Twilight Manor

tmevoacad2_jr.zip —


As suggested by the name, this map is a sort of manor house, although that isn't all it is. Being in my view more of an RPG map, I don't think that gameplay wise it's really up there, however it seems most of the community now tend to RPG more than actually play the game, which is a little frustrating, but there it is nevertheless. So no deductions for you Jenova. :)

I spawned into the entry hall, and whilst, the brick texture used seemed overly-large and somewhat cartoonish, the rest of the area was very 'pretty' and the lighting was especially atmospheric. The entire map, for that matter had a nice soothing ambiance, which I believe was 50% due to the nature of the map, and 50% due to the music. I tried playing without the music and it just wasn't the same, so my advice is to play this map with the music on, or you'll miss out. There's a great variance of areas to try out, including a few duelling rooms, some dungeons, a swimming pool, a dojo, a boxing ring, a bouncy castle and so on and so forth. It's not all that original, and to my horror, It had a bar. People need to stop putting bars in their maps. Seriously, it's getting tiring.

The two best areas were definitely the outside ones, which looked very inspired by Arevass and FarCry, with the little guard towers and the circular pillars. They're a little small, and I actually found one of only a few unsourced lights there, but they're just nice to look at, especially the waterfall, although don't get too close if you want your framerate to live. Speaking of framerates, this map is probably the first large one I've seen by Jenova which has got a fairly decent framerate, so well done there. It could be better - there's still portions of the map drawn to the player which needn't be, but it's not so bad that it causes severe lag.

Architecturally, the map is also above average, and although draws on themes from a lot of other people's work, somehow this map manages to combine them well. The swimming pool especially reminded me of the one from Tomb Raiders manor house, mainly due to the textures used in there, and for the most part, I'm pleased to say that the map is well built. Of course, there's always a few buts. First-off, the bouncy castle just looks plain ugly as it is, super-lit. Secondly, you can jump on the walls and see area's you're not supposed to see. Finally the mushroom section. Not only is it utterly pointless, but if you look down you see a square block of water, and if you look up you can see other areas of the map from the outside. :( In the camera room, there's also a ton of HOM errors when you stand too far back from them.

On a positive note though, there is bot support, which whilst not brilliantly done, works well enough - and anything is better than crazed jumping bots. As I've mentioned before, the best part of this map is the ambiance brought about by the music, lighting and kind of fairly-tale theme in some areas. Kinda reminded me a bit of the Mario castle at first, with the painting room and stuff. But I digress. Whilst the map isn't the best map ever conceived, I admit, this is one of the few maps recently which I have truly enjoyed exploring, and I'm sure many of you out there will too.

New Sounds: Yes New Textures: Yes Bot Support: Yes

~Szico VII~



Twilight Manor - Evolution Academy 2 -  by Jenova*Rebirth* AKA Yaroze



New music: Yes
New textures: Yes
New models: Yes
New sounds: Yes
new shaders: yes
Build time: 3 - 4 months
Compile time: 27 minutes
Total Brushes: 31,059
Net Brush Count: 8763
Total Entities: 1824

Installation notes:

Place the tmevoacad2_jr.pk3 into your game data/base folder.



  This map is the sequel to a map I made along time ago, It had 
alot of fun features and things to do with good rpg elements.
  Unfortunately its visual apeal was not very great nor was 
its flow between areas.

  Evolution Academy 2 has more than the original and most of
the originals features but packaged into a new theme with more
visual appeal, near perfect fps and a few good secrets to find.


Duel Rooms:

  We have 2 duel rooms, one with a balcony for people to watch
and one on the second floor with a little more space.


  The prison has made a return but this time its style is alot 
different and appealing in its setting, the same set up as 
in Evolution Academy is here only a little more pleasing.
  The electric chair is no longer here but instead you have 
a crusher which slowely moves to the wall with a window for 
people to watch.


  The npc combat area is back but with only 3 npc reborns 
to spawn this time, no more 3000 health reborns lagging 
up servers, just 3 reborns all with a different saber style
and just 500 health.


  Vehicular destruction in a jungle setting, there is a a switch
either side of the bunkers to spawn an AT-ST and a swoop.
  Bunkers carry 3 emplaced guns each and the platform high above
allows spawns of a tie fighter and x-wing.

  The garden is back, the mushroom house is back bigger and 
better, the dueling pad is back but no tree house this time 
instead you have a little stone castle to play with.


  Council room is back with a door lock like last time for 
pivacy and comfyer seating.

Swimming pool:

  This time around I have added a swimming pool for you to enjoy
with a curved base to add a little bit more atmosphere.

Art Gallery:

  The art gallery houses 4 pictures of the map being made and 
3 pictures of models made especially for this map.

Combat area:

  There is a combat area in the art gallery which is set in 
a muddy wet small jungle area with a bunker to pick off targets
and some hidden underground tunnels but beware the stream 
floods some areas down there and its your only route out.


 I have added a games room in the art gallery which contains 
a less fps heavy bouncy castle.
  A small pinball rink of sorts and an underground maze which
is alot tougher than the last one which was too easy.


  The rancor dueling area is back but out side in a jungle,
the rancor is caged between 4 gaurd towers and some stone 
fencing. The gaurd towers contain emplaced guns for your 
pleasure if you wish to take the easy route out of killing
the rancor.


  The bar is back with alot more ambience, the dance floor 
is back but less in your face, the private rooms are back and
it also houses access to the admin room which is directly 
above the bar. Once in the admin room you can lock the 
exntrance door so no unauthorised people can lock down 
area's of the map.


  There is a boxing ring which looks alot better than 
the originals, and now features a cage for cage matches also.

Admin Room:

  This area is for admins to control where players can go 
when they are not around, i.e locking down the NPC spawn rooms
so the server cannot be flooded and crashed whilst no one is 
around to control the NPC amount.

  Each area has a camera for admins to view what is happening 
in that area at any time. Next to these are the buttosn which 
lock the rooms the camera's are showing. When the camera room 
has red lighting it means that its locked down.

Lockable rooms:

  Duel area 1 + 2
  Vehicle Area
  Art Galery
  Swimming pool
  Rancor Area
  Admin Room

The rest are free for players to roam around in.



  There are 3 secret area's to find... they are as follows...

  A japanese dojo to duel in, similar to the original 
Evolution Academy but much more visually appealing.

  A secret combat area which is bigger and better than the 
normal one on offer at the start.

  A secret dueling area on top of huge mushrooms to practice
your dueling in precarious places.

  There are 2 secrets which you can see easily, 1 is visable 
in the npc room in a glass cage and one in the council room
behind a glass panel (council room can have a cover come over
the glass panel to stop nosey people seeing in)

  To reach them you must find secret passages yourself, 
The one visable from the council room is a timed,
if you dont make it back to the entrance before the door 
closes your locked in there to rot.


  If you wish to view areas in the admin room close the 
doors to the other camera's close by or they will start 
to conflict with each and either show the same room or 
nothing at all.


This map was worked on at the same time as doomed so 
thats why the next release is so soon.


Thank you to Hapslash for making me the custom models used in 
this map and working closely with me to get them just the way
I wanted them to be and helping with some image editing.


Have fun....

Jenova*Rebirth* AKA Yaroze

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