Mars Marshall's original Darth Maul model came with NPCs, sure... But supposedly this NPC has "super souped-up stats." Personally, I don't see what's so "souped up" about this. I looked at the NPC files and they really aren't that much better. Our "super" Darth Maul has 200 more health points than Mars' original version, though what will probably make you all happy is that our new version has dismemberment set to 100% on each body part. Check the screenshot below to see what I mean.
This new version does have a couple of Force changes, such as being given absorb and protection to make him harder to kill. He's also been given HapSlash's Maul hilt. The hilt itself looks very good, and fits quite well with the Maul NPC.
This NPC has both a dark side version (robed Maul) and a light side, or "good", version (shirtless Maul). The light side Maul is significantly weaker, but dark side Maul definitely seems to put up a good fight. I never did kill him, to be honest. I think he fell off of the platform. Poor guy.
=============================== Super Darth-Maul NPC V1.5 =============================== Created By:MasterKyoden (Me or -Avenger- for those who play KolososMu) Models By:Mars Marshall(THE BEST SKINNER/MODELLER!!lol) Saber Hilt:HapSlash(Very Good Saber Hilt!!lol) Installation:Just Extract The super_maul_NPC.pk3 file into your JKA base folder. NPC Description:This NPC Pack Contains:Super Darth Maul NPC(Staff Saber) And a Light Side Darth Maul(Duel Sabers). You Need To Download The MaulVM Model And Maul saber Hilts. LOOK AT THE NPC NAMES SECTION TO FIND OUT WAT THEIR SPAWNING NAMES ARE MaulVM Model:http://jediknight2.filefront.com/file/MaulVM;43366 Maul Saber Hilts:http://jediknight2.filefront.com/file/Final_Duel_Maul_Sabers;37281 Credits:Mars Marshall for making such a good Darth Maul model, HapSlash for maken such a good Darth Maul Saber Hilt, Raven, Jucas Arts, And Activision for maken da best star wars game ever,JK3 files website for uploaden this file, and finally me for maken this NPC mod. BUGS:None That Ive Found.(i tested and if u find any bugs email me at firstname.lastname@example.org ) MP SPAWN COMMANDS: /npc spawn super_maul /npc spawn good_maul SP SPAWN COMMANDS: npc spawn super_maul npc spawn good_maul TO SPAWN: IN MP: OPEN THE CONSOLE(SHIFT + ~) THEN TYPE /devmapall X (REPLACE x WITH A MP MAP NAME. EXAMPLE: /devmapall mp/ffa5) THEN THE MAP WILL LOAD WITH CHEATS ACTIVATED. OPEN CONSOL AGAIN AND TYPE IN: /npc spawn X (REPLACE X WITH AN NPC NAME. EXAMPLE: /npc spawn super_maul) IN SP: OPEN CONSOLE IN SP(SHIFT + ~) THEN TYPE IN helpusobi 1 TO ACTIVATE CHEATS. NEXT TYPE IN npc spawn X (REPLACE X WITH AN NPC NAME. EXAMPLE: npc spawn super_maul.) NPC SPAWNING NAMES: super_maul (Darth Maul With Super Suped Up Stats.) good_maul (Darth Maul With a Single red bladed saber on your side. not as strong as super_maul) ILL BE RELEASING A HUGE NPC PACK SOON. WHICH WILL INCLUDE HEAPS OF NPCS (ABOUT 20-30) NOTE:IT WORKS BETTER ON SP I THINK.
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