Preus Kon (Original Concept)

Here we have another pretty nice skin done by Cable. This one is actually a reskin of the Male Jedi model, and it looks neat. First off, it...

Re-Upload

Uploading...
Do not refresh or leave this page!

Re-Upload

The preus_kon.zip file you have requested: Star Wars: Jedi Knight - Jedi Academy / Others / Preus Kon (Original Concept) - 6.83MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight - Jedi Academy and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

Here we have another pretty nice skin done by Cable. This one is actually a reskin of the Male Jedi model, and it looks neat. First off, it used one pattern for the skin, then gives different color choises.

Most of the skin is simply, but elegantly skinned. The parts where there’s actually a pattern are the arms and the legs. But, as with many of Cable’s skins, it’s nicely done. Whenever you have a different color on the arms or legs, then the color in the pattern is a nice contrast, so you can always see the difference in the skin. There was one small thing that bothered me, and it was the belt. It stays the same when everything else changes. But that’s really only a small concern, and not that important. But other than that, this skin looks really nice, and it has Sp support, since it’s an add-on for the Male Jedi model.

Bot Support: Yes Team Support: Yes Npc Support: No New Sounds: No

~Zach

Read More

Screenshots
Readme
***************************
JEDI KNIGHT ACADEMY MODIFICATION
***************************

Title			:preus_kon (original concept)
			
Modeling/Skins		:WK Baldwin "Cable"
E-Mail			:wkbaldwin@hotmail.com

File Name/File Size	:preus_kon (6.94Mb)
			 
Date Released		:02/05/2007


Description: This is an original character concept utilizing the jedi human male model.  Preus was a character I read about in the Superman storyline Godfall.  Although I got my inspiration from this character this concept is intended for the Star Wars universe and in no way correlates with the Superman comic character except for the fact that both have blonde hair and share the name Preus.  Now for the file breakdown.  There are three main skins a black, brown, and white variant along with the blue and red teamskins.  I also added this skin to the species selection and included textures that support color customization.  There is only one icon for Preus in the main selection screens and the rest can be created in the species menu.  I also added support for all other clothing for male human as well to the selection screen.  So you can mix and match the preus head torso and legs however you see fit.  Also the dark male head must use the appropriate torso to match up the neck line skin tone.  The only thing I skimped on in this file is the menu icons.  I wanted to keep the file size to a minimum and did not feel the need to create alot of individual icon files so you will have to make your selections and look carefully to make sure you are using the correct skin for the heads and color customization.  I broke out of my normal mold on this one and wanted something a bit more versatile.  I hope you enjoy it.

Credit: I just have to thank Lucasarts and Raven for the Star Wars universe and human male model.


******************************READ THIS BEFORE PLAYING***************************************

Installation:
	
	Place preus_kon.pk3 into the "StarWars JediKnight Jedi Academy/GameData/base folder".



Instructions:
1) In order to use NPC's you will need to acivate cheats heres how you do it.

Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "devmapall" (or devmap t1sour)...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn vadervmm.

	Here are the npc model names for this model...

	For Playermodel: preus_kon
	
	
	
		
	Note: you must enter one of the above names when spawning your npc. 	

	cont... close the console by hitting the tild (~) again.
	

Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall mp/duel1. The map will load with cheats activated. Open the console again and type /npc spawn "npc's name". Example: /npc spawn vadervmm.. Notice that single player you have to put the "/" slash before the command.

Here are the npc model names for this pack (With a brief description)...
	
	Here are the npc model names for this model...

	For Playermodel: preus_kon
	

	Note: you must enter one of the above names when spawning your npc. 	

	cont... close the console by hitting the tild (~) again.



Team Colors: Yes
Bot Support: Yes
NPC Support: Yes
Sound Support: Yes


***Trouble shoot***

Usually there are only a few errors make that cause problems. Here are the most common...	
1) Not using the proper console commands for "Single Player" or "Multiplayer"... cheats are acivated differently for each. Read "Instructions" up above.
2) Having the pk3 placed in the wrong folder.
3) Make sure you have the latest Jedi Knight Academy update, this is very important!
4) sometimes the model will not show up in the select menu, The Game loads them in reversed alphabetical order, so Yoda should show up in the top. If not you may just have too many models. You can rename the pk.3 to Z_something, and this will put it at the top.


***********
Legal Stuff
***********

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

Read More

Comments on this File

There are no comments yet. Be the first!

WK Baldwin -Cable-


50 XP


Registered 17th October 2006

11 Files Uploaded

Share This File
Embed File