New AT-AT

Wow. This thing is HUGE. It took me a while to move out of its way so it could spawn. But man, it's done well. It's a huge ATAT, with very...

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Wow. This thing is HUGE. It took me a while to move out of its way so it could spawn. But man, it's done well. It's a huge ATAT, with very nicely run walking animations, shooting sounds, and shooting ammo. It's a reskin of the original AT-AT model, and I personally think it looks better than the original. Great Job, Sakura.

-Shahadi

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Download 'jhc_atat.zip' (891KB)

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Jedi Knight III: Jedi Academy 5/1/04
=================================================
Model Name:		"jhc_atat.pk3"

Author Mesh:	  	Duncan_10158

Editor/further Author:  [JHC]Sakura
			
Contact: 	        www.clanjhc.com OR syncyra@web.de

Skins:			Scouttrooper   	

Sounds:			none yet

Concept:  		Forged at the Kuat Drive Yards, the same production facility that crafted the Empire's prodigious Imperial Star Destroyer, the AT-AT walker is the perfect embodiment of Imperial philosophy. It favors fear over function, as the immense craft is more a
			weapon of terror than a completely efficient combat vessel. Although its complex leg mechanisms do require constant maintenance and repair, the rugged walker does live up to its all terrain name, being able to plod through most obstacles. 
                        What many don't know and what has been a secret for years: Some Scientists from the Jedi Honour Clan stole the blueprints of the AT-AT vehicles. Working in their secret vehicle factory for two years brought up this awesome version of an AT-AT. They invented a new, tough armor for it's outer parts, increased it's fire rate and added their own evil logos to their work. 
                        No one knows where this destructive machine is now though...


Important:		FOR UNMODED MAPS

==================================================

***if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that***



***Install:*** 

Remove older versions of Duncan's ATAT. or move them out of your base folder.


Place the "jhc_atat.pk3" files in this folder 
LucasArts\Star Wars JK III Jedi Academy\GameData\base 



***Uninstall***

To uninstall remove "jhc_atat.pk3" from your 'base' folder.


HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT 

to play the vehicles in game start a map in cheat mode, "devmap ffa1".
when the map is loaded, bring down the console "§ + shift" and type in "/npc spawn vehicle atat", make a LOT of steps back and then the vehicle should be in front of you. Press " use " now to start the 'ride'.
have fun!

***UPDATE***

Improvements:

- JHC Clan Logos
- New colors
- Blood traces from previous wars for the AT-AT
- Upgraded armor and weapons for a big challenge
- Edited/improved length and width settings to make the AT-AT way more touchable.
- Speed very slightly increased
- Movements of AT-AT's Head improved and stabilized
- Explosion animations and settings changed. Run if it goes down ! 
- Less lag



* Copyright / Permissions *
##############################################################

© 2003 LucasArts Entertainment Company LLC. 
© 2003 Lucasfilm Ltd. & TM or ® as indicated.
All rights reserved. Used under authorization.
LucasArts and the LucasArts logo are trademarks
of Lucasfilm Ltd.
© Raven Software LTD 2003, Activision
##############################################################

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[JHC]Sakura


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Registered 16th September 2004

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