Toshik returns with another siege-esque FFA map known as PROJECT ROCKET LAUNCHER =_=
The main objective of this map is to sabotage and effectively neutralize an imperial missle base. Consult the readme for instructions as to how to properly pwn in this mission. I ran through the mission and it worked quite perfectly.
First off, design and architecture are EXCELLENT. Hands down. This map was very fluid in design, and can easily function as an autonomous FFA/RP Map, save for a few implausibilities in the missle shaft itself. To name them, I found it a little odd that stormtroopers were to be found on lone maintenance platforms with no actual method to get them to the elevator, and some sort of method to actually climb up and down onto the elevator from the floor of the outside base would have been nice. However, these are dwarfed in comparison to the rest of the map's functionality. The elevator here in the missle shaft is magnificent, and probably the most unique this community has seen in a while, if not ever. The rocket itself looks very imposing and well constructed, and the entire base itself is just to die for =_,= seriously, I should hijack it and aim it at your house.
Now, the objectives in this map are pretty decently constructed. I found it a little odd that you were ordered to kill the commander of the base as he left the shuttle AFTER waiting 10 minutes for the boss to exit. 10 grueling minutes of killing swarms of reborns and stormtroopers...can't get much more entertaining than that XD. Overall, objective challenge was healthy. You weren't fighting gobs and gobs of super hard enemies all at once. With a little ingenuity and luck, you can make use of that laser turret and make things much easier. I found that I easily killed about 130 enemies before the 10 minute was over, and this is BEFORE entering the base. Seriously, if you haven't sated your sociopathic urges by the end of this map, seek medical attention =__=....Hmm >_>
Overall, this is definitely a map worth using. As with his last map, there are both NPC-objective versions and then a no NPC explorable version for your using pleasure, so this map doesn't lose its charm. BANDWIDTH IS DEMANDED FROM EVERY PARTY, as you can't lose with this map. Now, if you'll excuse me, I do believe I have to go visit one of those wizards known as "psychotherapists." Which is stupid, because I'll probably kill her too..
New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay
- Averus Retruthan
TITLE: Project: ROCKETLAUNCHER v1.0 AUTHOR: Toshik E-MAIL: email@example.com FILENAME: project_rocketlauncher_v10.pk3 FILESIZE: 22.5 mb DATE RELEASED: 3 January, 2009 New Textures: Yes New Music: Yes New Sounds: Yes New Models: No Bot Support: No Game type: FFA, TFFA INSTALLATION INSTRUCTIONS: Unzip the *.pk3 file into your BASE folder. (If you don't want to read this, please scroll down and read the IMPORTANT thing). DESCRIPTION: This file contains 2 maps: Project: ROCKETLAUNCHER v1.0 and Project: ROCKETLAUNCHER v1.0 no NPCs. ||============================|| ||Project: ROCKETLAUNCHER v1.0|| ||============================|| Well this is the 2nd map I realeased with running NPCs for multiplayer. You are hero in this map and your goal is to destroy the base. It is almost impossible to do it alone, so it is prefered at least 2 players to complete this mission. Here are instructions how to do it: 1. Wait for the Boss to come out (it takes about 10 minutes). After comming out he will unlock almost all doors. The main door to the control room is till locked. Slay the Boss. 2. Slay the commander who is about to leave the area on his shuttle. Take a key from him and unlock main door to the control room. (Just kill him). 3. Open the "Gates" to a lower area. In the control room go down by the stairs, turn right and press on the first console with orange screen. 4. Take a lift to the lower area. Go to the control room and prepare a missile for launch. Press on the console just in the middle of the control room. 5. Program a missile for self-destruction. Take a lift down, run out of the corridor and find 2 consoles near generator. Hack the 1st computer (it takes about 20 seconds) then hack the 2nd. 6. When alarm turns on, get out of the base as fast as you can! Otherwise you will be able to see some nice fireworks :D. 7. Go to the control room and plant a bomb. Get out of the control room. (Just press in the center of the room). The end ||====================================|| ||Project: ROCKETLAUNCHER v1.0 no NPCs|| ||====================================|| It is the same map but without NPCs. Here are no objectives, just run around and have fun. Here are also some things to do: - You can open/close the "Gates" ( In the main control room go down by the stairs, turn right and press on the first console with orange screen). - Prepare for launch/hide a missile. (In 2nd control room press on the console just in the middle). - Turn on/off alarm. (In the 2nd control room press on the console in the left side of the room). KNOW BUGS: Possible game crash. I NEVER had crash with a clean Base folder but still I cannot guarantee that everything will work alright. Be careful, you can stuck in a bomb while planting it. Do no stand in the center of the room while pressing USE button. ||=========|| ||IMPORTANT|| ||=========|| Don't worry if you don't know how to get out of the control room. There is a console on the left, press on it and doors will open. The same thing for 2nd control room. Hope you like my map :) Special thanks to: B-OX Maher Senatu THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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