Knight & War Tauntaun

Tobe, when I dominate the world, you shall be one of the few to receive a portion of my massive empire. And I do promise it will be worth y...


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Tobe, when I dominate the world, you shall be one of the few to receive a portion of my massive empire. And I do promise it will be worth your while =_,=

Tobe's powerful arts conjure up yet another masterpiece, but with a less magical approach. The result is an imperial saboteur reskin, and while a little basic, the objective is to view the pack as a whole. The following is contained within the pack:

- Knight Reskin, complete with team skins and NPC/Bot Support

The skin, while not as shockingly glamorous as Tobe's other works, is quite well-done. The plating looks like plating,and the parts underneath are equally textured well. My few suggestions would be to find some new sounds other than Jaden for once. I know for a fact knights never knew the jedi. I made sure of that personally. My other nitpick is probably the helmet. Was the chin guard necessary? I can hardly see that being a plausible helmet. Well, perhaps it could be, but I think it would have done better off with a visor or something. However, that's improbable for that model.

- Tauntaun Reskin

Yes, there are 3 vehicles in this pack. Each contains a magnificently skinned tauntaun of evil that I daresay is too awesome even for me to ride. (I usually ride a floating platform of bones.) There's nothing much more to say about this other than well done, human. =_,=

- 6, count 'em 6, weapons to go into battle with

Tobe's weapons are almost as enchanting as the skins he makes. What we're brought today are: 2 banners (red and blue), sword, shield, mace, and a lance. Each are skinned so as to make them seem normal, but Tobe had to add a touch of attractive flare to them. The end result? 6 weapons for the avid old school weapons collector.

And for a final note, Tobe always adds little extras in his zip to spice up your experience. However for the sake of being evil and spiteful, I shall retain their secrecy. That way you'll HAVE to surrender your bandwidth to see it =_,O I know you already feel the urge to download it...go on, I DARE YOU TO CLICK. CLICK IT NOW! Must I click it for you? Bah..stop reading this and surrender the bandwidth already! =_O+

Bot Support:Aye NPC Support:Aye New Sounds:Nay(Jaden) Team Support:Nay

- Averus Retruthan

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Download '' (4.49MB)

TITLE         : Knight And War Tauntaun      (skin & weapons)
AUTHOR    : Tobe

FILESIZE    :   4.48 mb
DATE RELEASED: 23 Nov 2006

NPC support :  Yes
Bot support :    Yes
Team support : Yes

 *****   Credits  *****

    First of all I'd like to thank    Marchus Williams (a.k.a RED SITH)    for letting me use his saber menu mod. 
    It makes dual and staff weapons selectable in the start of any new game :);23602


*****   Features  *****

    *     New Player Skins : 3 Medieval Knight skins with team colors. Reskined from saboteur. Selectable as specie.
    *     New Vehicle Skins : 3 War Tauntaun reskin with heavy plate armor appearance. 
    *     New Weapons : 6 melee weapons for knights. All new models. Selectable from saber menu.

    *     New Ability : With certain weapon equipped, knight will be able to "charge". For details read the "Weapon List" section.

 *****   To Install  *****
            Unzip and place        " BB_Knight_Skin.pk3  "                                     *knight and tauntaun skin file + NPC, bot 
                                           " BB_Knight_Wep.pk3  "                                     *knight weapon file
                                           " BB_MENUS_kgt.pk3  "                                     *player and weapon menu script

                into your Jedi Academy base folder:    StarWars JediKnight Jedi Academy/GameData/base


 *****   To Uninstall  *****

            Remove all files that's belong to "" from your base folder. That's all.


 Inside the  "extra choice"  folder :

 " BB_MENUS_4.pk3 " :This is a menu script that binds all the list of weapons & players from this mod and my other mods.
                                   The mods included are, "Ifrit (2.0)" , "Shiva" , and this "Knight and War Tauntaun".  
                                   If you have all 3 mods installed, just put this " BB_MENUS_4.pk3 " into your /base folder :)
                                   Don't forget to remove all the other named "BB_MENUS..." files because they will conflict.
       *If you are looking for the other mods:
                                  "Ifrit (2.0)";70957             


 *****   Weapon List  *****

   Entry names and descriptions for the weapons:

   sw          :(single saber) knight sword. 
   sh           :(dual)  knight shield. shield has better defense against attacks. in SP menu, only appears on the left hand dual.  
   mace       :(single) knight mace.
   lance       :(single) knight lance. with a new ability to "charge", for details read below.
   ban_b      :(staff)   knight's banner! _b means it's blue colored. with "charge" ability. for details read below.
   ban_r       :(staff)   red knight banner. with "charge" ability. for details read below.

      Ok here is the "below",
      Special "charge" ability for the selected knight weapons is basically the force leap animation added as taunt. 
      So whenever you use taunt on the weapon. You will do a force leap without slow-motion or Matrix camera angle.
      Also, the special attack for those weapons is changed to a stab, not that stab down stab but a horizontal stab.
      You can move around and change direction while stabbing, to aim effectively at your opponent and extent the attack range.   
      Try do taunt "charge" ability first and use this stab, it's a powerful combo attack. Bind a key to easily activate taunt :) 
      The combo key order should be:  TAUNT, then MOUSE R + MOUSE L      (or what ever you set the keys to)

      If you don't know how to bind taunt to a key:
      In a single player game, hit "SHIFT" and "~" key to open up console, type in "helpusobi 1" and hit ENTER to activate cheats.
      Pick a key you want to use as taunt, if it's "f", then type in "bind f taunt", hit ENTER, and hit "SHIFT" and "~" to exit console. 


 *****   NPC List  *****

   To spawn NPCs:
      In a single player game, hit "SHIFT" and "~" key to open up console, type in "helpusobi 1" and hit ENTER to activate cheats.
      Type "npc spawn kyle" and ENTER, it will spawn a Kyle. Change the name for any NPC. Hit "SHIFT" and "~" to exit console.

   Knight NPC entry names:

   sgt1          : A red knight with red banner as weapon. Instead of painting his armor all red. I add a red cloth around his shoulder.
                     It suppose to be a torn cloak.  
   sgt2          : A blue knight with blue banner, and blue torn cloak. 
   sgt3          : Knight with white armor. Equipped with sword and shield.
   sgt4          : Knight with white armor. Equipped with lance and shield.
   sgt5          : Knight with white armor. Equipped with mace and shield.


 *****   Vehicle List  *****

   To spawn vehicles, just add a "vehicle" on the line to spawn NPCs, like this:   npc spawn vehicle tauntaun
   you can bind a key to spawn vehicles as well.

  War Tauntaun entry names
   taun1          :A white haired tauntaun with white heavy plate armor.
   taun2          :A red leather skined tauntaun with dark armor.
   taun3          :A yellow green leather skined tauntaun with reddish armor.

                    * all War Tauntaun has better defense compare to the original ones :)


 *****   Bugs  *****
   Yes, I don't know why but the staff weapons I added for the saber menu appears on the single type on MP game.
   It is correct in the SP though. So if you are looking for the blue and red banner on MP game. They are on single saber section.
   Though it doesn't change it's ability as a staff. I rechecked my script again and again and nothing is wrong. So I gave up. 


   That's all, go play!   Again thanks to RED SITH   :D


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Registered 19th April 2006

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