KOTOR Flight School Final

Okay, I was impressed by this map. I don’t know why, maybe it was because things looked nice, well constructed, and I was surprised by what...

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Okay, I was impressed by this map. I don’t know why, maybe it was because things looked nice, well constructed, and I was surprised by what I saw. Basically, this map is set up as a space battle map, where opposite teams spawn on different bases, fly out, and try to destroy the other base.

I was impressed by the hangar bays, where the doors would actually open when you went close to them, and how there were some nice bomber bays in the imperial base. Although…I was disappointed at how biased this map towards imperials. To destroy the rebel base, you can just attack the big tanks on it, which are easy to hit. For the imperial base, you have to fly inside the base and hit little tiny targets. And there isn’t that much flying space either. But other than that, my biggest complaint was that if you leave your ship while within space, you fall. You don’t die until you reach a certain point, you just fall. Another thing is that this map uses (in likelyhood) JA+ animations, or some animations that I didn’t have, because when I died I would sometimes go into a T pose, and I was running a clean base folder so I could use all the vehicles. I liked how this map included several different vehicles you could choose from. (which are interchangeable) I also liked how you could control turrets within the map. Imagine CTF games on this map…those could be fun… with a moderately populated server. There are several things in this map that need improving, like the things I mentioned, but I still liked it a lot. Oh! I almost forgot! When playing in BaseJKA, whenever I attacked and destroyed part of a base, it would broadcast a message using underscores. Encompass the message in quotes, and you shouldn’t have that problem. It might not work, but then it might.

Bot Support: Yes New Vehicles: Yes New Music: Yes Gametypes: FFA, TFFA, CTF

~Zach

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FSF
 
by KOTORMRJay and War_Shark
thanks to all those we met along the way
 
Two simple bases connected by a wormhole
 
FSF is set up with a few different features. 
This map has turrets that have a variable, the server/host must state the ones he has in use 
( AI or player controlled ).

All players must conform to the host turret choice. To control the Player turret you must hold the "BACK" direction to unlock full rotation.

There are NPC's in map as well as many secrets and bonuses to find ( like a NPC based saber challenge ).

FSF also has a user variable. 

Each player can pick the ships they want to use for the "bonus ships" for Rebs. there is the B-WING_REB and the Y-Wing_reb for Imp. there is the VADER-TIE_IMP and the SLAVE-1_IMP. 

These are mainly examples as long as the basic VEH and NPC files remain mostly the same and the ship you choose to create has the appropriate amount of tags almost any ship can be created as a "bonus ship". 

Every player can have their choice of bonus ship for example...

Server has the b_wing and the vader_tie in his base folder, player 1 has the y_wing and the slave_1 in his base folder they can both play. When the players meet in space the server will see player 1 flying a b_wing and himself in a vader tie. Player 1 will see the server flying a slave_1 and himself in a Y_wing. Basically you will see the ship in your base folder.

Extract info and basic tutorial of how to switch out ships.
extracted data extract to base folder:

BASE:

 FSF.PK3

 TURRET_PLAYER.PK3

 VADER-TIE_IMP.PK3

 B-WING_REB.PK3

 FOLDER(bonus_ships_imp)

  VADER-TIE_IMP.PK3

  SLAVE-1_IMP.PK3

 FOLDER(bonus_ships_reb)

  B-WING_REB.PK3

  Y-Wing_reb.PK3 

 FOLDER(Turret_variants)

  TURRET_EXTREME_MODE_A-I.PK3

  TURRET_PLAYER.PK3

Let say the server is running AI turrets...

BASE:

 FSF.PK3

 (TURRET_PLAYER.PK3) delete me 

 VADER-TIE_IMP.PK3

 B-WING_REB.PK3

 FOLDER(bonus_ships_imp)

  VADER-TIE_IMP.PK3

  SLAVE-1_IMP.PK3

 FOLDER(bonus_ships_reb)

  B-WING_REB.PK3

  Y-Wing_reb.PK3 

 FOLDER(Turret_variants)

  (TURRET_EXTREME_MODE_A-I.PK3) copy me

  TURRET_PLAYER.PK3

Now simply paste the copied pk3 into base folder...

BASE:

 FSF.PK3

 (TURRET_EXTREME_MODE_A-I.PK3) paste me here 

 VADER-TIE_IMP.PK3

 B-WING_REB.PK3

 FOLDER(bonus_ships_imp)

  VADER-TIE_IMP.PK3

  SLAVE-1_IMP.PK3

 FOLDER(bonus_ships_reb)

  B-WING_REB.PK3

  Y-Wing_reb.PK3 

 FOLDER(Turret_variants)

  TURRET_EXTREME_MODE_A-I.PK3

  TURRET_PLAYER.PK3

Lets say you want to switch to the Y-wing...
  
BASE:

 FSF.PK3

 TURRET_PLAYER.PK3

 VADER-TIE_IMP.PK3

 (B-WING_REB.PK3) delete me

 FOLDER(bonus_ships_imp)

  VADER-TIE_IMP.PK3

  SLAVE-1_IMP.PK3

 FOLDER(bonus_ships_reb)

  B-WING_REB.PK3

  (Y-Wing_reb.PK3) copy me 

 FOLDER(Turret_variants)

  TURRET_EXTREME_MODE_A-I.PK3

  TURRET_PLAYER.PK3

Now simply paste the copied pk3 into base folder...

BASE:

 FSF.PK3

 TURRET_PLAYER.PK3

 VADER-TIE_IMP.PK3

 (Y-Wing_reb.PK3) paste me here

 FOLDER(bonus_ships_imp)

  VADER-TIE_IMP.PK3

  SLAVE-1_IMP.PK3

 FOLDER(bonus_ships_reb)

  B-WING_REB.PK3

  Y-Wing_reb.PK3 

 FOLDER(Turret_variants)

  TURRET_EXTREME_MODE_A-I.PK3

  TURRET_PLAYER.PK3
  
You can NOT have the b_wing and y_wing or vader_tie and slave_1 in the base at the same time, only one bonus ship for a side (reb or Imp) and you MUST always make sure you have the same turret set up as the host but once again your bonus ship is your choice.

The map is FFA TFFA and CTF.
The map does come with a basic bot support
Bots do not fly

Good luck and have fun.

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KOTORMRJay


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Registered 31st July 2002

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