This is a small duel map that I can best describe as 'comfy'. Its yavin-based, indoors, and feature a couple of nice dueling spots. The lighting is well-done, and the shafts of light aren't overpowering to the eyes.
Supported Gametypes: FFA, Duel New Textures: No Known Bugs: None
JEDI KNIGHT II MODIFICATION *************************** Title : Yavin Retreat Duel Build : Padawan Bob Design : Padawan Bob Email Address : firstname.lastname@example.org Website : http://www.gpjclan.org File Name : RetreatDuel.PK3 File Size : 222 kb Date Released : 11-21-04 Description : An ancient chamber, part of a Jedi temple of ages past. Lit only by the sun's rays and torches which have been burning long before recorded history, this chamber was originally designed for quiet reflection. Soon, young Jedi found it to be more useful as a combat zone and began sparring and training here. For generations Jedi were forged in this room, then one day it fell silent. After the temple was discovered, hidden in the jungles of Yavin IV, a new age of students picked up where the Jedi of old left off. New Textures : NO New Objects : NO Bot Support : Yes Known Bugs : Minor lighting issues, nothing too glaring. Bot pathfinding can be a little iffy at times as well, but it does its job. Overall nothing that really detracts from the map. *Construction* : Originally part of a much bigger map, much too big and strangely designed to make for good action, this was my favorite room. I made some changes to get rid of some minor z fighting, added little bits of detail, as well as completely redesigning parts to fit those details. The original was very brightly lit, and I'd never tried only lighting something only with actual light sources, as well as flickering flames, so I thought that this would be a good map to start with that. About 10 hours of build/lighting/debugging, it turned out better than I could have hoped. Comments : I hope you enjoy playing this map as much as I did making it! Any questions, comments, etc. can be sent to Flibble007@hotmail.com Installation : Extract the pk3 file from the zip into your GameData/Base folder. Voila! *Disclaimer* THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS
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