SithMaster555's Weapon mod

A dark pack of melee weapons approaches the throne.. Unfortunately, whilst in design they're pretty cool, its the technical aspects that...

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A dark pack of melee weapons approaches the throne..

Unfortunately, whilst in design they're pretty cool, its the technical aspects that really take this pack down. I'll cover the aspects of the pack in a more sweeping broad sense here.

- Model: Generally, most of the weapons are pretty exquisitely modeled. The mace looks like it came straight from a Gmax tutorial, albeit it stills looks decent. The main bugger here was scaling. Some weapons were WAY too huge. Yes, while the weapons may be intended to be large, but there's a point when it gets ridiculous when your weapon clips through the hands of the model you're using. Some of the weapons may actually be a little small, I.E. the staff weapons seem a tad small. I think the only one that I can say is actually the worst general offender would be the machete, model-wise. Not only is the machete kinda blunt looking, it's much too large. Feels like a giant butter knife =_o

- Texture: Textures on a majority of the weapons weren't exactly top notch. Well okay, perhaps not exactly the majority. The Avenger Sword, and the two green weapons in the second screenshot made it through alright. The others, however, not so much. The mace is probably the biggest offender just because it has such a long wooden shaft, so you can tell how ..."cartoonish?" the textures seem. =_o The Frozen Rage sword's hilt was very flat textured, feeling very much like a decal versus a texture. The frost staff I was kinda iffy on, but I think it passed well enough on the texture radar.

- Shading: Shading was probably this pack's strong pack. A good fraction of the weapons used shaded effects on them. Generally, I think the shader work was pulled off pretty well. Definitely a plus for this pack.

- Sound & .sab Work: Well, sounds were pretty generic, but worked well enough. Now some suggested additions in the .sab. I pretty much have only one thing....bounceonwalls 1 . Definitely could use some wall bouncing, especially if you're gonna keep that huge ass mace. Otherwise, not bad work in this sector. Hard to get it wrong though unless you're starting from scratch >_> *never does*

Overall, it's a pack that I don't think would appeal to ALL audiences, but I'm sure other sword fanatics will see through the flaws and enjoy the weapons to their max potential. SLAM FORTH YOUR BANDWIDTH IF YOU WANT TO LIVE.

- Averus Retruthan

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Screenshots
Readme
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Jedi Knight: Jedi Academy modification
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TITLE--: Sithmaster555's Weapon mod V1.1
AUTHOR--: SithMasteR555
E-MAIL--: mats@tskaar.net

FILENAME: sm555_weaponmodv1-1.pk3
FILESIZE:
DATE RELEASED: 7-26-08

CREDITS: Ravensoft for the JK games and adobe for adobe photoshop. And other random people.

How to install: Put the awesome file named sm555_weaponmod.pk3 in your base folder.

DESCRIPTION: 7 Weapons that I made.
The shaders took me pretty long time to get bug-free though :P

BUGS: none known


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS, IT'S MADE BY SITHMASTER 555 AKA MSSNOR FFS!

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SithMasteR555


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Registered 14th November 2006

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