NeoTokyo

Well, as some of you may know, I recently reviewed the trailer for this map, and have since been looking forward to playing it. And I can sa...

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Well, as some of you may know, I recently reviewed the trailer for this map, and have since been looking forward to playing it. And I can say this now, it doesn’t disappoint!

I must also say that Szico has managed to pull this great map together very quickly, I wish I could map that quick…I’m very slow :P

Having never played the game that this map is based of, I can’t really comment on its accuracy, what I can say though is that it looks, and feels brilliant to play! The textures are all very high quality, and are well used, there weren’t any that repeated too much, or looked out of place. One texture I especially liked was the road texture, putting a shiny env map on it was very clever, seeing as its raining in the map, it looks like the road is wet, very clever ;) As for the construction of the map, just like Szico’s previous maps its very high quality, and there were no bugs that I could see

The architecture was very good, lots of nice little details scattered around. It really looks like somewhere you might find in a Tokyo type city. Some of the nice little details that I like were the signs scattered around which really added to the feel of the map, and also the little splashes the raindrops made when they hit the ground. A very nice touch that also added a lot to the feel and ambience of the map.

The music also fitted very well, and along with the rain and other effects, it added a great ambience to the map.

One other thing that really added to the map was the skybox. It’s usually pretty much hidden by all the buildings in the map, but if you look from certain angles (or you could just take a look at the skybox textures inside the .pk3) you can see all the lit up buildings on the skybox! I thought that was really cool ;)

One area I especially liked was the arcade of shops that you could walk through, ok, perhaps the window displays are a bit bare (every other shop seems to sell weapons! ) but they still look cool :) Another area that I really liked was the sewers, I had great fun trying to find my way though there (maybe add some killer rats next time Szico…hehe).

Yet another thing that I liked, was the tram that periodically flies over one of the streets, I think that looked great, it’s just a shame you cant get in it!

I really think this is a great map from Szico, probably my personal favourite actually.

As for bugs or anything else wrong with the map, I really couldn’t see any, so well done to the author there! The only think I can really think of to do to this map, would be to maybe make it a bit bigger, or make it so that you could go inside some of the buildings.

All in all another well made map from Szico here, if you are a fan of Time Splitters, have been waiting eagerly for this map, or just like the look of it, why not give it a download! ;)

Bot Support: Yes New Textures: Yes New Sounds: Yes New Music: Yes Game Types: FFA, TFFA, Duel, Power Duel, CTF

***NOTE*** This is the JKA version of the map, if you want the JK2 version, please go here:

http://jediknight2.filefront.com/file/;57374

Please also note that the .zip includes the source files! So you can take a look around the .map to find out just how Szico made this!

~Nozyspy~

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Download 'neotokyo.zip' (17.91MB)

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///////////////////////////
//        NeoTokyo       //
// ===================== //
//      by Szico VII     //
//   29th January 2006   //
//                       //
///////////////////////////

MAPPED BY Szico VII
MSN: szicovii@ntlworld.com
E-Mail: szicovii@ntlworld.com/szicovii@jk3files.com
AIM: Szico VII
www.szicovii.tk


Timesplitters 2 - NeoTokyo (v1.0)
=======================
New Textures: Yes
New Sounds: Yes
New Models: Yes
New Scripts: No
Bot Routing: Yes
Gametypes: FFA, TFFA, Duel, Power Duel, CTF (All FULLY Supported)

Brush Count: 4174
Entity Count: 655
Build Time: 3 ½ Weeks
Compile Time: 8 Minutes.

============================================================
Map Installation : Extract the contents of the .zip (NeoTokyo.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!

(EDITORS ONLY :)
Source Files: Unzip the contents of NeoTokyo Source.zip into your Jedi Academy/GameData/Base folder and add ‘neotokyo’ to your shaderlist.txt
============================================================

-Credits-

General Helpers:
- Folks at Map-Review.com
- Folks at GamingForums.com
- Folks at Map-Craft.com
- Mace for producing a few Japanese sign textures
- Zod for his image of a city, used to create skybox.
- Also check out the JK2 version!
- Oxyonagon for the rain splatter shader.
- Lassev and RAILBACK for decal shader help.

BETA TESTERS:
--------------
Ockniel
(<:MJC: >OwnerMace^F) - Galaxar Mace
Hirato
RAILBACK
Larry MCBruce
Wedge
Echoman
Oxyonagon
Darth Tyranus1
Lassev

No Known Bugs
------------------------------------------------------
IMPORTANT!!!!
-------------------------------------------------------
NO ELEMENTS OF THIS MAP CAN BE EDITED/RIPPED! 
This includes:
- Textures
- Model textures/shaders
- The Map itself
- New Sounds

(You can however use them for learning purposes, or get my permission if you want to publish edited files. I have nothing against you editing these files for your own progress, but releasing wihtout my consent will result in certain death lol!)

If you want to use any of these, ask me first!

You can however, use freely, and without my permission:
- Shaders
===========================================================	
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.

===========================================================

~Szico VII~

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Szico VII


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Registered 21st November 2003

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