RealJedi Source Code Release

Hmmm well this is some kind of source code for a mod that was never finished. Never fear though, its all explained in the readme ;) I s...

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Hmmm well this is some kind of source code for a mod that was never finished. Never fear though, its all explained in the readme ;)

I suppose if this is of interest or use to you then give it a download, in not great with this kinda thing , goes straight over the top of my head lol, I don’t understand it, but maybe one of you out there who is interested in this kinda thing will :)

~Nozyspy~

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Readme
I regret to inform everyone that I have stopped developing my mod, RealJedi.  As a contribution to everyone who has worked with me and helped me out, I have released my source code.  I am in hopes that another team will continue where I left off.

This is the latest source for RealJedi.  All of my code is integrated into the original files in their proper places.  I have thoroughly commented my code.  99% of modifications contain the string "(-at-)" in the comment to more easily find them.  You will find that my style of coding exactly matches that of the original code in most cases.  My code modifications are 100% my own, otherwise, proper credit is mentioned in the code.

I have my Saber by Hue code server and client side.
Admin name changing.
I have a custom UI display item for the purchase list.
Most buy list code is in g_cmds.c

If you have any questions, please either email me or use my forums (preferred) on my website: http://jka.hub-cafe.net
My email address is available on the website.

I will only help you understand my changes to the code only.  I will _NOT_ help you learn C/C++ or intro to game modding.

This source is in MS Visual Studio 6 - Visual C++.

Files required:
http://jka.hub-cafe.net/realjedi.src.final.zip
http://jka.hub-cafe.net/realjedi.1.0.1.pr.zip

Acrion Trusen <namik@flashmail.com>
http://jka.hub-cafe.net/

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Acrion Trusen


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Registered 27th January 2005

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