Jedi Temple

Two grand maps in a row. This can't be good for my brain's analytical components. >_> Well, before anyone starts, I sincerely doubt thi...

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Two grand maps in a row. This can't be good for my brain's analytical components. >_>

Well, before anyone starts, I sincerely doubt this has that much accuracy to the movie, since many of the areas portrayed in this map simply weren't shown in detail. Most of this is either an educated guess or an artistic liberty, portraying a version of the temple the author likely visualized using confirmed details as starting points. To put it simply: the whole thing strikes me as a kind of improvised dealio.

With that said, though, the map is still a jolly good, epic little hangout. It has all the features one would expect. Hangar, council chamber, grand hall, another grand hall (this one with a skylight), a medical room, the archives, a briefing room, and one hell of a lot of bloody passageways.

Everything has been properly textured and shadered, however unlike it's most recent rival in the high-end mapping scene (The Enclave), very few base resources have been used here. Dynamic glow has been utilised for good effect in shader lighting, which is a nice touch. Possibly the thing which impressed me most, however, is the skybox. They're certainly not easy things to create, I assure you.

Every minor detail seems to have been covered, including the Gunships in the hangar (you can even sit inside them!) and the lights on the walls. I'm also glad to report that there are no visible errors for me to draw attention to.

However, there is a lot of wasted space. The map is far bigger than it needs to be, and it's just so empty. This will cause problems for those with low-end rigs. My GeForce FX5200 was pushed to the limit, and in benchmarks this card even held it's own against a GeForce 7600GS. God only knows what you're letting yourself in for if your computer uses any GeForce older than mine, or any pre-2005 Radeon card. Your FPS will die in quiet a few places due to the size and emptiness. Low-performance systems with low vid settings will also encounter the Hall Of Mirrors effect. The map may not have any errors, but expect some hardware homicide.

Either way, what we have here is a finely-crafted, epic map which is a pretty decent representation of what the full Jedi Temple may well have looked like. Wander around, marvel at it's size and architecture, etc etc. Just don't expect it to run as fast as, say, Jedi Council GCX or Academy v2.

~ Kouen

Bot Routing: No Custom Textures: Yes Custom Music: Yes Custom Models: Yes

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                                              == a Jedi Academy map ==



Title : Jedi Temple
Type : FFA/TFFA
File Name : jeditemple_ta
File Size : 23.919 Mb

Author(s) Map: =tom=
Layout:=tom=/ACiDUS
Textures:=tom=/ACiDuS


Date of Release : 20/06/2007


Email Address : mariocheret@hotmail.com

Homepage : http://mbgs.tk

Description : This is our vision of the Jedi Temple.
This map was originaly made for The MovieBattles II

mod(http://www.moviebattles.com/)

Note: This is an FFA version based on the Movie Battles II map from Build 18.

No youngling NPC's available, but plenty of weapon spawns.



Special thanks to:

- =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
- Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
- Mars Marshall "NeoMarz1" for the GunshipVM

Additional Credits to: The MovieBattles Team and Community.



================================================== ==============

* Play Information *
JK version required : Jedi Academy version 1.01

Bot-Support : NO
New Textures : YES
New Music : YES
New Shader : YES


* Construction *


Editor(s) used : GTKRadiant 1.4, Fireworks

Known Bugs : none so far


Tech. Details Total Brushes: 18579
Total Entities: 4124
Net Brush Count: 10144



Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory

Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory



Have fun with it!

================================================================

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.

Other editors may NOT use this map as base for other maps, using reverse decompile methods.

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.


You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line).

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=Tom=


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Registered 30th June 2005

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