MMG-Hoth

Behold, a hoth map! This particular one possibly being better than the original!(maybe.) This particular map naturally recreates the scen...

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Behold, a hoth map! This particular one possibly being better than the original!(maybe.)

This particular map naturally recreates the scenario of the Hoth invasion sequence in its own special way. Outside, you have a snowy valley with a functional Ion Cannon, the trademark hoth turret, and a a distant radar dish based off the ROTJ shield generator. Oh, and the shield generator itself >_> can't forget that. On the inside, of course, is actually a decently mapped out complex, that, whilst not faithfully accurate to the movies, is still a decent layout regardless. The hangar is decked with snowspeeders and the Millenium Falcon, and surrounding it are the primary base areas, of which contain:

- armory/storage - Med bay - lounge/bedroom area(cease. hammer event: this particular area looked most out of place because of the different choice of texture, architecture, and giraffes. You'll see what I mean if you DL it -_-) - command center(with special treat) - generator room(or gunnery room, I'm not sure) - tauntaun barn - pilot prep room - and other fun prizes!

The main factor that will probably set this map apart is its new script sequence. Along with having the vehicles and other supplies ready, this map contains a button located in the command center that will essentially allow you to recreate the battle of Hoth. Quite impressive actually. Starts with the probe droid, and then the drop ships come =_,= and then...mayhem...Sort of v_v unfortunately it's up to the players to fend off the invasion, with no NPC backup. Sorta ruins the experience when you ain't got any allies but hey, at least the generator can blow up =_,=

Some relative bugs in the map include a couple unclipped objects in the generator room, and a strange shader error with the included vader model. I'm not sure what it is, but apparently the result is a very buggy cape that acts sort of amorphously. Not sure if that was to make the cape look like it naturally flutters or something, but it didn't work too well.

Honestly, this is definitely one of those maps I'd suggest trying on your own rather than just reading my review. It's definitely not a bad experience, and I daresay there is some moderate RP potential within the map. Would need some tweaking but it could be done.

New Textures: Aye New Music: Nay Secrets to plunder: Nay Bot Support: Aye

- Averus Retruthan

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*********************************** 
Jedi Knight: Jedi Academy 
*********************************** 
TITLE:  mmG-Hoth
AUTHOR: mynok's mother & Greedo 
E-MAIL: greedo@mmg-jk3.de

FILENAME: mmg-hoth.pk3
MAPNAME:  mmg-hoth 
FILESIZE: 14.9 MB
DATE RELEASED: 2008-09-09

New Sounds:   Yes
New Textures: Yes
New Shaders:  Yes
New Models:   Yes
Bot Support:  Yes
Secrets:      Yes 
Game Type:    FFA

CREDITS: 
Special Thanks to
Duncan10158,Scouttrooper for this ATAT-model, Mars Marshall "NeoMarz1" for the FalcoVM,
Basel Kran and Mars Marshall for the Darth Vader model, tFighterPilot for the Snow-Speeder-tfp,
Anna Kinn and Prometheus for testing this map,
and surely to George Lucas and Raven Software

INSTALLATION INSTRUCTIONS: Place this pk3 in your Base folder.
TO RUN THE MAP ON SERVER:  map mmg-hoth

DESCRIPTION: This is a great FFA map with a cold outside-area, Npcs in Hangar, 
and as secret a special Invasion :)
Enjoy!

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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mynok's mother and Greedo


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Registered 27th September 2007

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