Star Wars: Jedi Knight - Jedi Academy v1.01 Linux Dedicated Server

When the first version came out, I said this: Okay, so yay! JK3 is finally here and so is everything we need to make our dedicated...

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When the first version came out, I said this:

Okay, so yay! JK3 is finally here and so is everything we need to make our dedicated servers so we can all start n00bin' it up together! (Except, of course, for those with a natural talent with a saber, or two sabers or ... yeah.) This particular zip will help you set up a server for Jedi Knight: Jedi Academy for Linux. This is version 1.00. Note that there is also a file with server options and a sample server.cfg included to help those who've never set up a dedicated JK2... er JK3 server before. Gonna take a while for me to get used to that change.

See ya on the servers, guys!

Now that 1.01 is out, I haven't much else to say ... except ... get this version instead. :) It should fix some bugs here and there. The readme should explain it all. :) So if you have the 1.00 version hosted, get this and update.

~AmosMagee

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Download 'jalinuxded_1.01.zip' (1.32MB)

Readme
Star Wars Jedi Academy dedicated server for Linux.
Version 1.01

-history
Minor update to fix faulty rand() calls.


With much gratitude to James Drews for compiling this 
and sorting out the problems.


This archive file contains:
  readme.txt               : The file your reading now
  server options.txt       : List of server options
  linuxjampded             : Jedi Academy linux binary
  jampgamei386.so          : The game VM shared library
  libcxa.so.1              : shared library needed by the game binary
  server.cfg               : an example server config file
  Disclaimer-Jedi Academy Dedicated Server.rtf : Legal Disclaimer.

Install instructions:

On your linux box:
-Create a directory for the game. example: 
    mkdir /usr/local/games/ja
-Copy the linux binary into this directory
-Mark the file as executable. example:
    chmod a+x /usr/local/games/ja/linuxjampded
-Create the 'base' directory. example:
     mkdir /usr/local/games/ja/base
   Note, YES, it is case sensitive and the program will look for all lower case
-Copy the files from the base directory of the retail CD into the
   base directory you just created. In particular, the assets0.pk3, assets1.pk3 and assets2.pk3
   Yes, you need all of them...
-Copy the libcxa.so.1 to your lib directory if it doesn't already have it. Example:
     cp libcxa.so.1 /usr/lib

Running the dedicated server:

-"cd" into the game directory (cd /usr/local/games/ja)
-Run the binary. An example is:
    ./linuxjampded +exec server.cfg

This example assumes you have created a configuration file called server.cfg and placed
it into the "base" directory. An example server.cfg file is included with this 
distribution. You should modify it first before using it.

By default, the server will run in "internet" play mode and advertise its presense to 
the master server. If you wish to have a LAN play only server, change your server 
config to set dedicated 1, or change the command line to be:
    ./linuxjampded +set dedicated 1 +exec server.cfg


Notes:
-The game will look in the base directory or home directory of the user running the 
  program (~/.ja/)
-If you set the logfile option to 1, the files will be stored in your user
  home directory in ~/.ja/base/
-Running the linuxjampded binary under FreeBSD use
   brandelf -t Linux /usr/local/games/ja/linuxjampded
-If you are running the server behind a NAT box, any client machine also behind
 that NAT box will not be able to see the server listed in the "internet" list.
 Switch to the local lan setting instead.


© 2003 LucasArts Entertainment Company LLC, © 2003 Lucasfilm Ltd 
& ™ or ® as indicated. All rights reserved. Used Under Authorization. 
LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. 
Activision is a registered trademark of Activision, Inc. © 2003 Activision, Inc. 
This product contains software technology licensed from Id Software, Inc. Id Technology © 1999-2003 Id Software, Inc. 
All other trademarks and trade names are the properties of their respective owners.

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