[SCA] Clan Vehicles

*Ahem* I've never been a huge fan of vehicles in JK3, mainly because, well.. they suck. Luckily for.. well..everyone, there's been quite a f...

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*Ahem* I've never been a huge fan of vehicles in JK3, mainly because, well.. they suck. Luckily for.. well..everyone, there's been quite a few custom vehicles which have aimed to rectify this error, or simply provide some new toys for us JK3 fiends to blow each other up in. However, theres no new vehicle models in this pack, all you will have seen before. What we have here is simply a re-hash of some of the more popular ones, except now they have new [SCA]-based skins.

Okay. So yeah, these are models for a clan... *shudder.* However, they haven't been totally plastered with stupidly colorful logos or contain flying banners which pop out asking you to join the clan ;) There are references, such as the vehicle names imprinted on the sides and stuff, but for the most part these are just re-skinned and re-'polished.' Yeah, the tcGen shine shader has been a little overused in this pack - practically everything shines, which isn't too bad considering they're all metal vehicles, but not all metal shines. :(

Skin-wise, your best bet is to check out the screens and see for yourself, after all, a picture is a thousand words! What you can't see in the screens however, are the new weapon effects which come with the vehicles. I'm fairly sure they're simply default effects but with new flashy colours, but hey, they still look nice - the only problem was controlling some of the blasted things; I dare anyone to be able to effectively control that turret! Overall? Well there's nothing new these vehicles can offer gameplay-wise if you've seen the originals, this pack is more like a paint-job than a redesign, but I found the designs quite appealing, and some of the engines and weapon effects are pretty nifty. Of course, if you hate clans, you should stop reading now. :)

~Szico VII~

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[SCA] Clan vehicles Final. (Otherwise refered to as the [SCA] CVF Pack)

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AUTHOR: 	Unifermius Matty [SCA LDR]

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How to contact Me:

Either e-mail at Unifermiusmail@yahoo.com.au

or visit my forums, www.getphpbb.com/phpbb/?mforum=jk3scaclanforum

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INSTALLAPWNTATION:

Extract the ownage ' [SCA] Clan vehicles final.pk3 ' into your JKA/GAMEDATA/BASE Directory

And let the ownage begin....

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UNINSTALLATION:

Delete the files from your JKA/GAMEDATA/BASE Directory

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Requirements:

* JK3 Patch 1.01

* More vehicles Mod (only if you cant fit in these)


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Other files you dont nessessarily need to get, but may add extra support:

* OJP basic & OJP Enhanced (apparently the only way to get full droideka support is by using this mod with it)

* Siege Destroyer (a brilliant siege map, great for dogfights, get it at jk3files: 

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Description

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What do you get when you add 8 vehicles, Unifermius Matty [SCA LDR], and eight months of production time?
You get the [SCA] Clan vehicles final, thats what. (and yes, it did take 8 months of production, hard to beleive right?)

Within the pack there are eight vehicles.... 
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The [SCA] Shuttlev2

The [SCA] FSF_02

THE [SCA] FSF_02 ALT

The [SCA] APC

the [SCA] APC_TANK

The [SCA]_AT-LAP

The [SCA]_Droideka

The [SCA] Turret


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There is also an [SCA] droid included with the [SCA] FSF 02 alt. 
it is of the r5 type, and the way to spawn it is a secret...
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Each of these vehicles is ownagepwntermasterly unique in their own right, 
however some may share the same weapons configuration.

These vehicles were made for Educational, Clan, and Leisure Purposes. 
I hope you find them the same way.

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Enjoy the vehicles... and may the [SCA] spirit be with you.

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Spawn codes

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/npc spawn vehicle [SCA]_Shuttlev2

/npc spawn vehicle [sca]_fsf_02

/npc spawn vehicle ^5[sca]_fsf_02alt

/npc spawn vehicle [sca]_apc

/npc spawn vehicle [sca]_apc_tank

/npc spawn vehicle [sca]_at-lap

/npc spawn vehicle [sca]_droideka

/npc spawn vehicle [sca]_turret

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KNOWN BUGS

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1) In servers that use lugormod, 
the mod will mix up the effects of the weapons of the ships with weapons from other ships. 
this is a lugormod bug.


2) There may be some clipping issues with the [SCA] At-lap, [SCA] Droideka and [SCA] turret.


3) In vehicles like the [SCA] Shuttle, [SCA] FSF 02 and [SCA] FSF 02 alt,
you may find that during turbo the vehicle will have a few glitches.
This is a glitch of having constant turbo.... 
just hold the turbo button down and you'll get continuous thrust,
but with a small slow-down every 800 miliseconds

4) The turning capabilities on some of the fighters may create clipping issues on some maps


5) Large maps may create ship weapons to falter

6) The vehicles may not work on JA+ modded servers, why, Im not sure.


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CREDITS

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Model Credits go to....

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V-Wing Starfighter from BOC
Model by: Zymotico & Hatrus
Animation by: Manquesa

Reskinned and Rescripted for [SCA] CVF by: Unifermius Matty [SCA LDR]
Comment: A decent model from EPIII, although it doesnt match the V-wing from the movie, it make a good kitbash model for the [SCA] CVF


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Republic Turret From BOC
Model by: Hatrus
Animation by: Hatrus

Reskinned and Rescripted for [SCA] CVF by: Unifermius Matty [SCA LDR]
Comment: A very well designed vehicle... what else what you expect from Hatrus?


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Manquesa'S Episode III JSF 1.5
Model by: Manquesa
Animation by: Manquesa

Reskinned and Rescripted for [SCA] CVF by: Unifermius Matty [SCA LDR]
Comment: Was simply the best model to use for the [SCA] FSF_02 alt.... thanks for allowing people to redux your vehicles, Manq.


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TfighterPilot's Snowspeeder VM
Model by: TfighterPilot
Animation by: <Animations Nil>

Reskinned and Rescripted for [SCA] CVF by: Unifermius Matty [SCA LDR]
Comment: A worthy Vehicle. I reccomend everyone try this to see why i picked the model for the [SCA] apc...


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OJP Droideka
Model by: OJP Team
Animation by: OJP Team

Reskinned and Rescripted for [SCA] CVF by: Unifermius Matty [SCA LDR]
Comment: I just simply loved this vehicle. Was pretty decent, so i made a clan version and added it to the [SCA] CVF

##


Lambdashuttle Model
Model by: Ravensoft
Animation by: Ravensoft

Reskinned and Rescripted for [SCA] CVF by: Unifermius Matty [SCA LDR]
Comment: Ravensoft makes good models. I reccomend you try them Lol.


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Mark1 Model - Tfighters Redux of Epsalons Model
Model by: Ravensoft
Animation by: Ravensoft, Epsalon, Tfpilot

Reskinned and Rescripted for [SCA] CVF by: Unifermius Matty [SCA LDR]
Comment: This was simply the most wicked enemy in Jedi outcast.... im glad people like Epsalon and Tfighterpilot converted it to jedi academy as a vehicle. Thanks, guys.
Note: TfighterPilot took epsilons vehicle of the mark1, and fixed up the animation and added a few muzzles.. they didnt work on it together.


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Sound Credits go to.....

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Sounds are from Star Trek Bridge Commander, and Jedi Knight jedi Academy.

Credit of which goes to Totally games, Activision, and Ravensoft.

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Beta Testers

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Unifermius Matty [SCA LDR] (obviously)

Pulse [SCA Elite-Cmdr][HC]

Falcon [SCA Commander][HC]

KC [SCA G-Sentinel]


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comment: thanks for helping out guys.

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Legal Stuff:




==============================================================+
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, 
OR SUPPORTED BY ACTIVISION, RAVEN, PARAMOUNT STUDIOS, TOTALLY GAMES INC,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. 
==============================================================+

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Unifermius Matty


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Registered 19th January 2005

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