Behold, for a new map pack arises out of the mist. Technically, they are clan maps, albeit they lack clan markings, so universal use could be encouraged. Question is: Should it be encouraged in the first place?
I shall now go over the maps in my usual fashion:
-RJA_duel1: Generator Room - A giant generator out in the middle of nowhere(the room is entirely black) and a few catwalks around it. You can't actually touch the generator beam itself. Overall, bland, boring, and not very inspired.
-RJA_duel2: Ancient Sanctuary Ruins - Supposedly an area covered in lava. I got a big untextured mess, with lava noises. Not a single area on the map was textured. I'm guessing it required SJC's map to function properly, or perhaps an improper archiving of textures. Some of the texture errors in the console led me to believe the latter.
-RJA_duel3: Third DeathStar Hidding Place - This "hidding" place is just a number of platforms that is heavily dependent on a bespin grate texture that doesn't seem to have shown up. Best part is, that makes the "deathstar" entirely untextured. Plus, from what I could see, the cannon wasn't very circular, if the intent was recreation.
-RJA_duel4: The Red Hoth - From all I could see, it was just a giant hoth floor with too much frikin red fog. I couldn't see a thing. I ran as far as I could, and fell OFF the map. Lovely =_o most lovely.
-RJA_ffa1: The Elevators - This map would have been fine if not for the glaring map bug. Starting out in a black little rectangular room, you make your way through the bounce pad shafts to a pit shaft that doesn't kill you if you're in full health, or a blue shaft that freezes your screen and starts handing out free metallic bolt ammo while you end up killing yourself because you can't see a thing. Apparently it damages you too, so I guess you can bypass that whole factor. I'm not sure what that phenomenon is, but I'd recommend fixing it soon.
Assuming you find a way, magical or otherwise, past that shaft, you come to the larger shaft where there are a multitude of platforms moving up and down on a pole. Get to the top, and you find a sniper and a rocket launcher. Oh, and let's not forget that if you fall in perfect health, you're quite screwed once again. Hooray...
Overall, these maps feel rushed, uninspired, and down right obnoxious in some cases. The end result is pretty poor, and could honestly use some heavy work.
New Textures: Aye New Music: Aye Secrets to plunder: Nay Bot Support: Nay
- Averus Retruthan
I have for you all the next version of this, which fixes some bugs here and there. Other than that, everything is pretty much the same, so the review above should work for this as well.
Give it a download if you like it.
INSTALLATION: Put the PK3 file in gamedata/base directory of your game MOD: RJA Map Pack V1.1 NAME: RJA_mappack-v1.pk3 DESCRIPTION: This is a simply bug fix of the RJA map pack 1.0. There are 5 maps: 4 duels and 1 FFA: -RJA_duel1: Generator Room: Green generator room, basic. -RJA_duel2: Ancient Sanctuary Ruins: bug fixed, lava room, dangerous. -RJA_duel3: Third DeathStar Hidding Place: bug fixed, simply platforms duel. -RJA_duel4: The Red Hoth: bug fixed, not red map. -RJA_ffa1: The Elevators: bug fixed, cool great map. THE TEXTURES ARE IN JEDI KNIGHT 2 JEDI OUTCAST, JEDI KNIGHT JEDI ACADEMY DON'T MODIFY. THE TONIC TEXTURES ARE MADE BY ME. THE LAVA TEXTURES ARE IN SJC_MUSTAFAR_AREA2 BY SITH J CULL.
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