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With all these Enclave maps, I'm going to be an expert at reviewing them soon! I must say, though, that we've yet to see a bad one. This map is no exception, and might in fact have a bit more detail than some of the others as well. Previously not seen details, such as footlockers and workbenches, are quite at home in this particular enclave. With textures close enough to the real thing to not be noticed as fabricated, but definitely not ported, you may forget you're playing Jedi Academy and not Knights of the Old Republic.
The strengths in this map are definitely the very close-to-the-real-thing textures, as well as the very accurate style. Two of the most impressive bits, however, may be the Ebon Hawk, seemingly made completely from brushes instead of the existing Ebon Hawk map objects, and the impressive blba tree model. I must admit, months ago I was asked to create that particular model, but I shamefully declined. However my kudos go to SMoKE for completing it himself with excellent results.
While this map is not as expansive as some other Enclave maps - it does not allow you to venture inside the Ebon Hawk, or venture outside the Enclave walls - it's definitely worth a look for KotOR fans. It includes bot routing, as well as appropriate Jedi Enclave music. Definitely worth a download as another great KotOR Jedi Enclave map.
Bot Support: Yes New Models: Yes New Textures: Yes New Music: Yes
///////////////////////////////////////////////////////////////////////////// ////////////////////////The Jedi Enclave on Dantooine//////////////////////// ///////////////////////////////////////////////////////////////////////////// Introduction: ============= This map is based on the Jedi Enclave on the remote and undeveloped planet of Dantooine, seen in Star Wars Knights of the Old Republic. It's all set before Darth Malak literally ruined it with his Sith fleet, in the hunt for the Jedi Bastila Shan. Because of Dantooine's low population and remote location, it was the perfect place for the Jedi to build a hidden training ground. They could train new generations of Jedi, and help out the people living there. History: ======== This map was started long time ago, by SMoKE and Kessno11. Kessno11 got us a great collection of in-game screenshots of the original map from Star Wars Knights of the Old Republic. However, after a while, the map was locked down, because we were looking for someone who could make the Dantooine tree for us; we couldn't bear the thought of using any of the Yavin trees. That wouldn't look good at all. So, after a good amount of time, we were upon the brink of giving up. By that time, SMoKE had become much better at mapping than when he had first started it, and he had also got some basic skills using 3DS Max, so he found it best to remake the entire thing, and create the tree by himself. So he did. The modeling process was really slow, though, and after the tree, he didn't feel like making the other models needed. But then, one angel called darklighter came down from nowhere and said he would do it. So he made us the workbench, some chairs, and he improved the tree a little bit. Then version 1 was all set, and ready for you to download and enjoy! File information: ================= Full map name: The Jedi Enclave on Dantooine Short map name: Dantooine Enclave ZIP name: SD_DE_1.zip ZIP size: 10 672kB PK3 name: SD_DE_1.pk3 PK3 size: 10 704kB Installation instructions: ========================== To install Dantooine Enclave, you will have to extract Dantooine_Enclave.pk3 file from the .zip file into the GameData\Base folder of your Star Wars Jedi Knight: Jedi Academy game. The default path is: "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base" To uninstall Dantooine Enclave, you must remove Dantooine_Enclave.pk3 from the GameData\Base folder. The BETA testers: ================= The people testing this map: SMoKE darklighter Kessno11 Selek |$Pappa$Kari Credits: ======== Lots of thanks goes to: Lemog3d - For providing such fine archive of free textures darklighter - For making some really cool map objects for me Bio Kasto - For letting me use his sweet sky texture Kessno11 - For getting me many cool ingame screenshots from the original map in KotOR, and for constantly pushing me to finish this ObiWanKenody - For making a really nice teaser trailer of the map Without these fine men, you would not have been able to play this map! Links: ====== These links brings you to sites that had something to do with the map. http://smokedesigns.thejefffiles.com - SMoKE Designs http://smokedesigns.thejefffiles.com/matrixunleashed - The Matrix Unleashed http://kessnoproductions.thejefffiles.com - Kessno Productions http://newtimestudios.thejefffiles.com - NewTimeStudios http://www.tcnj.edu/~oconnor8 - Myles O'Connor http://lemog.free.fr/lemog_v5 - Lemog3d Contact: ======== Bug reports and other feedback is always welcome, so if you have something, please drop me a mail, or add me to your MSN. E-Mail: firstname.lastname@example.org MSN: email@example.com Legal disclaimer: ================= THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. THIS MODIFICATION IS PROVIDED "AS IS", AND THE CREATOR OF THIS MODIFICATION DOES NOT TAKE RESPOSIBILITY FOR ANY DAMAGE IT MAY CAUSE TO YOUR SYSTEM. USE AT YOUR OWN RISK. If you wish to use any of the elements in this map, please contact me (you can find my contact information in the Contact section of this read-me), and I will probably say yes. I just want to know where my work goes. Also, if you do use any of it, please give me a line in the read-me of your own file.
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