JO:IC MOD Version.4.1.2. Released!

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!! New Stuff We did not add as many new objects this time around. Search in NILE for IC4: to find them. Here are some highlights: -Tiger helicopter: Comes in several versions. One allows the pilot to fire stingers while still having a gunner on a cannon. -Wiesel: Mobile platform for stingers, TOW missiles, or a 20mm cannon -DF2 Manor and ware house -New Bull & R8Bob terrains -Added 2 missing BHD buildings -A few more desert/snow/jungle options to some stock vehicles -Barb wire fence which causes player damage if you come into contact with it !! Skin Changes -Quite a few changes on both sides. !! Howitzer / Nuke Howitzer Changes -Both howitzer types now drive properly (won't flip over so easy) -Both types cannot be fired level directly at a target. There is no longer a "skip point" on either howitzer's gun. -Both types drive like tanks and have moving treads. -Turrets are allowed to rotate freely -The nuke round now fires with the trajectory of a standard howitzer shot. You get to use the mortar aimpoint on the map. -The destructiveness of the nuke has been increased and has a big flash of light when it goes off -The standard howitzer destructive radius has been reduced slightly -The standard howitzer fires at the rate of 1 round per 6 seconds for the first three rounds (same rate as v3) but thereafter it can only fire at a rate of 1 round per 12 seconds. !! Mortar Changes -Mortars now have 5 types which can be fired. Press your mortar key repeatedly to cycle thru the types: --Fragmentation round: large blast radius but low effectiveness (1 hit not lethal). Multiple people must fire together to get a kill zone. --High explosive round: high damage level (1 shot kill on APC) but small radius, need a spotter to use well --Flash bang round: 20 meter radius with same black out time as the hand nade --Illumination round: lights stuff up, duh --White Phosphorus round: smoke 'em if you got 'em !! Other Changes / Fixes -A number of weapon sights updated. Check out RPG in particular. -Semi auto shotgun added -Thermite effects changed to look like it is burning for several seconds before causing damage. -Effectiveness of minigun rounds returned to v2 specs (they were made very ineffective in v3) -Effectiveness of stingers returned to v2 specs -Skip point on gunboat turret fixed -Hit box on OH-58 rotors fixed -Some weapon sounds changed !!!! Known Issues -If you rotate the howitzer to the side and use max angle, the gunner's feet are visible and can be shot with small arms from outside the vehicle.
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