Ok, this is my first review so bear with me folks.
I'm not normally a big fan of duel maps but this one stood out a little. You can tell when the developer puts a lot of effort into a map and I can tell a lot of effort has been put into this one, most custom made maps tend to have those little bugs in where 2 textures don't quite meet up or you can get stuck inside a wall at some point where as this map feels like an official one, all the architecture is seamlessly fitted together. I like the size of this map, its not so big you could end up chasing your opponent all over the place yet its not too small it will cramp you duelling style.
The only downside with it is the bots getting stuck in the water but that can't really be helped, bots have a tendency to jump about and let’s be honest who is going to be duelling bots?
New Textures: Yes New Sounds: Yes Bot Support: Yes
MAP TITLE: Water Treatment Facility 26 GAMETYPES: Duel, Powerduel. (FFA including just incase) AUTHOR: [KoI]Immenor E-MAIL: email@example.com WEBSITE: http://www.c-a-n-y-o-n.com FILENAME: watertreatmentfacility26.pk3 FILESIZE: 425.1 kb VERSION: 1.1 NEW MUSIC: yes NEW TEXTURES: yes NEW SHADERS: yes NEW SOUNDS: no BOT SUPPORT: yes CREDITS: Credits to the testers [KoI]SEan and Kelavmeister. Also credit to Kelavmeister for compiling version 1.0. Credits to texture creators from Halo and quake 3 for textures. The water texture is from quake 3 team arena and the texture ontop the floating objects is from Halo. INSTALLATION INSTRUCTIONS: Place the file WaterTreatmentFacility26.pk3 in your base folder. Base folder for windows is default installed to C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/Gamedata/Base. If you changed the installation path then you will know where it is located. DESCRIPTION: For the original version I said: "Well the other day i was sorting through my songs, and i came across one of the SW songs I keep for level music, I listened to it, and thought, I need to make a duel map to this music. And so I did. Putting aside the 2 essays I had to do, I created this little duel map. It is a water treatment facility that is part of a large capital ship or space station (hence the space sky). I hope its fun." Now for what is changed. I fixed up z-fighting and other bugs I found in the old version, but no change to the architechture really happened. The old version was submited months ago but never was posted, so I later remembered this map, and thought id fix its bugs and re submit it. Enjoy. BUGS: The closest thing to a bug I could find is with the bots, and the water. Even though the bot routing avoids the water they now and then get into it anyway. I dont exactly know how to make them get out. I think this map is sorta hard for a AI to navigate anyways. Other then that, I fixed all bugs I could find before. If anymore are located you can alert me of them if you like. MORE CONTACT: AIM: Immenor E-Mail: firstname.lastname@example.org THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
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