When I got my first glance of this map, I was enthralled. I love fog. And I love fog in maps. This is some pretty darn thick fog. The whole map is covered in it. And the map appears to be huge, with plants everywhere and a seemingly endless layout of land. But you'll find the edges soon enough. Unfortunately, with this much fog, FPS is going to take a bit of a hit. It's definitely a CTF map, but I don't think it has mirrored bases. In fact, I could only find one base. LOL It was fun to explore at first, but eventually got frustrating.
It has bot support and there are new textures. That's always a good thing. And weapons are sparse, which I like. The only issue I had was that if you look at the sky at certain angles, you can see that there's no skybox or something. It's all untextured. Maybe that's a good thing and helps FPS, but it bugged me anyway. :P
Bot Support: Yes New Textures: Yes New Music: No Game Types: FFA, CTF
JK:JA Map - Wabian Castle by: mknote (Online alias: Icarus) Date released: 8/1/04 Build time: Almost 8 months (on and off) This is my first map I have released, and my first period for JA. It is an ancient castle built just before the Sith Wars by a now extinct race: the Wabians. The Empire tried to find treasures just after the Battle of Yavin, but to no avail. **Installation/Uninstallation** To install, put both .pk3's into your base folder. **Known bugs** If you have too many vehicles in your base folder, you will get an error (.veh extentions too large) when you try to load ANY map. Take out one or more .pk3's with a .veh file in it. **Special Thanks** WadeV1589: For looking over my map, and helping me with problems on LucasFourms. Duncan_10158 and monsoontide: For the great Speeder Bike vehicle in my map. Raven and LucasArts: For making Jedi Acadamy! Whoever made Radiant: For making GtkRadiant. **Discalimer** This map may not be released by anyone but mknote (me), or without this readme.
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