Temple of the Dragon (final)

Wade's review of the first version of this map: *NOTE: This map contains a file yavin.shader from JK2, this will bork up many of t...


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Wade's review of the first version of this map:

*NOTE: This map contains a file yavin.shader from JK2, this will bork up many of the new yavin shaders in JK3!*

When I first spawned I was greeted by a nice looking, petit garden with its own chinese bridge and bench to put my feet up on. The design of this garden is pretty simple however it has detail enough to look nice and would be good for dueling in.

You walk into a teleporter that is an image of the council chamber to go...into the council chamber unsurprisingly! I must say this room is nicely done, I particularly like the dragon flag fluttering in the breeze, it shimmers like water. The thrones are nicely done, looking sharp like dragons fangs and as though they are really plastic (I know they're notsupposed to be but the environment map makes them look like black shiny plastic which I really liked). In the council chamber though the environment mapping is slightly excessive and doesn't work well on the black floor, it is too strong.

I entered the first transporter which took me into a small cliff-side rock room which a weird pattern on the floor. I saw two buttons, hitting the one on the left changed the music to a song I don't recognise but I didn't mind, was quite quiet and I like it when the music doesn't sound like I'm in a concert. I hit the button on the right and then a rancor vehicle appeared next to me..although at first I jumped back and squeeled cuz I thought it was going to attack me (No sleep, I was hallucinating!)

I headed back off to the council chamber and then went thru the second teleporter to find myself outside again in what appeared to be the floor of a temple, kinda like ruins of very very old; more buttons to press here to spawn things and change the music. This is a perfect dueling area, flat ground in the centre, little decor around the edge in a nice bright skybox.

The next transporter took me into a weird futuristic room where each corner has a bounce pad which is fun when you're diving around and accidentally touch one, the wall texture in here was stretched somewhat though and I found that displeasing. Two more buttons here, music again and a reborn spawner - these button respawners are great for those of you on a server with no other people yet. Makes it choosably interactive

Finally I went through the last transporter to find myself in no other than a (slightly trimmed down) version of the dojo from the first Matrix film where you could of course spawn someone to kill The only problem with this room was the light beam effects on one side of the room, the walls themselves were not bright so it was effectively a dim wall where sunlight was mysteriously coming through. In this room, you also had the music button but this time, of course, it was some Matrix music which is a very good choice, it's one of my favorite Matrix tracks.

There are secrets on this map, most noteably the flashing discotheque with funky music known as "Shady's Dragon Bar". I've always been a fan of bars simply because they are totally unneeded in any map but the mapper puts in the effort to make them anyway for a chill zone. Being a secret they are often declared as no kill zones which pleases many people who believe in nokill area's. In my travels I also found what appears to be a secret council room that takes a slight knights of the round table theme and warps it into a dragon clans idea of a council room. The music is very very mellow in here and fitting for the name dragon. There are more secret rooms but I'll leave you to find them on your own

Overall, a nice map, it may be a clan map but it is a nice map and worthy of anyones base folder. Neatly mapped out, nice texturing and suitable for FFA, tournaments and dueling as well as those of you who are plain bored and want a fun mini world to explore!

The only difference between the JK2 version of this map and this one is that the one for JA took the same concept used for music in each room and made an NPC generator in the rooms. So you can fight a Rancor, a Wampa or just a Reborn with a staff saber, if you want. It's a clever idea and works well for this map and the way it's laid out. I don't know if there was bot support in the last version of this map, but there is now. I couldn't find all of the secret areas, I don't think, so good luck to you. :)

This is the final version of this map, so I can't wait to see what else Night Shade has in store for the community. Hopefully more maps. :)

Bot Support: Yes New Textures: Yes New Music: Yes Game Types: FFA


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Download 'dragon10ja2.zip' (22.55MB)

JEDI Academy MAP

Title			: Temple of the Dragon	 
Author			: Night Shade
E-Mail			: nightshade_cwg@hotmail.com		

File Name		: Dragon10	
File Size		: 23 MB
Date Released		: 1/20/03

Description		: Tourney map built for the [Dragon] clan   *Final Build*

Installation		: Unzip the Dragon10JA.zip, put the dragon10.pk3 in your gamedata/base folder
Comments		: Thank you Rich Diesel for creating those excellent tutorials, the lucasforums
			  Community for being patient with me and answering all my questions,
			  NwO Deadlock who inspired me with his excellent version of
			  the Matrix Dojo and cool textures, Dad'Mad thank you for making
			  such kewl shiny textures.... thank you to all my beta testers
			  *[Dragon]Wulf, [Dragon]Razik [Dragon]Innovision, and [Dragon]White* who have helped
			  with revision after revision of helping me keep everything looking and working correctly.
			  Thank you also [Dragon]Razik for creating the new Dragon banners and 
			  [Dragon]White for helping me with the bar textures.

Side Note		: This will be my final build of this map for JA...  I have made some changes,
			  mostly fixes that people have suggested to me.  I have changed the music a bit,
			  gave the bar a face lift, added another secret room(dont ask where it is, I wont tell you  ;)  ),
			  and shrunk the size of the file at the same time. 


The music in this map was not produced/mixed or in any way shape or form made by the
author of this map.  This map was created specifically for the enjoyment of those in the
JA gaming community.  I do NOT however give anyone the permission to alter this map in any
way shape or form.  I dont mind if you use my textures in your own maps, but my map is NOT to

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Night Shade

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Registered 22nd September 2003

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