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Imagine Tron, only downgraded. Severely. That's pretty much what you got here.
It's a small TFFA map based on the Tron style. Apparently the objective is to get to the other team's side and destroy the R2 droid, although to be honest I found nothing but gripes.
Texture usage is the first. They're not even appropriately spread over their surfaces - you see texture flow problems everywhere. When using textures such as this, it's usually important to use them right, and using the surface inspector to fit them properly is essential. I also found the structure of the map lacking - there just aren't enough gameplay elements, to be honest. All you can really do is sit behind a wall sniping, which doesn't spell "TFFA" to me.
There were also glitches, mostly architectural. For starters, when you're trying to destroy the enemy R2 (and it takes a lot of shots), it tends to phase through the wall and become undamageable. The second glitch I noticed was that when picking up the disruptors and ammo, there'll occasionally be a glitch which fries your weapon select menu, thus leaving you unable to arm anything.
The design also needs a major overhaul, in order to be TFFA-suitable. Oh, and the "Kill The Droid" gametype, sorry to say, sucks. Better to keep the map as a simple FFA/TFFA product. Expand the map, make more navigation, and generally recheck your architectural design to make it look more "easy on the eyes". Also, spend longer than one day on it - there's just not enough hours in one day to go through the whole systems life cycle (which is perfectly applicable to mods, by the way). Do some research on the systems life cycle (Wikipedia have a good article on it, I believe) and work through the seven phases when working on maps. It'll help you in the long run, even if it is more time-consuming.
Sure, it's a decent enough concept - aside from the attempt at a sub-gametype - but it still needs a lot of work before I'd personally consider it to be at a release-able standard. I'm judging from the v0.6, though, that this is still a BETA, so please, don't interpret this review as bashing, because it's intended as pointing out problems which may need to be looked at.
Bot Support: No New Textures: Yes New Shaders: Yes New Sounds: No
************************************* Jedi Academy Map: Lasergame v0.6 ************************************* TITLE: Lasergame v0.6 AUTHOR: Remco E-MAIL/MSN: firstname.lastname@example.org WEBSITE: www.pie-designs.net FILENAME: lasergame.pk3 FILESIZE: 500KB DATE RELEASED:23 february '07 CREDITS: Darth NormaN for a texture called "box11" (the ceiling in this map) INSTALLATION INSTRUCTIONS: Extract the zip in your gamedata/base map DESCRIPTION: This map is supposed to be a lasergame fight. The goal in your team is to destroy the opponents bot (a r2d2) within the time limit. The team that destroys the bot of the opposites team first wins. To get the most fun out of this map you should have a Team FFA fight. With 3 or more players a team. With cheats DISABLED. Force DISABLED. Or you could just have a nice FFA laser battle. COMMENTS: My first public released map, made in 1 day. ------------------------------------------- New Textures: Yes New Shaders: Yes New Sounds: No Bot Support: No Enjoy it! Remco For any further questions add me on MSN or email me: email@example.com THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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