Well, here we have another map meant for a mapping contest. Let me just say, like Shadriss's Shadowdancer map, that this one is awesome. It's based on the mission in single player where you go to Ord Mantell to get rid of some weapons caches. But the author in this case, has expanded on that, and made an entirely different map! The end product: a big map that's great for FFA's of all types. On to the map itself.
It's big, for one thing. And let me start off by saying that the music is excellent for FFA's, meaning that it's fast paced, and fights will go well with it. The weapons in this map are scattered around, Making getting them somewhat of a tedious task, and this can improve gameplay, provided that the guy that grabs the rocket launcher doesn't always use it. I found the architecture to be superb, and the lighting suits the map. While some people might think it to be too dark, it adds suspense to the map. I was impressed with how the lighting around the fires in the map flickered, so yay for detail. There is a waterfall in this map, and that's where just about my only gripe is. My gripe is that the waterfall just goes straight down, and if you move away from it, you can see that it just starts straight down and goes straight down. It doesn't look like it's going over a cliff or anything.
I will say one thing. I love the maps that have been coming from the mapping contest that Ockniel is hosting.
As for this map, it's wonderful, and I recommend that you download it.
New Models: No New Textures: No New Music: Yes Bot Support: Yes Gametypes: FFA, TFFA, Duel, Power Duel
Ord Mantell Oasis Temple =============================================== Author Information =============================================== Lead Mapper: MaceCrusherMadunusus (<:MJC:>OwnerMace^F, ^Kilo, SoC./^Kilo - I no longer use MJC one) (For JK3 files please use the MJC one since that is the one in your database) Email Address: firstname.lastname@example.org Website: http://www.macesmapping.tk =============================================== File Information =============================================== Title: Ord Oasis Temple File Name: oasistemple.pk3 Filesize (PK3): 9,794,953 bytes Game Type: FFA, Duel, Power Duel, Team FFA New Textures: No New Shaders: Yes Bot Support: Yes Date Of Release: August 7, 2006 Description: This is a map set on the planet of Ord Mantell and is based around the area you see in the SP mission where you destroy the weapon caches and Boba Fett follows you around. I have explanded on that theme to a more mountanous region than in the SP mission and in an area with a water fall in it. The rest of the map itself goes around the same temple theme. There are 2 duel arenas outside the main center duel arena and the other main FFA areas. These two duel rooms can be locked from the inside incase you dont want people bugging you when your in the middle of a duel. There is more areas you could duel in but I do not concider them duel arenas but it is quite possible. The outside area of the map would also be a fun place to duel. Though the temple itself was founded thousands of years ago and still we do not know the purpose of it. The temple has been hidden for some time and has just recently been found by a small group of scouts. IMPORTANT NOTE: I have included the map file for interested people to look at and see how I put togeather this map. Parts of the map are not to be taken out, copied or reproduced without my concent. Contest Note: This map was made for the Mapping Contest on www.ockproductions.com/forums and we were unable to use any custom textures. (see site for more details) =============================================== Installation Information =============================================== Unzip oasistemple.pk3 to your gamedata\base directory. The map should now be available under the FFA, Duel, Power Duel, and Team FFA multiplayer menus. =============================================== Construction Information =============================================== Brushes: 4671 Entities: 538 Compile Time: 1 hour 30 minutes with -PatchShadows and -Bounce 8 Build Time: About 3 Weeks =============================================== Help Credits =============================================== Everyone on the site for help and comments. Immenor for help with the Water shader found in the outside area. http://simland.planetquake.gamespy.com for the awesome alphamod tutorials and Immenor for help with alphamod when ever I needed it. =============================================== Copyright / Permissions =============================================== THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact, with NO charge (other than incidental charges for time spent on-line).
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