Fear, for yet another replica of the Episode 1 combat area within Naboo's walls has arrived, this one probably being the best one I've see...


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Fear, for yet another replica of the Episode 1 combat area within Naboo's walls has arrived, this one probably being the best one I've seen yet =_=.

This particular version has the usual general feature pertaining to the Duel of the Fates, including the eponymous composition that drives me nuts now. Suffice to say, this mp3 could have used a little polishing, as it sounds like it was recorded almost. Very mediocre quality.

The map itself, however, is superb. The hangar consists of the typical hangar, fitted with the N-1's we all recognize so well. The two rear doors open, revealing...WINDOWS WITH SCENERY OUTSIDE. Yes, there were actual buildings outside! Buildings I could use to commit arson! Buildings that...well, you couldn't reach, but they were alright to look at anyway. I will say I didn't like the grass, as it had a fake feel to it, but I won't go farther. Moving on, we traverse briefly down the halls to find a health and armor dispenser. Rather interesting =_=. Next, we can exit our divine hallway, and return to the hangar. First off, behold, as the large doors release their dead bolts =_,= and open forth. My attention was drawn actually to the right corridor. Adorned with marvelous pillars, marble flooring, and delightful windows revealing more scenery, the T-bone crossing of this particular corridor is a marvel to see.

Next, going across from this corridor, is the typical Theed reactor area. I guess a separating factor here is that there are fewer catwalks, and that there's a set of them WAAAY down below. Follow the long path to the PIT OF FATE =_O It's worth noting here that the laser barriers were excellently scripted and equipped with much better sounds than previous version. The pit looks...pitty. Looks all good to me there.

Overall, this map is very solid. Everything seems to be there that anyone would want. Best of all, the fun doesn't stop there. Included is an overscaled version (phantom_o) AND a small bonus map known basically as the "Hyper" map. It's a semi-UT play style of map, with spheres that you can bounce across the map's bounds with and activate a particular devious sphere that invokes my wrath =_,=. Good for rough basic gameplay.

Bandwidth is commanded of you, as you will die without this map. Yes, now that it is released, the death timer has begun. Submit bandwidth now, if you want to live =_,=

New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay

- Averus Retruthan

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Title		: Phantom (aka Naboo Phantom)
Author		: S. Robinson (Boddo)

Website		:
Forums		:

Filename		: phantom.pk3
File Size		: 35 MBytes

Release Date	: 'mar'1'08'

Description	:
		From StarWars Episode 1 we have the hanger
		in wich Obi and Qui face Darth Maul. This rendition
		is movie-accurate largley but not entirly, due to the
		movies lack of continuity from scene angles. The
		map is scaled to be extremly close to movie scale.
		This map has a little bit more than other episode 1
		renditions, as it has the other passage scene in
		the movie. Performance is kept extremly tight for
		the amount of content in it. The map features a
		portal sky to present greater depth as well. 
		If you follow the camera positions from the movie
		none of the aditional addons I have made are
		noticable and thus, it doesnt stray from the movies
		Also included in this PK3 is the map 'Hyper' which
		is a small FFA/TFFA/CTF arena map with bushes in the
		the middle so you can stealth atack one-another. In
		it you can leap from Orb to Orb or try to hit the raised
		Exploder Orb to trigger an onslaught berrage of
		meteor storms from above to damage all in its radius.

Features		:
Map source & assets included (models & map & some instructions)
Hyper - fast gameplay map for fast fighting! 
Two version:  Phantom (the main one (scaled to ratio)) and Phantom_o (the un-scaled first compile) 
Elevators to get from the lower level to the upper level & vice versa.
Better way to get health & sheild
bot support for 'phantom' & 'hyper' map, no bot support for 'phantom_o' map.

All textures/models/scripts/mapping by boddo/S.Robinson.
100% original content with the exception of the music,
sound files and the meteor model assets for the 'Hyper' map.

Programs used:
Gimp (the Gnu image manipulation program)
GtkRadient 1.5

extract to your GameDatabase folder under jkA game directory, and it is selectable among the usual Multiplayer maps as Naboo Phantom.

this map nor is in any way affiliated with lucas arts or georgy lucas, raven and whoever else made these great games.

If you use in whole or part (any part) of the contents be sure to credit as such, S.Robinson &

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Registered 17th February 2007

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