Mos Espa Slave Quarters Final

My review of the first version of this map: Mos Espa Slave Quarters is a bit like a teaser trailer for a movie, but for a Total...


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My review of the first version of this map:

Mos Espa Slave Quarters is a bit like a teaser trailer for a movie, but for a Total Conversion mod. This is a map that can be played as an FFA, but is best suited for dueling. You won't find any secrets in this map or any weapons or any pickups of any kind. The FPS was just fine in this map. I have to give several sided sid credit for actually sticking with this design. The repetition of the small quarters would drive me insane. But it looks great.

You won't find bot support or any new textures here. The music is something you may have heard before if you're familiar with several sided sid's work. Nice job here, Sid. I look forward to seeing more maps by you.

Y'know, I didn't think that this map could be improved, and I'm still not sure if it was or not. My FPS was fine in both versions, and it still looks great. I did see one new area added to this map and the lighting there is just beautiful. You'll also find bot support added to this final version of Mos Espa Slave Quarters. In my opinion, this map is best enjoyed as a Powerduel map. Great work, Sid!

Bot Support: Yes New Textures: Sorta New Music: Yes Game Types: FFA


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Thursday 13th January 2005


Map Name            : slave_quarters_final

Author              : several sided sid (a.k.a. Andy Reeves)

Email Address       :

Website URL	    : keep promising myself...

Music by	    : [MAD]Pharen (ATypical)

Map description     : birthplace of Vader

File Size (.bsp)    : 7,779 kb

Date Released	    : v1. Friday 30th July 2004
		      v2. Friday 13th August 2004
		      v3. Friday 27th August 2004
		   final  Thursday 13th January 2005  	




NOTES		    : Well, if you've seen this before you'll notice the differences. This map started life as one small part of a much larger Mos Espa map which I was asked to build for The Phantom Menace Total Conversion project being compiled by [JEDI] Adam of / Not sure what the future is for that project right this moment, so the single player map changed direction and is due out (soon) as a colossal Free For All, revealing as much of the Outskirts of the Spaceport and its visiting vehicles as the software can handle! My Slave Quarters have changed quite a lot since the other releases, so I wanted everyone to see what I've been up to coz I hardly ever get the time to play online and talk to people - too busy mapping. Hopefully this gives you a little bit of a clue as to what to expect... ;)


Thanks to           : Well... there's [JEDI] Adam of course - without whom, this whole map and the much larger Outskirts map would never have occurred. This map has sprung from his invitation and nothing else.

Then there's Sith-J-Cull - for his endless patience and advice, and for hosting me as Guest Mapper on his site!

Also LivingDeadJedi for advice and testing whenever needed.

Plus Sathiron for his priceless hints and all the other friends I've made in the mapping world. 

Of course Mr. George Lucas, plus everyone else who made this possible, including the people who developed the software - and Di for putting up with it! Not forgetting my kids Amy and Adam for their priceless beta testing.

(((And of course [MAD]Pharen for his music... again...)))

It's funny how this music fits in so well with this map when in fact it was mixed for my Mos Eisley Meanstreets map. It's a mixture of good and evil tunes and reflects the anger born in Vader from so innocent a setting.


* Play Information *

New Sounds              : YES (Thanks to [MAD]Pharen)
New Textures		: YES (a couple)
New Skins               : NO
New Objects             : NO (unless you include everything I've built) 


* Construction *

Brush Count          : 3620

Entity Count         : 123

Software used        : GtkRadiant v 1.4

Known Bugs           : none

Build Time           : about 5 or 6 weeks


* How to use this map *

Put the .pk3 file in your base directory.
Presuming you've followed the default installation trajectory, it'll end up as this:
c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\slave_quarters_final.pk3

Then just start the game in Multiplayer and choose Create A Game and select:
Mos Espa Slave Quarters Final


* Copyright / Permissions *


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several sided sid

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Registered 9th April 2004

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