The Duel Zone

Wow >_=; my eyes are still trying to recover from the initial blinding color.

Whew, apologies =_= I'm able now. This map is a pretty util...

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Wow >_=; my eyes are still trying to recover from the initial blinding color.

Whew, apologies =_= I'm able now. This map is a pretty utilitarian duel map with 4 separate themes connected by a central nexus. Whilst we're on that subject, let's cover the nexus.

Upon entry, you're greeted with this ABRUPTLY BRIGHT WHITE LIGHT @_@; holy crap, was it painful at first. Before you are a series of racks loaded with a large repetitive selection of every gun and ammunition set known to JA. On each side are textured squares you'll clamor to that go to separate themed rooms, one for each duelist. I'll name them off in a quick fashion:

- A hoth textured duel arena with a rock bridge suspended over an icy floor

- A bespin-ish map with a series of spinning wheels..O_o kay

- A large yavin-textured pool area.

- A korriban themed, lava chamber with floating platforms to jump upon

Each area has an elevator that leads you back to the nexus area.

Most of these areas are very blocky, being mostly just large squares. Otherwise, very little variation, save for the effects in each area and the textures. It's a good start, but if you intend to expand this map @_@; for the love of our eyes, don't make that nexus room all white.

New Textures: Nay New Music: Aye Secrets to plunder: Nay Bot Support: Nay

- Averus Retruthan

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Download 'duelzone.zip' (3.9MB)

Readme
************************************
 Jedi Knight: Jedi Academy
************************************

TITLE : The Duel Zone
TYPE : Map
VERSION : 1.0
AUTHOR : Ledzar157

FILESIZE : 3.89 MB
RELEASE DATE : December, 2008

DESCRIPTION
-------------------------------

A map with four dueling rooms. It was made for two users,
but as many as four could use it. Use the elevators in each room
to return to the lobby.

LOBBY: The entry area, used to access any of the four dueling
rooms. A massive stock of weapons, ammo, bacta, and shields
is provided here.

YAVIN ROOM: Water-based dueling here. Basically a huge swimming
pool. I found it difficult to exit the pool, so I added a slanted
under-water platform in one corner for assistance.

KORRIBAN ROOM: Lava-based dueling here. Fight on the floating platform
trains. Obviously, if you fall into the lava you will die.

HOTH ROOM: Ice-based dueling here. The floor is slippery. There is
a non-slippery bridge in the middle to make it more interesting.

BESPIN ROOM: Motion based dueling here. The four outer wheels next
rotate perpendicular to their adjacent wall. The middle wheel rotates
perpendicular to the floor at high speed. The floor here will kill you.

Although there are no bot routes, bots can still be used. I have noticed
that if they see you go into a room, they are likely to follow. They do
well in the Hoth and Yavin rooms, provided they get up the elevator in
the yavin room. Note that once they get into a room, they are unlikely
to get out without dying.

The song used is the Master Hand Battle, from Super Smash Bros for N64.
I had some assistance from Cuko making the ice in the Hoth room work.
Enjoy!

INSTALLATION
-------------------------------
 
1. Download the .zip file
2. Unzip the .pk3 file into your GameData/base folder

LEAGAL STUFF
-------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

******************************
END OF FILE
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Ledzar157


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Registered 29th November 2008

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