Jurancor Park

Remember when I said in some review of some kind that I wanted James to give me a tour of Jurancor Park before I'd review it? Well, I finall...


Do not refresh or leave this page!

File Description

Remember when I said in some review of some kind that I wanted James to give me a tour of Jurancor Park before I'd review it? Well, I finally got my tour. 'Cause frankly, I never would've pressed the buttons if I had been playing alone. :P

If these screenshots look familiar at all and you have seen Jurassic Park, then Sith-J-Cull has done his job. His accuracy is astounding. But he mixes it up a bit here and there to make sure the map has good gameplay. This is definitely one of those that combines decent areas for dueling, FFAing, RPGing and areas to explore.

From the helipad, I cautiously entered the park through the large metal gate. (If only the fence was really electrified.) The enormous wooden gates welcomed me and one of the first things I saw was Sith-J's Restaurant. Amusing. :) And then I saw the Rancors. *gulp* Now, I admit I did explore the map before I got the tour from James, and so when I first saw the Rancor, I wasn't sure if a fence was going to spontaneously break and a Rancor come charging at me. So I ran through pretty quickly and touched NOTHING that had those yellow and black striped warning tape near it. But when I was with James, he made me push 'em. I then quickly climbed a tree or building to get out of the way of the hungry Rancors and Wampas. :P

There are some custom swoops included for this map. The review and file for those to follow this. Weapon placement was done well. Oh yeah, those barrels are like, fun to play with. :) You'll find tunnels all around the map that'll take you to other parts of the map. Great for getting away from a Rancor or for just easily exploring - since this map is so big.

The details in this map are impressive and here's a good example - go into the museum/center thingy. Pretty incredible from the things he included, the windows and images, fire extinguisher and even the little mosquito DNA movie and ride. The tour even includes the hatchery and it's just amazing. I think my favorite little detail has to be the fossilized walls. And InGen written in little places here and there.

There's a lot more in this map that I didn't even mention or show screenhots of. So download this. Now. You won't regret it.

Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA


Read More

Download 'sjc_jurancor_park.zip' (53.51MB)


Author:		S-J-Cull (James Culley)

File type:		FFA MAP JKA

Version:		01

New music:		Yes
New textures:		Yes
New shaders:		Yes

Included		Custom swoops and sound effects in two separate pk3’s

Credits:                Master Yoshi (Soundtrack Mix)

Website:                http://www.SJCLevelDesign.com


The origins:

I started this map nearly a year ago (but it didnt take a year to make lol), but started to work on other projects,
but went back to doing the ‘park’ every now and then.

A very good friend of mine ‘(GA)-Vince‘ spent many an hour bugging me to finish this map,
so well.. I did !.

The map contains a lot of areas that are based on or inspired by the Jurassic park movies,
you will find that most of the map is out in the open, I have included many places suitable for duels,
but this map will be great for FFA, large open spaces, jump pads, swoops, Rancors, Wampas spawnable rebels and reborns.


You will find many inside areas two including the lab, the cinema ride, and the café, and many more.

There are some NPC’s being made which I will include in the next version,
such as Raptors (that are already out but wont include until version two), a T-rex and a jeep, so watch out for those.


The map takes longer to load than most maps, but don’t worry it doesn’t take as long as Kamino!
Trust me, even though you think it may not be loading – it is! just wait a little longer than normal OK!

I had to use clip brushes on some of the rock and wall models that I used because for some reason when I compiled the map,
it complained that there were too many models and the spawnflags function that I used on the models to ‘auto’ clip
them wouldn’t work as I had run into some kind of limit.
As I had to use clip brushes you may find that you will be able to fall out of the map,
I did my best to find any holes in my clipping so if you fall through, well SORRY !


I hope you enjoy the map, as much as I enjoyed making it!

James Culley (Sith-J-Cull)

place the pk3’s into your base folder.

If the swoops don’t spawn in the map – you may have reached your vehicle limit – so just remove some custom vehicles and try again.
Thanks to raven for a great game, thank you George Lucas for Star wars.

Read More

Comments on this File

There are no comments yet. Be the first!


50 XP

Registered 9th January 2004

42 Files Uploaded

Share This File
Embed File