xMod, a mod I'm sure many of you know from the JO days is back, it's one of those useful server side mods that not only help out admins but also make the game more enjoyable in many cases. Things such as x_flipkick will make many people happy who enjoy being able to flip kick while x_profanity_check will please many admins who want to cut out profanity in their servers. One I do NOT like though is x_jawa_model as there is nothing wrong with that model anymore and I will be getting peaved if I go on servers to find it is disabled!
I went to their site to help me get an insight to the mod and I came across this (admittedly lengthy for a review) "What is xMod2?", I think this is a very good way of summing up just what it is, better than what I can do!
What is xMod 2 you ask? Well it's simple. Back in early 2002, Raven and Lucasarts teamed up to create one of the best games in Star Wars history, Jedi Knight II: Jedi Outcast. The game brought a unique mix of Star Wars and Competitiveness. Players could play for their liking of Star Wars, or for their thirst for gaming in First Person Shooters. It was a game that developed into a fast paced shooter game filled with innovativeness not seen before in the PC world.
A year later... Raven's game Jedi Outcast began to die as more and more news came out about their upcoming release Jedi Academy. Everyone in the JO community was psyched. The month of the release came, then the week, then finally the day. Many gamers rushed to the nearest PC Store hoping for an even better game than Jedi Outcast, with new and improved gameplay mechanics and more. What they got was nothing more than Jedi Outcast + eyecandy. Jedi Academy was a disappointment for many. Not only did the first month include a non-functional Server Browser, but also players wouldn't go for the Jedi Outcast plus a few fancy, yet useless, moves. Not only that, but some of the most key moves of Jedi Outcast used to make combos was removed, and thus the only way to kill your opponent was holding Mouse1 and W.(Attack and Forward, if you use default keys)
Enter xMod. When the SDK was released, xMod creator and pioneer =X=Master HeX went straight to work in an all night frenzy to restore some of the key components of Jedi Academy. xMod 2, the sequel to the amazing xMod of Jedi Outcast, now reunites players with gameplay that is not made for a person who has just picked up the game. xMod 2 neutralizes the gameplay in Jedi Academy, changing it to a game that is actually playable. All the options in xMod 2 are exactly that, optional. This allows for the most control over your server putting the admin back in the driver's seat. All in all: Raven failed us, but HeX has made Jedi Academy a game that can proudly wear the Jedi Knight series name, and has thus saved the series we have grown to love. Welcome to xMod 2.
Title: xMod 2.0.0 Author: xMod Development Team Version: 2.1.0 Homepages: http://xmod2.cat5camp.com http://x.fragism.com/forum/index.php?c=5 Special Thanks to Myth... I couldn't have done this without your help. Description: xMod 2 is a revolutionary mod for Jedi Knight: Jedi Academy. Combining unique user and admin commands with gameplay enhancements, all of which are optional, which puts the admin in the driver's seat. Designed from the ground up for Ravensoft's Jedi Academy, xMod 2 delivers a server admin with gameplay features to improve your gaming experience in Jedi Academy, as well as controls that suit any admin's needs. Installation: Extract this archive so that the included xmod folder is a sibling of 'base' (ie. C:\ja\GameData\). Then run your your server using +set fs_game xmod. And your all set! New in this version: x_newmotd Set a new MOTD (message of the day) to appear on your server upon entry x_newmotd_time Change the time in seconds the MOTD will display x_blackname 0 - Disables the use of the color Black (^0) in names (default) 1 - Enables the use of Black in names (requires map restart) x_authcode Set a new Authorization password x_subadmincode Set a new Sub-Administration password x_tauntanytime 0 - Only allows +taunt in non-duel gametypes (default) 1 - Allows multiple taunts (bow, etc) used outside of duel (requires map restart) x_subadmincmd Enable subadmin cmd's. (#####) Gameplay Cvars: x_flipkick 0 - Disables the use of Flipkick (default) 1 - Enables the use of Flipkick (requires map restart) x_nopullthrow 0 - Use of pull/push throw enabled (default) 1 - Use of pull/push disabled when throwing your saber 2 - Use of pull/push when throwing your saber causes it to return x_comboforce 0 - Disables the use of Protect and Absorb at the same time (default) 1 - Enables the use of Protect and Absorb at the same time (requires map restart) x_mindtrickfix 0 - The use of Mindtrick Level 3 only effects those in your area (default) 1 - Corrects Mindtrick Level 3 to mind trick everyone in the level (requires map restart) x_pushfallen 0 - Disables the use of Push and Pull on knocked over players (default) 1 - Enables the use of Push and Pull on knocked over players (requires map restart) x_absorbfix 0 - Gives the player no force when using Absorb to counter Grip (default) 1 - Gives the player 50 force (ala Jedi Outcast) (requires map restart) x_gripsaber 0 - Player's saber shuts off while being gripped (default) 1 - Player's saber stays on while being gripped (requires map restart) x_kick_protect 0 - Player's using Protect recieve full velocity from kicks (default) 1 - Player's recieve less amount of velocity from kicks when using Protect x_gripfix 0 - Player's cannot hold a Grip when enemy is out of their line of sight (default) 1 - Player's can hold a Grip when enemy is out of their LOS Pickup/Powerup Management Cvars: x_health_disable 0 - Enables health pickups during gameplay (default) 1 - Disables health pickups (requires map restart) x_shield_disable 0 - Enables shield pickups during gameplay (default) 1 - Disables shield pickups (requires map restart) x_medpac_disable 0 - Enables medpac pickups during gameplay (default) 1 - Disables medpac pickups (requires map restart) x_powerup_disable 0 - Enables powerups (such as Boon) during gameplay (default) 1 - Disables powerups (requires map restart) Global Management Cvars: x_lockred 0 - Players are allowed to join the Red team (default) 1 - Players cannot access the Red team x_lockblue 0 - Players are allowed to join the Blue team (default) 1 - Players cannot access the Blue team x_suicidefix 0 - Suicide (use of the /kill command) is enabled(default) 1 - Suicide is disabled 2 - Kill is awarded using the inovative SKAS (Smart Kill Award System) x_fallfadetime Set the amount of time is takes to fall to death (3000 default) x_chatreplace 0 - Default Jedi Academy (default) 1 - Replaces #health, #armor, #force with your Health, Shield, and Force x_quietduel 0 - Enables public chat sent to those engaged in a duel (default) 1 - Disabled public chat being sent to those engaged in a duel (requires map restart) x_allowbind 0 - Disables the use of /x bind, /x gate (default) 1 - Enables the use of /x bind, /x gate (requires map restart) x_allowreset 0 - Disables the use of resetting your force, health, and shield (/x reset) (default) 1 - Enables /x reset (requires map restart) x_subadmincmd Enable subadmin cmd's. (#####) x_profanity_check 0 - do not check speech for profanity (default) 1 - [email protected]#! out profanity in speech 2 - clip out profanity in speech 3 - warn player X amount of times and then kick (where x is the value of x_profanity_warning) x_profanity_warning # - player will be warned X amount of times for profanity, then kick (0 is no warning) x_profanity_string Replace profanity with characters desired (ie ****) x_profanity_name 0 - don't check names for profanity (default) 1 - if a name contains profanity change it to 'Padawan' x_duel_max # - sets the # of duels that can be simultaneously engaged in (1 default) Bug/Erroneous Cvars: x_jawa_model 0 - Disables the use of the jawa model 1 - Enables the use of the jawa model x_menu_model 0 - Enables the use of the menu models (model menu/kyle; menu/luke) 1 - Disables the use of the menu models x_wookie_model 0 - Enables the use of the wookie model 1 - Disables the use of the wookie model x_level_fix 0 - Disables level fixes (default) 1 - Enables level fixes to correct map exploits Subadmin access to give to your server admins Level Fix files can be made to block off those pesky areas of maps you shouldn't be able to get to. A Fully functional profanity filter Chat replacements for health, shields, and force For a full list of commands and cvars visit our webpage! * Copyright / Permissions * ############################################################## © 2003 LucasArts Entertainment Company LLC. © 2003 Lucasfilm Ltd. & TM or ® as indicated. All rights reserved. Used under authorization. LucasArts and the LucasArts logo are trademarks of Lucasfilm Ltd. © Raven Software LTD 2003, Activision ##############################################################
There are no comments yet. Be the first!