Skyhoppers

Many mappers don't believe in the old saying "share the wealth". They hang on to their map objects and map assets with an iron fist. Krat...

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File Description

Many mappers don't believe in the old saying "share the wealth". They hang on to their map objects and map assets with an iron fist. Krattle, however, has decided to share a few of his creations with all of you. First he gave you his Cloakshape Fighter prefab from ffa_corellia, and now he's giving you the T-16 skyhopper prefab! If you haven't played ffa_corellia, this is a prefab that has both an inside and an outside - you can enter it and look around the cockpit, or admire it from a distance. Not only that, but it comes in two versions: the normal skyhopper, like the ones used on Tatooine, and something he calls an "urban" skyhopper which is modified aesthetically and lacks the large gun underneath the cockpit. Definitely a cool look, and good for city-themed maps, as I'm sure roaming around a city with a giant gun on your speeder wouldn't be totally acceptable!

Check out the read-me for usage and installation instructions and enjoy!

~Inyri

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Download 'skyhoppers.zip' (946KB)

Readme
Skyhoppers
Title: urban_skyhopper.map, urban_skyhopper_gun.map, skyhopper.map
Author: Krattle
E-mail Address: bbanzai.william@gmail.com

Information
Urban Skyhopper: 125 brushes, 7 entites
Urban Skyhopper with Gun: 147 brushes, 7 entities
Skyhopper: 161 brushes, 7 entities
Description
	This is a pack of two modified versions of the Skyhopper and the normal version.  The modified versions I call urban Skyhoppers because one of them, the one without the gun, I originally created for my map “ffa_corellia,” which is a large urban environment with skyscrapers and various ships.  (By the way, “ffa_corellia” can also be found on JK3 Files).

Credits
	No one else worked on these except me.  You may use any of these in a map, but be sure to credit me.

Installation
	Extract the ZIP file using WinRAR or WinZIP, place the extracted PK3 in the Game Data/base folder inside the “Jedi Knight Jedi Academy” folder.  You must do this because this prefabs use textures from Jedi Outcast.  Then, place the “.map” files in the folder called “prefabs,” open your map editor, and load them.  




THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Krattle


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Registered 31st January 2006

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