Super Mario Bros BETA

Just like any other child of the 80's, I played the good old Mario for the Nintendo when I was just a wee kiddie. I remember it quite well,...


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File Description

Just like any other child of the 80's, I played the good old Mario for the Nintendo when I was just a wee kiddie. I remember it quite well, as Mario never really went out of style. Now I may tell you that this level, architecturally, comes pretty close to recreating the first Mario level from the game. I could also tell you that it uses original NES graphics. But then I might remind you that it uses the Quake engine, which might clue you in to how 8-bit graphics look on one of today's engines.

I can't really say much positive about this map. The graphics are crude, and while they're supposed to be, many of them are even cruder than they should be, due to resizing. The tell-tale question blocks are so stretched that you can hardly tell it's a question mark, and while most (if not all, I couldn't get some of them to work) of the normal 'blocks' are breakable, the question blocks are completely non-interactive, which kind of ruined it for me. I'm more into all or nothing.

My second gripe is the skybox, which unfortunately doesn't exist. I really would have preferred a skybox with funny 8-bit looking clouds, rather than walls with clouds painted on them. It works fine for a side scroller, but looks funny in a 360 degree engine. The pits were a little too narrow, and not deep enough. Falling 8 feet and dying really kind of ruins it for me.

My third grip is the pipes. Pipes in Mario did not look like that. They were just... ugh. If you're going to do it, you've got to get it right. Also, the pipes were like flat circular planes. The pipes should have some thickness to them. For the final, I'd fix both that and the texturing. What next? Oh yes, the castle. The entire interior of the castle is destructible, just by standing on it. Scared the bejeezus out of me, I'll tell ya.

About the only thing I did like about this map was the music, and I've been listening to that song for years. It's a great song. Fits the map and everything. The map itself just needs a major overhaul. There's a point where you should use original textures, and a point where you should recreate them. Some of the textures work, and some of them don't. Use your best judement and do as good as you can with what you have. I'm telling you right now though, you can do better than this. Get advice from the community. They'll know their Mario if they're true gamers.

New Textures: Yes New Models: No New Music: Yes Bot Support: No


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JEDI KNIGHT III: Jedi Acadamy   Super Mario Brothers Map BETA

Title				: Super Mario Bros BETA
Author				: SR^Lavitz
E-Mail				: [email protected]
Website				:

File Name			: NESmarioBETA.pk3
File Size			: 3,663 KB
Date Released			: 09/24/05

Game Type			: FFA
New Textures			: YES
New Music			: YES
Bot Routes			: No (This will be added in the later, non BETA versions once the duel room is created))

Bugs				: Warp Pipes are kind of hard to go through. but you'll get it eventually.
				  Breakable bricks are too sensitive.

Installation:			: Put the NESmarioBETA.pk3 into your /gamedata/base/ directory.

Uninstall 			: Take the NESmarioBETA.pk3 out of your /gamedata/base/ directory.

Launch				: Type  /map mario  in the console. (/devmap or /ammap both work as well)
Map Description / History

Well with one of my clan mates getting me into the Techno style of music, i stumbled upon a remix of the original mario song. and this inspired me to get back into mapping and do something no one to my knowledge has done before. re-created the original Super Mario Brothers game for jedi academy. So comes the Mario Map. this is the BETA version of the map as you can see and thus, it is only a sample of things to come. but included in this beta are as follows. A lobby area which is a very very rough version of what the final will look like. it is just thrown together for the sake of the BETA release. in the Lobby are 5 spawn points and a teleport which takes you to world 1-1 and lets you start playing the game. Then there is the level. 1-1 is the only included level of the BETA. it is an exact replica of the games world 1-1. the 4th pipe from the start teleports you to the bonus room which in the game would contain a bunch of coins but in this version has some health and shield packs as well as a trip mine spawn. then the pipe teles you to the end of the level like the game. the castle has a bunch of breakable bricks in it and in the future may contain a secret  <.<  >.>  the pipe at the end teleports you back to the begining of 1-1 since 1-2 isnt included in the BETA. thats about it for now.

Also, this is one map that will be included in a future mappack, NES MapPack. the contents of the pack is yet to be determined. the only maps i can say are 100% sure to be included is this map and a tetris map.


Well i have a few comments about the map that i feel others should know. 1st, the pipes are kinda hard to get through. the ones that are vertical, get on top of them and crouch. crawl around the center of the pipe and youll get in pretty quickly. for the horizonal ones, get in front of them, then crouch and go right through. easy enough once you know how but quite difficult when you dont.

2nd, the music in the map is Happy Hardcore - Mario Theme Song (Techno Remix). i deserve no credit for making it and all of the credit goes to Happy Hardcore and their insane music remixing skills.

3rd, all the textures in this map were ripped right from the game using a rom tile editor. then they were sized to better fit jka.

finally, this is the first BETA and there is a lot more to come. i have a few ideas for things like dueling rooms, secret areas, a better lobby, and so forth. if you have any input or would like to help out with things such as modeling, skinning, or even help out with some mapping, just email me and make the topic something like "help with your mappack" so it doesnt get deleted.


Id like to thank a few people for their help with this map whether it be actually helping with the map or just inspiring me.

SR^Jack - for getting me into techno music which ultimately ended with me making this map.
SR^Jaden Korr - for giving me ideas and always helping out however he could.
SR^Incubus - for giving me ideas and being my friend in game and out.
SR^Maze - for helping me in getting the music to work on the map because i just couldnt get it to work.
SR^Phantom - for contributing greatly to this map and giving me many ideas for the future.
SR^Noodles - for giving me some great constructive critisism and always being there to help out.

Thank you to all the BETA testers during pre-release.

SR^Jaden Korr

and anyone else in the SinisteR Clan who tested it without me knowing.

Where is this map played?

I have requested that this map be included in the rotation at the SinisteR Clan Public Server ( : 29078) and if you ask an admin, they will have a vote and if everyone wants to go, then go play some mario! also, anyone who wants to add this map to your rotation may do so.

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Registered 14th August 2005

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