This is certainly interesting. NAB622, along with Metaphysical Anomaly and StolenBlade, have redone the default Taspir map (FFA5). They have added increased detail, made much more of the map accessible, and added a power complex!
While the main part of the map hasn't been modified that much, it is noticable. It's darker than the original Taspir map, which I think is a downer. One thing that has been added that decreased confusion for me was that the authors color coded the buildings. The authors have also added a sense of realism to the map. In the old version, you could get righ up to the lava and take no damage. Not so here. If you get close to the lava, you slowly take damage. Kudos for the realism! All the previously unreachable areas of the map are now reachable, and there have been dueling areas added at the top of every building, except for one, but then it has a rather interesting tower. :) The authors have also added a lava spout at the bottom of the map. (Which is nice seeing as there's a power plant, although it would have looked a bit more realistic if there were more spouts, or if there was a small lava fall.) And as a side note, in the default taspir there is a lava ''glitch'' where you can spawn a rancor in the lava and go ''lava diving''. Not so in this version.
Now on to the power complex. You enter through a door that was previously blocked, and you go into a large corridor. Along the corridor there's a long window that shows the complex itself. The area itself is pretty big, but is occupied with power generators and walkways. The dynamo (That's what I think it is) has five pillars, and four of them are glowing with electricty. But don't touch! It's deadly! ;p The authors also put in a ''control room'', which has a protocol droid in it, as well as a tube with lightning in it, covered by panels. A nice touch. You can lock the door top the control room as well as put a force field around the upper half of the dynamo. there is also a control panel on the upper level of the dynamo with which to close off the area.
The author did mention a few bugs in the map. The first one is that it can be VERY clippy. But the author included a document in the file that gives suggestions about how to fix it. The second on that he mentioned that sound sometimes leaks from the processing plant tubines, but this is seemingly erratic and doesn't happen all the time, but it is annoying. The author plans on fixing it in his next version.
I think that this map would also be good for RPG's because of the added power complex, but that's just me. This map does has a few secrets in it, and I didn't have that much luck in finding them.
So if you want a break from the regular version of Taspir, or if this interests you, then give this a download!
New Music: Yes New Textures: Yes Bot Support: Yes
************************************* Star Wars - Jedi Knight: Jedi Academy Taspir_Power_Complex FFA ************************************* Note: If you are reading this in Notepad and the text goes off the right side of the window, go to the format menu and click word wrap. TITLE: Taspir Power Complex AUTHOR: NAB622, Metaphysical Anomaly and StolenBlade E-MAIL: firstname.lastname@example.org WEBSITE: www.freewebs.com/nab622 or nab622.proboards75.com FILENAME: taspir_power_complex.pk3 FILESIZE: 8.39 MB DATE RELEASED: April 8, 2006 CREDITS: First and foremost, I must give credit to LucasArts and Raven Software. Their creation of FFA5 gave me a good starting point. Second, I need to credit my music source. I got the map music from "Music For Maps." Their website is at http://www.starwarsdatapad.741.com/musicformaps.htm . Third, I need to thank Metaphysical Anomaly. He did SUCH a good job on the lava processing plant for me!! I also need to thank Partners In Rhyme for the free sound effects I got ( http://www.partnersinrhyme.com/pir/PIRsfx.html ). Finally, I must thank StolenBlade for helping me to create the curving lava slide in one of my secrets (If you can find it) ! INSTALLATION INSTRUCTIONS: Take the file "Taspir_Power_Complex.pk3" out of this zip file and put it in your Jedi Academy game's base folder. If you used the default installation directory, it should be something like this: C:program fileslucasArtsStar Wars - Jedi knight: Jedi Academygamedatabase DESCRIPTION: A remap/addon of FFA5. There are many extra goodies in here! For instance, you now have access to all floors in all buildings. There is a lava power plant (hence the name, Taspir Power Complex) in the lowest level of the building with the red lights on it. Also, there is another secret that lets you pick out an RGB color for the bottom of the main arena...if you can find it! This map was loaded with little secrets here and there...it's up to you to find them (And I doubt anyone will) ! BUGS: There are two known bugs: the map may run choppy. VERY choppy. It depends on how good your computer's video card is and what quality you have it set to. The problem was that I increased the size of the map to make it flyable with small ships. A solution to this problem is listed in the file labeled IMPORTANT!.txt . The other problem is that sound leaks from the lava processing plant's turbines, then suddenly it doesn't (depending on where you are). It can get very annoying at times...I can fix this in a V2, but I need time to get it right. COMMENTS: I like this map!! :] When released, it was the main map of my server. Search for servers running this map, and you should see NAB622's warzone pop up. This map took an incredible 19 HOURS to compile!! THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. SO PHT!
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