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Well here we have another island map by W4rbird. This time it's a lighthouse map, which is pretty cool in that I haven't seen any other lighthouse maps. :cool:
So that's basically it. We've got a great big lighthouse in the center of the map, and the light does actually rotate, although the light effect doesn't reach out through the entire map, and it's obvious. Last time I checked, the beacon didn't just go out a certain distance and just stop, physics doesn't work that way.
Other than that one little thing this map was well made, the music was well chosen. There's the usual wader shader issue that no one can be blamed for. I did have some gripes. Firstly is the stairs within the lighthouse. Could the vertical gap between them possibly be fixed? The stairs leading up to the lighthouse were perfect, but within the lighthouse I almost started to get a headache. Okay, now that's done. Second thing is the lack of better scripting. Yes, the door opens, and the bird models move, but they don't move enough. The birds should be circling the lighthouse, not moving up and down! And the fish should move, instead of just staying still. A still fish is a dead fish. So, have the animals actually move somewhat naturally. And the third thing, the boats. Yes they are nice, I particularly like how the sails are billowing in one. However, There's so much water in this map, that I thought it would be a shame to not be able to go out onto it in boats. You could either script this, or actually make boat vehicles. But whatever is done would be a great improvement.
Bot Support: Yes New Models: Yes New Textures: Yes New Music: Yes Gametypes: FFA, TFFA
************************************************ A Jedi Knight: Jedi Academy Map ************************************************ TITLE: The Lighthouse AUTHOR: W4rbird E-MAIL: firstname.lastname@example.org WEBSITE: http://www.indiglo.boo.pl or http://hosted.filefront.com/W4rbird FILENAME: The Lighthouse.zip FILESIZE: 21 MB DATE RELEASED: 16th June 2006 CREDITS: * levelshot image (found on the Net, freely available, type 'lighthouse' on the Google); * map objects (fishes and birds + corresponding shaders) - Todd Gantzler (@ www.map-center.com), I reskined birds to be similar to the seagulls; * music - Dominic Miller and Sting; * sounds - all freely available on the Net, I just renamed them; * textures - 'stozek.jpg', 'drewno.jpg' - Griffinclaw; 'zagiel.jpg' - Trent_Easton; 'sciana.tga', 'rafa_koralowa.tga' - PlanetMoon Studios; 'lina.jpg' - SJC; all textures in 'obsidian_waterfade' folder + 'obsidian_waterfade.shader' shader - Obsidian (found at Shaderlab's forum), shader has been modified a bit by me; the rest of textures are just modified or renamed Raven's textures; * the rest - Raven Software/LucasArts Ltd.; * the rest except all mentioned before - errr... me :P INSTALLATION INSTRUCTIONS: Put *.pk3 file into /Base folder. DESCRIPTION: A little unconvential FFA map, which consists of big island and big lighthouse building in the centre of it. All takes place in near dusk time and the weather is foggy. Enjoy. BUGS: I didn't notice. ================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR IT'S LICENSORS. ==================================================================
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