Mos Eisley Backstreets - Day

This map has been a long time in coming, but yes, it's finally here. Tatooine is by far one of the most popular Star Wars arenas in terms of...


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This map has been a long time in coming, but yes, it's finally here. Tatooine is by far one of the most popular Star Wars arenas in terms of general interest. Just check out the field -- every major Star Wars game features a Tatooine area, from Knights of the Old Republic to Force Commander to Battlefront. It's the epitome of Star Wars locales. This is probably why every serious mapper has done (or at least attempted) a Tatooine map. Whether it be Anchorhead, Mos Espa, or Mos Eisley, they come in waves of Jawa-y goodness. Oh sorry, no Jawas in this map. Scratch that.

This is Mos Eisley, and boy is it a treat. The emphasis of this map, architecturally, is most certainly curves. Everything contains curves, from the buildings themselves to the draped overhangs on the mango stalls. And if I see another mango... Ahem. Anyway... The architecture here is beautiful, by far dwarfing anything the Raven development team put together. Although many JA mappers have shown that dwarfing Raven is not a difficult thing to do. =p

My favorite location here is probably the junkyard, just because it's so awesome. It's got a very realistic feel about it, not to mention the sheer amount of junk in it is bound to make for some great combat. Don't trip! My next favorite location is the cantina, which very tastefully (and amusingly) uses screenshots of JA swoops as well as KotOR swoop racing to give it a very sports bar feel. The furniture in there is also to die for -- very realistic! Some great brushwork here where many might resort to map objects.

I could go on for hours about this map, but I have to save some stuff for the night time version. Yeah, you heard me... Make sure and check that one out too!

Bot Support: Yes New Textures: Yes New Sounds: No New Music: No Game Modes: ffa, team ffa


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JEDI KNIGHT: Mos Eisley Backstreets - Day

Title: Mos Eisley Backstreets - Day
Author: Nozyspy


Date Released:  27/8/07

Game Type: FFA/TFFA

New Textures: Yes

New Music: No

New Models: Yes

Bot Routing: Yes

Installation: Put the day_mos_eisley_backstreets.pk3 into your /gamedata/base/ directory.


Welcome to the backstreets of Mos Eisley, the most notorious hive of scum and villany on all of Tatooine!

Whilst your visiting why not check out the local cantina for a refreshing glass of juri juice, or a even a 
bantha ham sandwich...

Be careful you dont run into Jabba or his thugs though, or you might not get out alive!

Oh, and watch out for falling crates too...


Well, where do i start?! This map has been in production for SOOOOOOO long, ive been working on it for well 
over a year on and off. When i started it i thought "oh this will be easy, i will have it done in a 
few weeks or maybe a couple of months or something". wrong i was! This map has been a real learning
experience for me, as its the first proper 'cityscape' type of outdoor map that ive done. As such dont expect
it to be entirely bug free, although after extensive beta testing and bug fixing, there should be pracically 
no bugs at all!

Like i said this has been a tough map for me and ive learned alot from it, especially about making the map as 
clean and proffesional as possible. Ive also learned alot about how Vis works, and trying to improve framerate
by stremlining the map and removing as many un-necassary details as possible whilst still making the map look nice.

Like all of my other maps, this is not based on a specific movie location. Though i would love to make a movie map, 
i just felt that it restricted my creativity a bit too much for this setting. Instead this is meant to be one of those 
'unseen' places in the backstreets of Mos Eisley.

The inspiration for this map was taken by the Living Dead Jedi / Sssid / Sith J Cull joint effort map 'Mos Eisley Trap'.
The idea of a nighttime Tatooine 'cityscape' map just really inspired me to try and make one myself. 

Originally i had notintended to do a daytime version. But some people who had commented on the map on Sith J Culls forums 
suggested it would be a good idea, so, i went for it! Im very pleased with the effect, especially the skybox, which took 
me quite a long time to get just right (not as long as the night time version though!). You will also notice, that unlike 
the base JKA Tatooine skybox, mine has the proper twin suns that Tatooine is supposed to have.

I tried to make the map as large and as 'Tatooine like' as possible, concentrating alot on getting the architecture 
and textures looking just right. I also spent quite a long time getting the daytime feel just right, which was 
very difficult to do, almost as difficult as making the night-time effect! Getting the right balance between ambient 
light and the color/intensity of the sun entity was challanging but fun. 

Also, some people who play Starwars galaxies may notice that a few of the buildings and areas are very similar to ones 
out of Starwars Galaxies, see if you can recognise them!

***MAP NOTE*** 

Enterable buildings have a sign outside! Also check the street map included in the .zip for an overview map of the area!


- Well, Lucasarts/Raven of course for making the game, and the base textures which i heavily modified to use in this map.

- My many beta testers, too many to name individually!

- So many people helped or tried to help with the scripting (for the falling crates) for this map, including Immenor, 
  Mace, and many others, although it was Szico who finally managedpull off this confusing piece of scripting. 
  So thanks to Szico for the finished scripts and test map!

- The people at SOE who made Starwars Galaxies, from which i have drawn inspiration and ideas as to the design 
  of some of the buildings (see if you can guess which!).

- Living Dead Jedi / Sssid / Sith J Cull for their joint effort map 'Mos Eisley Trap' which first inspired me 
  to make this map.

- Whoever it was who made GTK Radiant!

- Paintshop Pro 9 which i used to make/modify the textures.

- John Williams who composed the music for Star Wars of course.

- The maker of the Starwars font i use in my levelshots, whoever they are!

- And of course...George Lucas for creating Star Wars!

- Oh, and anyone else that deserves to be in the credits but who's name's i cant remember!

Well i think thats everyone!

Have Fun! :D


This level isnt made or supported by LucasArts, Raven Software or anything like that, 
blah blah, so on and so forth...

Please DO NOT edit, re-release, or use any elements from this map without asking me first, thanks! :)

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