Well here we have a most interesting new map! Here, Kadus Omega, ‘more commonly known as Rin_Mintaka’ brings us his latest work, Kadus Temple.
This map, as he explains in his readme, is a revisit of his previous map, Rin Temple. The map is laid out as, and I presume is intended to be, a clan map. However, fear not, for there are no clan logos, insignia, or anything of the such that I could find, except for a small insignia in what seems to be the Admin chamber. This however appears to be the authors personal insignia, and not related to any clan.
All the main features of a good clan map are here. There is a main hall area, for meetings, three duel rooms, each with a different theme (an aquatic one, one on multiple levels, and a plain simple one) a ‘Jedi Archive’ style room and also a large open battleground area.
I said at the start that this was a most interesting map, and now I shall explain why. The maps architecture is, as most popular clan maps, based around the Yavin style of architecture. However, its not the pure Yavin style that you find on maps like ‘The Academy’ and others. Instead I would describe it as more of a ‘neo-Yavin’ style. This might not make much sense to some people, so let me explain. :P The maps architecture is very simple, with clean simple lines and good use of textures. It is based on the ‘Yavin’ style, and uses many Yavin textures, however, it is like a more modern style of ‘Yavin’. For example, the architecture is simpler, and so is the texture usage. The effect I feel is very nice.
One area that was particularly interesting was the battleground area. There were many unusually shaped blocks placed around the area, which I think looked quite like some art-deco style work of art! :)
As with all maps, there are some things I feel could be improved upon. Mainly, I think in some areas the architecture is a little too simple. This is nothing major, but I feel areas such as the roof of the archives room needs some more detail, its just a bit too plain. Perhaps some extra texturing or architectural detail would look cool here. Another thing is bot routing. Now this isn’t that important for a clan ‘academy’ themed map, since it isn’t meant to be used as an FFA map, it is meant to have human players on it rather than bots. However, I always feel that putting bot routing in any map just adds that little bit extra polish to it.
Lastly, and this is only a very minor thing that may very well just be down to my personal taste, is the maps music. It is nice music and is quite relaxing, the kind of thing you usually expect on an academy themed map. However, personally it just didn’t feel quite right with this map. However, that’s just me, so you may disagree!
All in all though, a very nice map here. It is a good size and I am sure it will be vary useful to various clans. It is well made, and well textured, and I hope that the author may release another version in the future! :)
Bot Support: No New Textures: Yes New Sounds: No New Music: Yes Game Types: FFA, TFFA
============= Kadus' Temple ============= =============================================== Author Information: =============================================== AUTHOR: Kadus Omega, more commonly known as Rin_Mintaka. MSN: RinAnTian@gmail.com E-Mail: Omega@kaduscreations.com AIM: Rin An Tian =============================================== File Information: =============================================== Title: Kadus' Temple File Name: kadus_temple.pk3 Game Type: FFA, TFFA New Textures: Yes New Shaders: No Bot Support: No Date Of Release: 23rd of June, 2008. DESCRIPTION: This map is a revisit of one of my first maps, Rin Temple v1, which was made but released selectively last year on the 14th of March, 2007. It includes several areas, including: - Temple Archives for some good ol' book learnin'. - A Dueling Lobby with access to three very different and unique dueling rooms. - A Temple Hall for ceremonies and the like. - Temple grounds for a change of scenery. - The Admin area which is lockable from the inside for privacy. - A gunning area with all the weapons in the game for gun battles, and to practice mock games of Capture The Flag. BUGS: No known bugs. =============================================== INSTALLATION INSTRUCTIONS: =============================================== Unzip the kadus_temple.pk3 to your gamedatabase directory. The map should now be available under the FFA and TFFA multiplayer menus. =============================================== Construction Information: =============================================== Compile Time: Roughly an hour and 15 minutes. Build Time: About five days between 19th of December, 2007 through 23rd of June, 2008. =============================================== CREDITS & THANKS: =============================================== All credit is to myself, Raven Software, and Lucas Arts as well as Virtue of The Academy (http://www.thejediacademy.net/) and Falor Windrider of the Jedi Order (http://www.thejedi-order.com/) for the creation of textures used in this map. I'd also like to thank Pink Floyd_Mintaka (http://www.thejediacademy.net/show_profile.php?f_id=8811) for the creation of the song used in the map. If you wish to use any of the textures or the music, please contact them. =============================================== Licence Agreement: =============================================== * I admit that * (as required by the LEC Licence Agreement about Addon Levels) 1. My Level works only with the retail version of the Software, and does not work with any demo or OEM versions of the Software. 2. My Level does not modify any COM, EXE, DLL or other executable files. 3. My Level does not contain any illegal, scandalous, illicit, defamatory, libelous, or objectionable material (as may be determined by LEC in its sole discretion), or any material that infringes any trademarks, copyrights, protected works, publicity, proprietary, or other rights of any third party or of LEC. 4. My Level does not include any LEC sound effects or music files or portions thereof. 5. My Level identifies in every description file, on- line description, read-me, and in comments in the New Level code: (a) the name, address, and e-mail address of the level's creators, and (b) the following disclaimer: "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY." 6. My Level may not be sold, bartered, or distributed with any other product for which any charge is made (other than incidental charges for time spent on-line), but rather must be distributed free of charge. 7. By distributing or permitting the distribution of any New Levels, all creators or owners of any trademark, copyright, or other right, title or interest therein grant to LEC an irrevocable, perpetual, royalty-free, sub- licensable right to distribute the New Level by any means (whether now known or hereafter invented), and to create and distribute by any means (whether now known or here- after invented) derivative works thereof, and to charge for the distribution of such New Level or such derivative work, with no obligation to account to any creators or owners of the New Level in any manner. =============================================== Copyright / Permissions: =============================================== Authors MAY NOT use the custom textures. Contact the owners for permission. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
There are no comments yet. Be the first!