When I first started exploring this map, I was a bit disappointed. It's an incredibly dark map and I wasn't impressed with what I had seen so far. But I kept exploring. And thankfully, my opinion slowly changed.
Around every corner was a new room or a dark hallway with stairs leading down or up to a brighter area, or a darker room with a pit of fire, or a lake of lava. The shape of the doors keeps a continuity throughout the map, regardless of how different one room is compared to the next. There are many places to hide and the weapons are placed sporadically, so you kinda have to explore to get some good guns. With a name like "Dungeon", I didn't expect to find a large room with bright flags and a red carpet running down the floor to an Alice in Wonderland like room, with a large chessboard in the center. Go through another door and you'll find yourself in a dark library. But then turn the corner and again you're in a dark room with ruins.
While the map has the title of Dungeon, it doesn't stick with that theme throughout the map. Usually, that bugs me. But it all flowed, somehow. The only things I'd want for this map might be bot support, making it just a little bit lighter and definitely some creepy music. :) It's a map that would be best for guns FFA and with lots of people. Great job on this, cwv_8t88!
Bot Support: No New Textures: Yes New Music: No Game Types: FFA
************************** JEDI ACADEMY MODIFICATION ************************** Title : the Dungeon Author : cwv_8t88 E-mail: [email protected] File Name : dungeon.pk3 File Size : 7674 KB Date Released : February 10, 2004 Description : When I was heavily into jk2/jk3 I started making this map to break away from the typical highly lit maps that domintaed at the time. I wanted a map where it was possible to hide, sneak and slink around a big map looking for weapons and the enemy. This map is best played with 8-16 players. Credits : First, I would like to thank cwv_Odedge who got me into mapping in the first place. I can't say how many times we worked over problems and issues to make this map a reality. Odedge was also my beta tester who gave great suggestions and made the final release even better. Second, Rich Diesal's site made this process that much easier when I had basic questions about using Radiant. * Play Information * New Sounds : No New Objects : YES New Textures : YES Supported Game Types: FFA; TFFA Bot Routes/Support : No * How to install * Place the PK3 in GameData\base in your game directory, and it will become selectable among the usual Multiplayer maps. * Copyright / Permissions * THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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