siege_usm1a.zip —
This is a cool map. It’s a siege map (woot for siege). Anyways, the story/premise behind the map is that the Rebels are prisoners trying to escape and send a distress signal. The Imperials are trying to be their oppressive selves and stop them. :p
There’s a bunch in this map, but if you think of it, there really isn’t that much in it. There are around five areas: The prison, the compound, the tram/canals, the generator, and a cool secret area (Not telling you! I pwomised to not tell!). The map was generally well constructed, with many side paths that you could go through. Actually, most of those paths are only open to techs, so they’re important. You also need them to enable the turrets, which could be a small pain. Although…I only really saw turrets in the prison, but there could be more. More would certainly be a bit more of a challenge. Oh, something else. The turrets can be taken over by either side! Yes! You rebels can turn the security systems on your overlords!
Anyways, to get out of the prison you have to kill a couple of force fields , and do some other stuff. :p Then when you’re out of there you have to fix the tram to get to the generator, then you need to do some other stuff that I’m not going to tell you because I’m like that. Anyways, after a little bit you either win or lose. I did notice a tiny bit of z-fighting in some areas of the map, but you need to look for them. There are also some funny easter eggs and secrets in the map. But overall I found this map enjoyable to test, and I’d like the thank the author of the map for giving me such a nice tour. Because frankly, I get confused easily. I would recommend that siege fans download this. and if you're not a siege fan, you should still download it.
Bot Support: It’s a siege map, what do you think? No. :p New Models: Yes New Textures: Yes New Sounds: Yes New Music: Yes Gametypes: Siege
~Zach
Jedi Academy Siege Map "Ultimate Siege Map" (For Siege Gametype) Release 10/31/06 Title : Ultimate Siege Map Version : Version 1.0a Author : p!ng E-Mail : [email protected] Website : www.clanheroic.com File Name : siege_usm1a.zip File Size : 15MB Date Released : 10/31/06 New Textures : Yes New Music : Yes Bot support : No (Sorry) The Ultimate Siege Map started out as a community project where any and all input from the JKA community was encouraged throughout the development process. I had a rough idea for the layout and objectives going in, but they were slowly tweaked and changed as we went along. I'm not sure if the end project truly lives up to the name, but I do believe that this is one of the first JKA Siege maps that was heavily steered by the community. I take the credits section very seriously and I don't feel as though this is "my" map at all. But, don't take my word for it; check it out! IMPORTANT NOTES *************** --> This map uses custom classes but there should be no conflicts with any other maps, or EOF errors. the default Hoth classes, so there are no EOF (or other) conflicts with any other maps. *************************************************** Install Troubleshooting: If you do not see the new map listed in-game, ensure that the file "siege_usm1a.pk3" is located in your installation's "GameData\base" folder. The default path is "C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base". You will see other .pk3 files in the correct "base" folder. Simply drag and drop the file into the correct "Base" folder as noted above. *************************************************** Time Limits: * 25 Minute Initial Time Limit * If Rebel forces succeed before the time limit is reached, the teams switch sides (Imperial team becomes Rebel and vice versa) * Once the new teams are formed, the new Rebel team must complete the same objectives in the same or less amount of time than the first Rebel team did. Players: * Recommended Maximum of 16 Players (8 per team) * Note: A maximum of 32 players are supported, but untested. Play at your own risk. *************************************************** CREDITS! --> Xr: Thanks for all of the support and ideas, and of course for your assistance with the map itself. I had hoped that we could use more than just your tram in the map, but I'm glad that we could at least use that. Thanks for all of your effort. --> $5.0: Thanks for taking care of the classes and all of the play testing and overall support of the project. --> Anubis: Thanks for the feedback, play testing and of course hosting and supporting the maps on HELL! --> Clan Heroic: I probably would have given up on this long ago if the "hub of the Siege community" wasn't around. Thanks for everything, yoz. --> Clan BOMB: You guys have been very supportive as well, so rock on. I hope this map makes it onto your server at some point. --> E'erbody else who plays this - Thanks for giving it a chance. I hope you have fun. --> Thanks to Raven for creating such an easy way to create content for the game. --> Thanks to the players keeping it real. ********************************************* p!ng out
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