The tatooine_nights_v2.zip file you have requested: Star Wars: Jedi Knight - Jedi Academy / Free For All / Tatooine Nights - 42.51MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight - Jedi Academy and upload any files you want to share or are missing.
We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.
If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.
Averus has reviewed his share of maps in his time here at the 3rd of the Jedi Knight series game modification center, and suffice to say, this is one of the few maps I could say I had a blast on.
It was a simple reason, to be honest. To start from the beginning, the author's mission was to simply recreate a Tatooine space port district at night. There's just one part that was added that most mappers don't add: Ambient NPCs. It was quite impressive to watch the stormtrooper patrol along the perimeter, until they started shooting at me. Then I had to unleash the power of my Scythe =_O+
So, in terms of role-play ability, I would say this map is pretty set for it, at least for a decent scene. Our district contains:
- A cantina(complete with bandstand) - A speeder dealership(with some interesting goods =_,=) - A droid dealership(run by Jawas. Owned by me,although no one knows that =_,=) - A barracks/storage warehouse of sorts.(Filled with stormtroopers) - A huttese merc base(you can tell its owned by a hutt given the large platform used to accompany their blubber) - A landing pad
Afterall, what's a space port without the landing zone? =_= In general, I would say this map will show up soon on role-play servers, methinks. There's no reason not to have it, to be honest. I think the only major drawback would be that the stormtroopers and dark jedi would need to be killed off initially due to hostile intent. That, and you can't silence the music. That angers Averus greatly =_=. However, the only track that would be of any irritation would be the one in the hutt base. However, that's merely me.
Overall, a wonderful map. Good for exploring, fighting, and role-playing. Now that's a pretty good combo =_,=
SUBMIT YOUR BANDWIDTH OR RISK THE WRATH OF HAVING A HUTT DROPPED ON YOU =_=+
New Textures: Aye New Music: Aye Secrets to plunder: Aye(ish) Bot Support: Aye
- Averus Retruthan
*********************************** Jedi Knight: Jedi Academy *********************************** TITLE: Tatooine Nights V2 AUTHOR: Ayala E-MAIL: firstname.lastname@example.org WEBSITE: http://www.freesaberalliance.com FILENAME: tatooine_nights_v2.pk3 FILESIZE: 42.7 MB DATE RELEASED: 6/26/2007 NEW TEXTURES: Yes BOT SUPPORT: Yes NEW MODELS: Yes NEW MUSIC: Yes The following songs are all by John Williams and the London Symphony Orchestra: "A Hive of Villainy" "Cantina Band" "Cantina Band #2" "Inner City" "Fight in the Dungeon" "The Desert, the Robot Auction" GAME TYPES SUPPORTED: ffa/tffa COMMENTS: This map is a second attempt to represent part of a Tatooine space port at night. Even though it's a second version, there is very little from the first map that survived from the first version into the second version. It is intended to be used for ffa and tffa. It was also made to have somewhat of a single player feel to it. If you play the map by yourself, there are plenty of things to keep you busy. It would also be a good map for merc wars. There are a bunch of destructible brushes and most of the control panels/computers trigger something, although it may not be visible from where the trigger is located. Have fun finding them all! INSTALLATION INSTRUCTIONS: To install the map, unzip the file and place the tatooine_nights.pk3 file in your base folder. To uninstall, just remove the pk3 file from your base folder. CREDITS: I would like to thank Inyri Forge for agreeing to make some Cantina models for this map. They turned out great. I would like to thank my fellow clan mate and friend Dark Knight (DK*) for his help with this map. He made the speeder ads and had several good suggestions for the map. I would like to thank my friend and clan mate Shadow who pushed me into working on this map, had several good ideas for the map and tested the map. BUGS: There are no known bugs. THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
There are no comments yet. Be the first!