The rr_arena_2.zip file you have requested: Star Wars: Jedi Knight - Jedi Academy / Free For All / Red Rebel's Arena - 4.93MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight - Jedi Academy and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
Another day of boredom, another round by Incubus, and another arena from Red.
We've had a few slight upgrades to this one, but it's still small, and still got lots of ordnance lying around. I actually thought of this one more as a duel map than a gunner's map, to be honest.
To quote my previous review,
Something I find ironic, is that a map made out of pure boredom, has the most fun and exhilarating gameplay I've seen in a long time.
The arena of the title is a very basic map, with a simple design theme. That doesn't mean it's bad though. It's the typical small arena you'd expect from a Q3 engine game, which really wasn't used well enough in JKA. A platform in the middle, four ramps leading up to it, and a walkway around the edge. And a glass roof, of course.
The good parts. Your FPS is going to rock on this thing, truly. Shader lighting has been used, rather than entities, although Red hasn't used anything to disguise the shader light textures - naughty naughty ;) . Guns and ammo are liberally scattered around. In the way of size, the arena is sort of cramped, but open enough for it to avoid being claustrophobic - this leads to some excellent Q3A-style gameplay. Red's done a great job of using the base textures - at first I didn't recognise a few of them because of how they fit into the map's theme. The music works great in the heat of battle, but sounds oddly familiar, especially at the start...
The bad parts, which are mostly nitpicks. It's sort of boring, although it's objective renders that irrelevant - I'm just too used to eye candy. A couple of extra levels of platforms never hurts, and some less standard designed rooms would have been great. Again, the shader lights are undisguised, and the plain white texture isn't all that attractive. Putting a glass layer over it would have been nice, and would have made it look that much better.
Anyway, this one's fun for the gunners, and it's fun for the duelists to fight in the middle of a hail of gunfire :p . I wouldn't recommend disabling anything when using this map in FFA mode, however, as it loses most of it's edge when not used for true all-out FFA.
Despite a few issues with the music, which had an amusingly simple solution in the end ( :D ), the map's nothing flashy, but it gives the smoothest gameplay, and it's one heck of a wild ride. I'd recommend this for those who have FPS problems due to weaker computers, and also to those who want to give a bit of True FFA a go in traditional Quake III style.
New additions include a second level in the center, an 'lol secret room', a few architectural alterations, and some new improved bot routing (even though they still hate going up high). So, what else can I say? Disable your sabers and Force powers, load this up, and find out what true deathmatch is all about.
Bot Support: Yes Custom Textures: No Custom Models: No Custom Music: Yes (Incubus - 'Follow' - Halo 2 Original Soundtrack)
Gametypes: Free For All Team Free For All Duel Powerduel
Red Rebel's Arena (Version 2) ----------------------------- Description Another day (or two) of boredom, another map. Got home from a somewhat long day of work, and starting mapping. This is what came out. There is a secret area in this map, but beware, the price for learning this secret is death. Time to complete: Around... 12 hours? I didn't time it but it took about two nights of tinkering in my spare time, and an hour or two of tweaking a few days after (I'm lazy so never got around to fixing the bugs until later) ----------------------------- Credits Mapping: Red Rebel Textures: Red Rebel, Raven Shaders: Red Rebel, Rich Diesal's tutorials ----------------------------- Contact Information Red's e-mail: Red_Rebel42@yahoo.com Again, please leave all questions, comments, bug reports, and such to the forums (FileFront), or on site comment section. All hate mail may be sent to melissa AT filefront DOT com ----------------------------- Bugs There is no levelshot. I don't care. I haven't touched this in a few weeks and am ready to have it released and off my computer. Also, bots like to stay on lower floor. But like I said, I'm sick of messing with this =P Bite me. FFF.... in my heart.... you'll always be GF. R.I.P Pluto Small Planet, intersecting orbit Loving father. 1930-2006
There are no comments yet. Be the first!