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Star Destroyer II - Star Wars: Jedi Knight - Jedi Academy Mods, Maps, Patches & News - GameFront

Star Destroyer II

Some of you may remember the original of this map, and Zap delivered on his promise to release a second, fixed version of his (and I quote)...

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Some of you may remember the original of this map, and Zap delivered on his promise to release a second, fixed version of his (and I quote) "ZaP-Class" Star Destroyer. Considering how long it's taken, I think he actually rebuilt the whole thing!

This map contains all the standard features - hangar, dorm room, catina, prison, command deck, random room with cages holding wildlife(?), a nice bit of external flight space, and a crapload of corridors. Typical SD interior.

I'll start with criticism. The shader error from the previous version is still present, and I doubt it's a shader clash - my base folder is empty. Some of the elevators take far too long to get to where they're supposed to be, which is a bad thing as it induces tedium. My third criticism, is the lighting - it's not uniform lighting, but it may as well be.There just isn't enough variation in the lighting to make it interesting. Bot support hasnt been added in this version, which is a shame. I also found some z-fighting on the outside which no one actually playing the game normally would probably ever see - but, it's there! :p

Onto the good parts - this map provides a great TFFA environment, since certain areas of this map can be used for some very interesting and strategic teamplay. The general design of the interior works very well, in addition to the exterior is very well built. Most of the areas are accurate to what the interior of a Star Destroyer would look like, too.

There is one thing to be aware of - don't hit the button to open the hangar door while it's still opening or closing. This will result in it locking up until you restart the map. Every door in JKA and other Q3 engine games does that though, so it's no fault of the authors.

Overall, this is a good map for those who like a bit of FFA or roleplay. Check it out - there's plenty of features in here to keep you amused for a while.

~ Kouen

Bot Support: No New Textures: No New Music: Yes New Models: No

Patches: Star Destroyer II - Botrouting Patch

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Readme
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Stardestroyer II
AUTHOR: ZaP
E-MAIL: gamerzsky@yahoo.de
WEBSITE: http://www.bitelords.dl.am

FILENAME: stardestroyer_ii.pk3
FILESIZE: 4.31 MB
DATE RELEASED: 20 May 2006

CREDITS: 
ZaP       -mapping, design
|<amui    -some ideas
Metallica -music

INSTALLATION INSTRUCTIONS: Extract "Stardestroyer_II.pk3" to %JKA-INSTALLDIR%/gamedata/base
(in most cases  C:/program files/lucasarts/star wars jedi knight jedi academy/gamedata/base)

DESCRIPTION: That map is the improved version of Stardestroyer. Design has changed a bit, new rooms were added and there now some other additional features.

BUGS: Be careful when closing/opening the Hangar protection door! Push the button for opening/closing ONLY if it is 100% closed or opened, or it might not work anymore. In that case you have to restart the map.

COMMENTS: There is nothing I forgot ;)

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Zap


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Registered 23rd September 2005

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