happens, stay calm. You have 
6 minutes to repair the reactor core. Travel down that hall to the chasm and 
access the door on the other side. Use the ventilation system to access the 
reactor. It is perilous, but not impossible to traverse. Once at the 
reactor, avoid the reactor fans - for they will kill you instantly. Find the 
repair console and activate it to save the map from certain doom (if you 
fail, the map will change, thus ending that round.)

Chasm:
This area is the perfect hide out for someone who likes the dark. This shaft 
is the only access to the reactor core at first, so get to know it well. 
This area acts as a bridge between the two boarding halls.

Reactor:
The reactor is a dangerous place. Once there, however, you can access the 
TRAM WAY! Take the tram back to the "MAIN HALL" and it will be open 
permanently to travelers.

OK, some of the areas of the map dont look as good as the main areas... 
especially the tram way. However, I am pressed for time in college and I 
need to get this map out of my hair... Ive spent a year on it. Expect a 
version 2 in the near future offering brighter rooms, a better tram, more 
things to do and speeders.

-----VERSION TWO UPDATES-----

Camera Room:
All players now start in a "camera room" that can see almost every room in 
the hotel. View a room to see the room and whoever may be in there. Jump 
above a screen to enter that room.

Universal Teleportation System: (NOW FIXED)
The UTP is a useful tool for travel around the hotel. Every player starts 
with this device. Make sure your saber is NOT OUT. PRESS AND HOLD ACTIVATE 
AND ATTACK AT THE SAME TIME FOR THREE SECONDS! You will then teleport back 
to the camera room, where you can access all the other rooms. This was 
designed to balance the overall size of the hotel so players can stay 
together and keep the flow of the map.

Swoop/Tram Update: (FIXED now more swoops spawn)
You now have nice little swoops to spawn and ride on on the tram track. 
Enjoy the "swoop-o-cross" obstacle track for racing and a good time. The 
swoops destroy themselves if not used for 10 seconds.

Texture Facelift:
Textures are now exiting and less repititious. Yay.

More Health packs:
Have been added. As well as sheilds and more bacta.

Other Fixes:
Fixed the amazing duel glitch where u would be thrown off the map. Also 
reduced the size of the doors. FPS is improved. Loading time is reduced by 
400%.
More Yay.

Reborn Arena: (NO LONGER CRASHES MAP)
This area is set across the bar in the lobby. Go here to battle a 
successively harder slew of Reborn NPC for points and Honor.

* Map Information *


Bot Support: yes
New Textures: yes
New Music: no


Game types are FFA and TFFA
-----------------------------------------------------------------


* How to install *

Slap the pk3 in your base folder and enjoy.


------------------------------------------------------------------

* Copyright / Permissions *

WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE 
EMAIL ME FIRST. THANK YOU.

Other editors may NOT use this map as base for other maps, using reverse 
decompile methods.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, 
RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.

Special thanks to my Fiancee {LOTS}BlackRose for letting me use her laptop. 
I love you.

Read More

Comments on this File

There are no comments yet. Be the first!

SkaterJohn16


50 XP


Registered 5th February 2004

7 Files Uploaded

Share This File
Embed File