Living Dead Cantina

Whenever something has "LivingDead" stamped on it, I have certain expectations. And I have to say, this didn't live up to those expectati...

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File Description

Whenever something has "LivingDead" stamped on it, I have certain expectations. And I have to say, this didn't live up to those expectations at all - until I read the readme and realized that this is just a small part of a larger map being created. Don't get me wrong - this isn't a bad map - just not what I expected.

The bar frustrated the heck out of me. I kept trying to kill the bartenders, but couldn't shoot underneath that glass barrier. I kept trying and ended up blowing myself up with the alternate fire of the flechette.

The tables that are like, in the wall thing ... with the booths. I like those. They're very cool. And they're just big enough to crawl into. Oh, and there's this guard ... a Stormtrooper, with a Flechette. And it took me a while to figure out how to kill him. You see, he's all protected by this invisible barrier thing. And I had to annoy him enough to come closer so I could reach with my saber. One very cool feature was this mirror in the hallway.

Aaaaaanyway, it's a decent map. Check it out. :)

Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA, Duel, Powerduel

~AmosMagee

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Readme
Author:		EniGmA (aka Apocalypse)
Email:		enigma@livingdeadclan.com
Build Time:	12 hours

Description:
This is a cantina that will be used in a larger city style map I am making. But I
decided to release this as its own map as well. This map can be played in ffa, duel,
and power duel gametypes. In this map there is a bar and some tables on the first
floor. Some tables and a few tables set into the wall on the second story and an
"executive" room on the third story. There is also a "back room" area for the use
of meetings. But there is a secret way to get to it. Oh, and dont piss off the guard
either ;)


Changes in V2:
well, I trashed the entire V1 and completely remade it, so everything is new

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EniGmA


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Registered 23rd December 2004

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