Okay, I think the first thing I should point out is that this map is really too small for FFA, and doesn't really offer enough height variation for proper duelling, due to the low ceilings. I would imagine it could work for around 4 players maximum before getting a bit crowded. Having said that, one of the themes for this map is 'lonely' so maybe it's not supposed to have a lot of players in it. *shrug.*
The subway itself definitely fits the theme 'urban,' although perhaps a few litter bins, and a few more decals might have added to the ambiance here. The other theme, as I said before, is lonely. Now, I'm still unsure whether I think this map is lonely - the music kind of suggests lonely, but I think maybe its more suggesting 'ominous' or 'foreboding.' The lighting and shadowing certainly reflect this as well. The lighting was very nice by the way, every light had a source, and it looked like it was shader-lit. :) Having said that, the solid white glow texture used for them does seem a little bland, and I think some more varied choices here might have looked nicer.
There are also a few nifty interactive features in the map. Firstly, there's the trains which come through the station (at very high speeds!) So you'll have to watch out for those. Incidentally, the trains don't actually kill you on impact; they simply move you to the end of the tunnel, where you get a fade-death. That seemed a little odd to me. :( Then there are also the force-reactive boxes which you can pull around and blow up. The paths the boxes fly when you force pull them do seem a bit wonky at times; you can pull it and it will come at you in a straight line, then suddenly veer to the left before exploding. I did like the way the door to the signal room came off and shattered when Force Pulled, however I didn't feel the explosion was necessary, after all, how many doors do you know that are volatile? ;)
I did enjoy messing around in this map, although there's not much to see due to it's size, and a few of the textures (such as the super-shiny white tiles) didn't seem to fit with the gloomy ambiance of the rest of the map Still, nice work here Oxy :D
New Textures: Yes New Sounds: Yes Bot Support: Yes
*** * * * THIS README FILE SHOULD NOT BE REMOVED FROM THIS .PK3 FILE *** * * * *** * * * Subway - By Ailwyn "Oxyonagon" McGeoch *** * * * Created for the Map-review contest in which the user should created a map with a blend of themes. The two used in this entry were "lonely" and "urban". The map was created in a month of on-off mapping. Music was created by Flexor, and is used with permission. Unfortunately I'm not sure how you can contact him now, so I feel that you should probably just leave the music alone. THIS MODIFCATION MAY NOT BE DISTRIBUTED OR MODIFIED IN ANY WAY WITHOUT PERMISSION FROM THE ORIGINAL AUTHOR. TEXTURES/SHADERS USED IN THIS MODIFICATION MAY NOT BE USED IN ANY FORM WITHOUT PERMISSION FROM THE AUTHOR. (obviously you can play the level, and use them there however). THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. *** * * * Readme requirements as specified by jk3files.com *** * * * Title: Subway Author: Ailwyn "Oxyonagon" McGeoch E-mail: firstname.lastname@example.org will work, I only check it once every so often though. Description: A small dis-used subway station. Installation: Place the .pk3 file inside the /gamedata/base folder. Uninstallation: Take the .pk3 file out the /gamedata/base folder.
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