Tatooine Town

I found this map to be many things. First of all I found to be very blocky, and that the texture choice and usage was…weird. The basic sy...

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File Description

I found this map to be many things. First of all I found to be very blocky, and that the texture choice and usage was…weird.

The basic synopsis of this map is that it’s a town on Tatooine. Hence the name. But it’s a very blocky map. The main area basically just consists of buildings…nothing to make the map look “busy”. No speeders on the sides, no trash. No jawas…nothing. Just buildings. The insides of the buildings were blocky and roomy…Basically just space-wise, the author needs to think about whether the space used is too roomy or too tight. I mean, the basic construction of the map wasn’t all that bad…it could have been re-thought. That’s all.

There were two smaller duel areas that you gained access to through with a teleporter. One area was yavin-ish, with a couple plants and a waterfall…the other one used a taspir platform texture, although one the main circle wasn’t complete. How? The way I saw it was that three fours of the texture were correct, and one was machinery. Strange. Meh. As I said before, the texture usage was strange. How? In buildings where there were chairs of couches…the seats would be blue…now what makes seats on Tatooine blue? Don’t ask me. As I said, the textures are strange. Anyhow, there are bunch of places to go, and you should explore them. Another thing: I had problems with the buttons. It was almost as if there was no delay between when I could toggle them, so if I held the button, nothing would happen. Try putting a pause between the time you can push buttons. Anyways, there is bunch of stuff in this map. You should try it out.

Bot Support: Yes New Music: Yes New Sounds: No New Models: No New Textures: Yes Gametypes: FFA

~Zach

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***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Tatooine Town
AUTHOR: Oblivion (AKA Guard, Avenger, and Bones)
E-MAIL: Jake12212221@yahoo.com
Xfire: Jake12212221

FILENAME: Tatooine Town v1.pk3
FILESIZE: 10,509 kb
DATE RELEASED: December 24th 2006

CREDITS: 
{HrC} Clan for all of the support they gave me
Alyss for making me custom textures
Endy for helping me learn to map
DDROM for helping me learn to map

TEXTURES:
appliances folder from DDROM
jedihome2 folder from jedi's home jl 2 author, didn't respond to my email.
JediHome_II folder from Jedi's Home JL 2 author, didn't respond to my email.
Posters folder made by me, and alyss
Yavin folder i don't know, but you need to have it to see some of the things in my map.

INSTALLATION INSTRUCTIONS: 

Simple Instructions: Put pk3 file into base

Exact instructions:

You do not NEED winRAR or winZIP to install a pk3, although it can make it easier.

With winZIP/winRAR - Open in either of these programs. Click the Extract button near the top. You extract it to: C:\Program files\lucasarts\star wars jedi knight jedi academy\gamedata\base

Without winZIP/winRAR - Open (should be a folder). Keep it up, and go to start menu, and select run. You will run this: C:\Program files\lucasarts\star wars jedi knight jedi academy\gamedata\base.
Drag the PK3 File into a white part of your base folder. (the pk3 file is named Tatooine Town v1
It should work now. :D 

DESCRIPTION: A COMPLETELY new tatooine map.

BUGS: A stair in the trap area lets you see the void, i have no idea why this happens. There is no lighting (You can still see perfectly). This will be added in a v2 if i do one.

COMMENTS: This is my first map, so please don't be to hard on me in the review, or comments.

TO PLAY: 
For JA+, admins, /devmapall 0 tattown
To play with Cheats, /devmapall tattown
To play on a base JKA server, /rcon map tattown

Those are the only mods i know what to put for. It shows up in the vote menu as Tatooine Town in white letters.

LAYOUT: 

Spawn - You spawn in an area that is basically a big box, find the switch on the wall.
Main - 6 buildings, a bar, 2 small rooms that have teleporters, a tower, the spawn building, and a way to get to the jail
Room #1 (All the way on left and close to spawn) - Korriban room, has lava and a few statues
Room #2 (To the right of room #1) - Bedroom, Look up and there is a vent. You can open this vent, and you will be in an armory.
Room #3 (To the Right of room #2) - Rocker room, has posters on walls. Has a TV, a PC, a table, etc.
Room #4 (Close to back wall, right behind Room #1) - Hotel Room i guess, has a kitchen, a bed, a laptop on bedside table, etc.
Room #5 (To the right of room #4) - Council Room,  Has a bunch of chairs, and a council room that is held off of the ground. It can be locked by a switch inside, it creates a fake door.)
Room #6 (To the right of room #5) - For Sale House, painted white, with a "For Sale" Sign outside.
Bar (To the right of spawn) - Has a bar, and seats in it. Tables, etc. Has a Kitchen, with a big refrigerator (HINT: It can be opened, hehe)
Tower - A sniper tower, it has a view of the main area. It is lockable by a force field. You can not walk through the opening where you can see through, it has something called "clip" on it, Only admins can walk through it with Ghost, noclip, or teleport, depending on what mod the server is running.
Small Room #1 (Closer to tower) - Has a teleporter to a Duel Area. Is to the right of tower.
Small Room #2 (Further then tower) - Has a teleporter to a yavin area. Is to the right of the tower.
Duel Area - 3 Levels, two are the landing pads on Taspir, the last is a floor, and two rings that cover the whole thing. There is a box in one corner, it can be opened, that is how you get back.
Yavin Area - A waterfall, and yavin-based room. Go up waterfall, in a back corner there is a cave that goes back to the main area.
Jail - Located at the backwall of main area. Find the vent, use it (like a door) and drop down. Two cells, and a door to take you back.
Other way to get to Jail - Go into kitchen in bar, Get on top of the glass cabinet with bottles inside.
Admin Area - Find the crate in the back corner of the bottom floor of the bar. This will open the cabinet of bottles behind the bar. Walk into it, you will be in an admin area. There should be a Door like the one in spawn. This takes you back, stay away from it for now. There should also be a wooden door. Walk through this. (The reason the other was there is because this can be locked) There are 4 teleporters in the admin area. There is also one switch that will lock the admin area with clip, like used in the tower, an admin can walk through this, but it can't be seen. There is a door made of bottles, this takes you back to spawn.
Trap Area - Go into the hotel room, there should be a big box at the end of a table, open it and roll into it.
Guide through Trap - There will be three things keeping you from getting into the trap area, a warning. One is a force field, another is a spiked gate. The last is a concrete slab. All can be opened with switches nearby.
SPOILERS*****
Do not read beyond this point if you want to be challenged by the trap area!!

Now that you are beyond the three warnings, Ignore the maze that is straight ahead, look for two corridoors, Walk through the left one and die. The right one, just stay away from the spikes.
Turn right, and you will see a sort of hopscotch thing. You can sort of walk across it, watch out for the duller one, this kills you, jump over it. STAY OFF THE WALLS.
Jump to the hallway on the right, turn right again.
There are two pools, the one with water is actually lava, the one with lava is actually water. Go into the one with lava, and go down.
Go up the stairs, and to the jump pad at the end, there is a door. Walk through it, just stay out of the others.
The left door - Instant Death
The middle Door- a warning message
The right door - Teleports you into a torture chamber ;)
Go to the left wall, there is a lightsaber there. Press use, and it opens :D
Go straight, and when there is an opening right. There is the jail, it has glass on one side, one way glass, you can see them they cant see you (them being whoever fell into the jail.)
Left Switch - Makes lava come up to them
Middle Switch - Opens a back door, where a rancor is hiding. Eaten.
Right Switch - Lets them out.
Turn around, there should be a glass door, and a jumppad. Go up the jumppad
Find the two slices, where there are two openings. Go through NEITHER. Get on the edge, and press enter on the middle block, a door.
STOP THERE. Go to your right until you see some ammo.
STAY AGAINST THE WALL, and walk to the right. There is a small room locked with bars, some are broken off. You can fit through. There is a teleporter with the main door texture on it. You completed the trap. :D




THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Oblivion (AKA Guard, Avenger, and Bones)


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Registered 14th January 2007

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