Team Corellia: Part 3

When we last saw those six half-wits of Team Corellia, they were ... uh ... well, I'm not sure what they were doing. I do remember they wer...

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When we last saw those six half-wits of Team Corellia, they were ... uh ... well, I'm not sure what they were doing. I do remember they were all assembled together to go on some sort of really dangerous mission. There's that one Jedi dude who barely passed his tests, so he's not really the best Jedi, some guy who likes fish, the quiet Rodian, the lead of the team and then a couple of other Rebels who don't have any specific traits I can pinpoint, but the voice actors of those two are the best in the cast.

It seems these guys keep getting better, which is not usually the case with sequels. ;) The production is fine, nothing spectacular. I did see a few things that may be considered errors, though I'm not sure. But the whole thing is very funny, in a dry sense of humour sort of way. I enjoyed it and can't wait to see the next episode!

~AmosMagee

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Download 'teamcorellia3.zip' (27.93MB)

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04th September 2004	

================================================================

Team Corellia: Part 3 

Version: Jedi Academy 1.01

Author                  : Simon Williams

Email Address           : kengo10@lycos.com

Website URL             : www.teamcorellia.com 



================================================================



Part 3 of Team Corellia takes our heroes to somewhere far, far more creepy than anywhere they have been before! Planet 1138, supposedly uninhabited CSA controlled World, is a location that Ackalas may potentially be hiding in. As their only lead to his whereabouts, Anders and company have little choice but to venture into the dark, forboding landscape. Has Agent Black lead the team into a deathtrap? In the most action packed episode of Team Corellia yet, danger lurks, waiting for our heroes...



Visit www.teamcorellia.com for more episodes and details on the series



Full subtitle support is avaliable in both English and German - go to Setup -> Options from the menu



Check the extras folder in the zip file for outakes!



Thanks to Alkaph for pointing out a missing componenet in the original release of this file, it is now present.



================================================================



Written by: Simon Williams and Niall Henderson



Music by: Justin R. Durban - Edgen Animations (www.edgen.com)



Vocals by: LindsayAnne Klemm



Team Corellia Theme - "Peacekeeper" - performed by Snyder, written by Daniel Wilkes (AKA Thrawn42689)



Jaden Car'Let and Lt. Castle skins: Lasse "Lassev" Vääriskoski



Associate Producer: Matthew Pate



German translations (subtitles): Ondra "Ravu al Hemio" Hosek



Created using the Jedi Academy engine, a game by Ravensoft, distributed by LEC and Activision.



Set in the STAR WARS Universe created by George Lucas



================================================================



Voice Actors:



Richard White as Pvt. Luke Harris



Chronocrossed as Pvt. Alan Dalta



Matthew Pate as Jaden Car'Let



Leslie Judge as Cpl. Anders



Simon Williams as Lt. Castle



Steve Peacock as Makso



With



Mauri Majanoja as Agent Black



And



Shadriss as Ackalas' friend



================================================================



To launch:  



This animated short is made up of scripted cutscenes created within Star Wars Jedi Knight: Jedi Academy, which was created by Raven and LucasArts. To view them, you will need to have the full retail version of Jedi Academy.



I like to have my projects load as mods, as it means they can be kept in the Gamedata folder and you don't need to remove them when you want to play something else. However, this does not work 100% for some reason. If you use the Base method, you will get subtitles, working level descriptions and working end credits. If you use the mod method, you don't have to worry about the pk3 file playing around with the JA game - as the Base method will change JA from the moment you load it up. If you use the Base method and want to play JA normally or with another mod, you must simply move it from the base folder, you don't have to delete it outright.



Base method:  

1) Unzip teamCorellia3.zip



2) Copy the teamcorellia3.pk3 to your Base folder. 

(example: C:\Program Files\Lucas Arts\Star Wars Jedi Knight Jedi Academy\GameData\Base)



3) Launch "Star Wars Jedi Knight: Jedi Academy" (Single Player)



4) Click "New"



5) If asked for, select any difficulty, go to next, and the first cutscene will load





Mod method:  

1) Unzip teamCorellia3.zip



2) Copy the contents of the zip file to a folder in your "gamedata" directory, name the folder "TeamCorellia3" 

(example: C:\Program Files\Lucas Arts\Star Wars Jedi Knight Jedi Academy\GameData)



3) Launch "Star Wars Jedi Knight: Jedi Academy" (Single Player)



4) Click on "Setup" --> Mods"



5) Select TeamCorellia3 and click "load mod"



6) Click "New"



7) Select any difficulty, go to next, and the first cutscene will load

================================================================



To skip to the next scene, press 'Use' and wait for the next scene to load. If you press 'Use', leave it a while then press it again, you will fast forward through part of a scene (beware, this can cause problems).



================================================================ 

Thanks to Raven Software and LucasArts

Everyone who helped out!



Additional Thanks to the following sites:

http://www.echonetwork.net

http://www.commandchamber.net

http://www.pcgamemods.com

http://www.massassi.net

http://www.jediknight.net

http://www.starwars.com

http://map-review.com



Special Thanks

George Lucas

================================================================

				

Software used           : Quicktime Pro, FRAPS, PowerDirector Pro, GTKRadiant, BehavEd, IrfanView, Microsoft Picture It! Photo 2002



* Copyright / Permissions *



THIS IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.  ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

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Kengo


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Registered 25th December 2002

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