Voodoo-weaponpack

Voodoo Weapons have returned in a version 2. Fear, and behold: Ah yes, voodoo. Childs play magic, so far as I'm concerned, but sti...

Re-Upload

Uploading...
Do not refresh or leave this page!

Re-Upload

The voodoopack.v2.zip file you have requested: Star Wars: Jedi Knight - Jedi Academy / Packs / Voodoo-weaponpack - 11.49MB is not available. Perhaps try browsing all files for the game Star Wars: Jedi Knight - Jedi Academy and upload any files you want to share or are missing.

We are calling on our community to help submit files that were previously hosted on GameFront / FileFront but are now missing.

If you have this file, please upload it using the form below (please ensure the filename and filesize match) and we shall do the rest.

File Description

Voodoo Weapons have returned in a version 2. Fear, and behold:

Ah yes, voodoo. Childs play magic, so far as I'm concerned, but still amusing regardless =_,=

Enclosed are two weapons, or more specifically, a "sword" and "shield" by their functions. The "sword" is a voodoo doll with one humongous needle sticking out of it o_O; seriously, it's huge. The shield is a trio of skulls, which I found to be amusing =_,=

Well, there's only one other thing I really want to say about this mod before turning it over to you all: Saber sounds. Probably the biggest injury the mod technically suffers from. Some custom or solid object sounds were definitely needed.

Otherwise, an amusing pack of weapons. SUBMIT BANDWIDTH AT YOUR OWN RISK

Every error mentioned has been fixed, but some things were left in the process.

The needle's trail still remains from the previous version, so perhaps that could be addressed somehow. Also, there seems to be a odd line that appears in front of the player when the weapon is swung, and when it is thrown, that same line appears going in a vertical axis.

I really really enjoy the awesome voodoo doll idle sound =_,= it sounds perfectly macabre and evil. The skulls, however, need some work. Whilst the sound in essence is awesome, it's too linear in the sense that the idle sound provided wasn't made to be looped. It was a good approach, but it sort of detracts when you can tell when it loops back. Perhaps fixing up that particular sound with a sound program would work. Worst case scenario, find another. I'm sure there's plenty more where that came from. My final suggestion: The monster noise swings might have been a bit much. You prolly coulda gotten away with something a little less obtuse.

Overall, however, it's a definite improvement. Definitely something to play around with, and I use that term heavily, as these weapons have damage scale.

BANDWIDTH =_=.

- Averus Retruthan

Read More

Readme
Readme File:
_ _ _ _ _ _ _ _ _ _
Voodoo-weaponpack :
- - - - - - - - - -

============================================
Type of skin: Public purpose
Skin Version: 1.0
Author: Luciel0308
Email Address: sover@hotmail.de
Model description: new saber-models with the functions of a Shield
============================================


How to install?
> Open program files, lucasarts, base and put the pk3 file in there.


Description:
Well, here we got a voodoo puppet, in real a saber, and three skulls
with the power of voodoo ;) , so they can protect you like a shield.

ITS FOR MP AND SP

USE IT JUST AS SECONDARY SABER, because the second saber is in real very weak, but if you dont trust me - try it out


Bugs: real problems arent known yet


- - - - - - - - - - - -
*Copyright/Permissions*
YOU CANNOT MODIFY/USE THIS MODEL WITHOUT ASKING FOR PREMISSION TO THE MODELS AUTHOR!
THIS SKIN IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

have fun ;)

Luciel

Read More

Comments on this File

There are no comments yet. Be the first!

Luciel


50 XP


Registered 11th March 2008

12 Files Uploaded

Share This File
Embed File