Spacefighter Factory: Project Shadow Streak

I don't think I've ever quite seen a map like this one before. From the name I was expecting a hangar full of X-wings. That's not exac...

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I don't think I've ever quite seen a map like this one before. From the name I was expecting a hangar full of X-wings. That's not exactly what we've got here, although "a hangar full of space ships" is moderately accurate. Not entirely, as the majority of the map is not a hangar.

So let me cut to the chase and explain what we've got. The first bit I saw was the factory. It's actually a very large and long room full of ships -- some of them in pieces -- being assembled. This is probably one of the coolest things I've ever seen in a map. One ship is getting a wing welded on, while another is getting the cockpit ready for assembly. As you explore further into the complex you'll see various other ships. There's one that seems to be on display, and it's bristling with weaponry (included some pretty wicked-looking rockets). In another room there are several ships being fueled, and in yet another room there's a ship hovering as if ready to take off. I hope it doesn't, though, because it's faced the wrong way!

There are at least three distinct designs portrayed in this map, and what I find most impressive is that all these ships seem to be made of brushes! I've seen impressive brushwork in the past but I think this probably takes the cake. They remind me a bit of the Nubian... on steroids. The Nubian didn't have any weapons, after all. The map itself also uses all custom textures. Yeah, all.

The strength of this map, beyond the very unique concept, is in the detail. From the detailed starships to the spinning ceiling fans to the scaffolding holding up the not yet attached wings of the ships. These are the kinds of details that make a good map a great map, and I'd say they really do their job here. Great map overall, and fairly big! Should keep players very interested.

Bot Support: Yes New Models: No New Textures: Yes New Music: Yes

~Inyri

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Screenshots
Readme
5th January 2008
================================================================
Map Name:                           Spacefighter Factory: Project Shadow Streak

Author:                                  Rudolf Wentzel (whitewolf or whitewolfw2)

Email Address:                      whitewolfw2@hotmail.com
                                               whitewolfw2@gmail.com 

Website URL:                       None as yet.

Map description     
                                              "Streak Precision Engineering, as a manufacturer of air and           
                                                 space defense vehicles, has constructed various factories 
                                                and design facilities in which it produces its      
                                                fightercraft. Since Streak Precision Engineering has 
                                                initiated Project Shadow Streak, its most ambitious 
                                                 project to date, one such facility has been opened for  
                                                inspection by certain individuals. We trust that you, as 
                                                one of the individuals chosen, will enjoy your visit."

                                               This map has a history of evolution. It started life as a  
                                                single player level when I was only new to mapping. 
                                               Over the course of a year and a half, it has evolved from
                                                a single player level named "Yavin Outpost" to a 
                                                multiplayer level, and the decision was made to use 
                                                only custom textures, mostly made by me but some from 
                                                other sources. Much work has gone into this project,
                                               and I hope that anyone who plays it will get something 
                                                positive out of it, perhaps even be inspired, as I have  
                                               been inspired by the work of others.     
                           
Use Of Textures:                 The author, whitewolf, grants you permission to use the 
                                               textures contained in the folders "rudolf_01", "rudolf_02"
                                               and "rudolf_03" for any non-commercial project. These 
                                               textures have been made by me, and I reserve the right to  
                                               ask you to remove them from your project if I deem it to 
                                               be offensive. (use your common sense here.)
                         
                                               I cannot grant you permission to use berneyboy's textures      
                                               or the textures in the "external_source" folder, because I 
                                              did make them, however they can be freely downloaded, see 
                                              credits. 

                                              You MAY NOT use the textures in the 
                                             "rights_reserved" folder. Sorry.
                              
Credits:                                 Three textures, (the wall texture and the two cola machine 
                                               textures), were created by BerneyBoy, and are part of his              
                                               photorealistic texture pack. BerneyBoy's website is: 
                                               http://berneyboy.planetquake.gamespy.com/about.htm
                                               The readme for the "PhotoRealistic" texture pack can be found
                                               inside the zip file, in the same directory as this readme.
                          
                                              The textures in the folder "external source" are from the 
                                               web site:
                                               http://www.lynucs.org/index.php?p=screens
                                              They can be freely downloaded.

                                              The song "3 Circles", part of the album "Selling Your 
                                              Friend For Cash", was produced by the band "subatomicglue"
                                              and can be freely downloaded under the Creative Commons   
                                              license. The band website is: http://www.subatomicglue.com

                                              The water sound is a recording by Jason Sear, licenced  
                                               under Creative Commons and can be downloaded at: 
                                               http://freesound.iua.upf.edu/samplesViewSingle.php?id=33871
   
                                              The engine sound is a recording by "martypinso", licensed 
                                               under creative commons and can be downloaded at: 
                                               http://freesound.iua.upf.edu/samplesViewSingle.php?id=22602

                                              The welder sound is a recording by "eruk", licensed under  
                                              Creative Commons and can be downloaded at:
                                              http://freesound.iua.upf.edu/samplesViewSingle.php?id=17164

Special Thanks:                   Glory to God.
                         
                                              I would like to thank all the people at www.map-craft.com  
                                             for their generous advice.
                  
                                              I would like to thank those who took the time to make 
                                              tutorials, your resources have been extremely valuable.                                                                                                                                                                 

Thanks to:                            Stuart, helped with beta-testing.
================================================================

New Sounds:                     YES
New Skins:                        NO
New Objects:                    YES

Brush Count:                      5186
Vert Count :                       Around 45000
Entity Count:                     882

Base info:                          Created from scratch.

Software used:                 Jk2radiant, GtkRadiant 1.4, GtkRadiant 1.5, Gimp, 
                                           Terragen, Irfanview, Zipgenius. 

Known Bugs:                     The player turns bluish when walking over the grates.    
                                          Sorry I have been unable to solve this problem. 

Build Time:                       About a year and a half.                    


Installation Info:            Extract into your /base directory.(just like any other map)

Copyright / Permissions

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.  ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

THE AUTHOR OF THIS MODIFICATION, R.WENTZEL, RESERVES ALL RIGHTS TO THE ARCHITEXTURE/BRUSHWORK CONTAINED IN THIS MODIFICATION AND/OR  CONTAINED IN THE FILE spacefighter_factory.bsp.

YOU MAY NOT DECOMPILE, DISSASEMBLE, OR OTHERWISE REVERSE-ENGINEER THIS MAP.(spacefighter_factory.bsp)

Brushwork and/or architexture Copyright (c) Rudolf Wentzel 2008

THIS MODIFICATION IS TO BE DISTRIBUTED FREE OF CHARGE.
THIS MODIFICATION MUST BE DISTRIBUTED WITH THE ORIGINAL, UNALTERED README FILES.

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whitewolf


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Registered 17th January 2008

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