If the day-time version of the Backstreets wasn't good enough, here we have the night-time version. Despite being architecturally the exact same map it has a drastically different feel to it. I won't cover the same points I mentioned in the review for the day version, so I recommend reading that review as well to get a real feel for what the map contains.
Lighting wasn't as important to mention with the day-time version, but here the lighting will either make or break the map. Made! Lighting here is great and really sets the mood, along with the much softer, slower-paced, and most importantly peaceful music. It's easy to tell right away that just because it's night time doesn't mean the map's going to be pitch black. With three moons, a lot of moonlight is thrown across the map, and the combination between darker shadows from buildings and brighter light from the random lights near the building doors really provides good contrast and keeps things looking very realistic.
Along with the night version of the map, a new skybox was needed. I'm a little on the edge on this skybox -- I know Nozyspy worked pretty hard on it, and I gave him advice along the way to improve it which, if I remember correctly, he implemented -- but I think the engine has really failed us here. The whole idea of the skybox is to avoid that very static walled feeling you'd get if you just put sky textures on the sides of your map. Despite Nozy's best intentions, the three moons unfortunately get warped (stretched or thinned) depending on how you're looking. I don't really blame that one on him, though, and it hasn't reduced my enjoyment of the map significantly in any way.
Overall a wonderful variation on the orginal map -- more maps should provide such added bonuses! If you like this one, definitely make sure to take a look at the day-time version of the Mos Eisley Backstreets.
Bot Support: Yes New Textures[b]: Yes [b]New Sounds: No New Music: No Game Modes: ffa, team ffa
-------------------------------------------------------- JEDI KNIGHT: Mos Eisley Backstreets - Night -------------------------------------------------------- Title: Mos Eisley Backstreets - Night Author: Nozyspy E-mail: firstname.lastname@example.org Website: www.nozyspycreations.com Date Released: 27/8/07 Game Type: FFA/TFFA New Textures: Yes New Music: No New Models: Yes Bot Routing: Yes Installation: Put the night_mos_eisley_backstreets.pk3 into your /gamedata/base/ directory. Info: Welcome to the backstreets of Mos Eisley, the most notorious hive of scum and villany on all of Tatooine! Whilst your visiting why not check out the local cantina for a refreshing glass of juri juice, or a even a bantha ham sandwich... Be careful you dont run into Jabba or his thugs though, or you might not get out alive! Oh, and watch out for falling crates too... Comments: Well, where do i start?! This map has been in production for SOOOOOOO long, ive been working on it for well over a year on and off. When i started it i thought "oh this will be easy, i will have it done in a few weeks or maybe a couple of months or something". Well...how wrong i was! This map has been a real learning experience for me, as its the first proper 'cityscape' type of outdoor map that ive done. As such dont expect it to be entirely bug free, although after extensive beta testing and bug fixing, there should be pracically no bugs at all! Like i said this has been a tough map for me and ive learned alot from it, especially about making the map as clean and proffesional as possible. Ive also learned alot about how Vis works, and trying to improve framerate by stremlining the map and removing as many un-necassary details as possible whilst still making the map look nice. Like all of my other maps, this is not based on a specific movie location. Though i would love to make a movie map, i just felt that it restricted my creativity a bit too much for this setting. Instead this is meant to be one of those 'unseen' places in the backstreets of Mos Eisley. My inspiration for this map was the Living Dead Jedi / Sssid / Sith J Cull joint effort map 'Mos Eisley Trap'. The idea of a nighttime Tatooine 'cityscape' map just really inspired me to try and make one myself. I tried to make the map as large and as 'Tatooine like' as possible, concentrating alot on getting the architecture and textures looking just right. I also spent quite a long time getting the night time feel just right, which was very difficult to do. Getting the right balance between ambient light and the color/intensity of the sun entity was challanging but fun. In the end i was very pleased with the night-time effect, and i think the music fits just perfectly. ;) The skybox also took me ages to make, going through many different versions before finally getting it just right. Just like the daytime skybox in the day version of this map, it is accurate to what should be visible in the Tatooine sky. In the daytime that would be Tatooine's 2 suns, but in the night-time sky that would be Tatooine's 3 moons! Also, some people who play Starwars galaxies may notice that a few of the buildings and areas are very similar to ones out of Starwars Galaxies, see if you can recognise them! ***MAP NOTE*** Enterable buildings have a sign outside! Credits: - Well, Lucasarts/Raven of course for making the game, and the base textures which i heavily modified to use in this map. - My many beta testers, too many to name individually! - So many people helped or tried to help with the scripting (for the falling crates) for this map, including Immenor, Mace, and many others, although it was Szico who finally managed to pull off this confusing piece of scripting. So thanks to Szico for the finished scripts and test map! - The people at SOE who made Starwars Galaxies, from which i have drawn inspiration and ideas as to the design of some of the buildings (see if you can guess which!). - Living Dead Jedi / Sssid / Sith J Cull for their joint effort map 'Mos Eisley Trap' which first inspired me to make this map. - Whoever it was who made GTK Radiant! - Paintshop Pro 9 which i used to make/modify the textures. - John Williams who composed the music for Star Wars of course. - The maker of the Starwars font i use in my levelshots, whoever they are! - And of course...George Lucas for creating Star Wars! - Oh, and anyone else that deserves to be in the credits but who's name's i cant remember! Well i think thats everyone! Have Fun! :D Noz This level isnt made or supported by LucasArts, Raven Software or anything like that, blah blah, so on and so forth... Please DO NOT edit, re-release, or use any elements from this map without asking me first, thanks! :)
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