With all these Enclave maps, I'm going to be an expert at reviewing them soon! I must say, though, that we've yet to see a bad one. This map is no exception, and might in fact have a bit more detail than some of the others as well. Previously not seen details, such as footlockers and workbenches, are quite at home in this particular enclave. With textures close enough to the real thing to not be noticed as fabricated, but definitely not ported, you may forget you're playing Jedi Academy and not Knights of the Old Republic.
The strengths in this map are definitely the very close-to-the-real-thing textures, as well as the very accurate style. Two of the most impressive bits, however, may be the Ebon Hawk, seemingly made completely from brushes instead of the existing Ebon Hawk map objects, and the impressive blba tree model. I must admit, months ago I was asked to create that particular model, but I shamefully declined. However my kudos go to SMoKE for completing it himself with excellent results.
While this map is not as expansive as some other Enclave maps - it does not allow you to venture inside the Ebon Hawk, or venture outside the Enclave walls - it's definitely worth a look for KotOR fans. It includes bot routing, as well as appropriate Jedi Enclave music. Definitely worth a download as another great KotOR Jedi Enclave map.
It seems the enclave has gotten a visual overhaul. Smoke decided that the original wasn't up to his current skill level, so he spruced it up a bit. Personally I'd say the biggest improvement (and he may disagree with me on this) is the lighting -- it makes me personally more able to enjoy the rest of the wonderful changes. Second place goes to the doors. I'm not even going to tell you about them -- just go open one and find out. You'll like it.
Overall it seems like this is more of a fixer-upper. Everything is crisper, clearer, and overall better on the eyes. It's a great improvement, though, and it really feels a lot more like Dantooine than before, just by making a few changes to the map's presentation. The only thing it needs now is some Jedi walking around saying old Chinese proverbs! Definitely a great improvement here!
Bot Support: Yes New Texures: Yes New Models: Yes New Music: Yes
_______ ___ ___ __ __ _______ ____ _______ _______ __ ________ ___ __ _______ / _____/ / / / ______ / / / / / _____/ / _ | / _____/ / _____/ / / / ____ / / / / / _____/ / /____ / / / / / / __ / / /_/ / / /__ / / | | / /__ / /____ / / / / /_/ / / / / / /____ /____ / / /___/ / / / / / / __/ / ___/ / / | | / ___/ /____ / / / / / ____ / / / / /____ / _____/ / / / / / / /_/ / / /\ \ / /_____ / /__/ / / /_____ _____/ / / / / /_/_ / / / / / _____/ / /______/ /_/ /_/ /_____/ /_/ \_\ /_______/ /______/ /_______/ /______/ /_/ /_______/ /_/___/ /______/ ____________________________________________________ /___________________________________________________/ Contact Information: ==================== Author: SMoKE Website: www.smokedesigns.co.nr Forums : www.smokedesignsforums.co.nr E-Mail: smoke[DOT]smokedesigns[AT]gmail[DOT]com MSN: th_smoke[AT]hotmail[DOT]com File Information: ================= ZIP Name: KotOR_Dantooine_Enclave.zip ZIP Size: 13,0mB PK3 Name: KotOR_Dantooine_Enclave.pk3 PK3 Size: 13,5mB Knights of the Old Republic Series: =================================== The KotOR Series is a series of maps in production by SMoKE Designs and Kessno Productions. They are all based off of certain locations in the games 'Star Wars Knights of the Old Republic', and 'Star Wars Knights of the Old Republic II: The Sith Lords'. Website: http://smokedesigns.thejefffiles.com/kotorseries Forum: http://www.thejawaclan.com/smokedesigns/viewforum.php?f=6 Dantooine: Jedi Enclave: ======================== This installment in the KotOR Series is called Dantooine: Jedi Enclave. The Jedi Enclave on Dantooine is a hidden refuge for the Jedi, where they can train new generations of Jedi, and be of help to the locals at the same time. The fleet of Darth Malak bombed the Enclave into a big pile of rocks in his search for the Jedi Bastila Shan. Website: http://smokedesigns.thejefffiles.com/kotorseries/dantooineEnclave Forum: http://www.thejawaclan.com/smokedesigns/viewtopic.php?t=12 Installation/Uninstallation: ============================ To install, you must extract the KotOR_Dantooine_Jedi_Enclave.pk3 file into the GameData\Base-folder where your Star Wars Jedi Knight: Jedi Academy-game is installed. The default path is: "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\Base" To uninstall, you must remove the KotOR_Dantooine_Jedi_Enclave.pk3 file. Credits: ======== - SMoKE - Kessno - DL Thanks to: ========== - Inyri Forge for her excellent computer console model, and for being a fellow KotOR lover - lassev for some helping out with ICARUS - Darth NormaN for reminding me of Brush Cleanup - lemog for his fantastic free online archive of seamless textures - Kessno for several reasons, like reminding me that the map was in progress - ObiWanKenody for making a teaser trailer of the previous version of this map - The blokes over at SMoKE Designs Official Forums for their great support through hard times Special thanks to: ================== - George Lucas - The people behind Star Wars Knights of the Old Republic - The people behind Star Wars Jedi Knight: Jedi Academy BETA testers: ============= - SMoKE - ObiWanKenody - MaceCrusherMadunusus - (JAWA)LeaderLink - Inyri Forge Links: ====== - SMoKE Designs www.smokedesigns.co.nr - Kessno Productions www.kessnoproductions.thejefffiles.com - Knights of the Old Republic Series www.smokedesigns.thejefffiles.com/kotorseries - Inyri Forge's KotOR Map Objects http://jediknight2.filefront.com/file/KotOR_Map_Objects;77747 - Leveldesign by Darth NormaN www.darthnorman.de.vu - Lemog3d www.lemog.fr - Forge Productions http://inyri.atspace.com - JKA News www.jkanews.com - Mace's Mapping Center http://macesmapping.map-craft.com Author's note: ============== - I know alot of people will ask why I didn't make the Ebon Hawk interior, and the answer is simple, but somewhat hard to explain: When you are inside the Ebon Hawk in KotOR, it's MUCH bigger than it is when you're outside. And so, making those two pieces fit would be practically impossible. This be also the reason why I didn't make the loading ramp leading to the Hawk's interior, in case anyone wanted to know. - I also know alot of people will ask why I didn't make the Dantooine plains while I was at it, and there are several reasons: It would be extremely hard to make it look alright, considering the shape of the "hills" that are out there. If I for some reason should be able to make it, the map would be too big, or, I would have to place "invisible walls" everywhere, to limit the area. And if there are things I really hate in a map, it's "invisible walls". - Additionally, if anyone's going to ask why the skybox is so easy to hit, that would be because the structure of the original map itself did not open up for alot of bunny-jumping. It would just mess up alot, and sometimes allowing the jumping player to see over the walls and into the rooms beyond it, which I do not want to happen - but it is regretable anyway. And so, as those three questions above has been answered here in the read-me, I will not be answering them later on, so don't ask. Copyright/Permissions: ====================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. THIS MODIFICATION IS RELEASED "AS IS", AND ITS CREATOR TAKES NO RESPONSABILITY WHATSOEVER FOR ANY DAMAGE IT MAY CAUSE IN ANY WAY. THIS MODIFICATION IS COPYRIGHT © 2007 Thomas "SMoKE" Kåsene. ALL RIGHTS RESERVED. IF YOU WISH TO USE ANY COMPONENTS FROM THIS MODIFICATION, PLEASE ASK ME FIRST, AND I WILL MOST LIKELY SAY 'YES'.
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