Amp DagNabitt

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						TITLE = AMP_DAGNABITT

OBJECTIVE FOR ME IN MAKING THIS MAP

	BETTER MONITORING OF PLAYER
	INCREASING VEHICLE MOVEMENT IN A COMPLEX SET OF ROADWAYS WITH PLAYER MONITORING
	DECREASE THE PLAYER ABILITY TO MEMORIZE MAP MOVEMENT(MOST ACTION SHOULD HAVE A CONSEQUENCE)
	INCREASE CONTROL OF TELEPORT RESPAWN CODING
	THE MAP IS IN NO WAY PERFECT BUT DEVELOPS MY SKILL TO CODE BETTER MAPS

	WAY POINTS AND PSP ARE ONLY LOCATION MARKERS. GO ANY WHERE TO ACCOMPLISH YOUR GOALS.
	STAY FOCUSED GET IN AND OUT QUICKLY. DONT STAY LINEAR IN YOUR GAME PLAY.
	GOALS ONE AND TWO CAN BE DONE IN ANY ORDER.
	DONT DESTROY ANY COMPUTER WE NEED THE FILES. EXCEPT FOR THE COMPUTER AT REBEL BASE

LIFE COUNT FULL VERSION ONLY

	LIFE COUNT OCCURS WHEN PLAYER EXITS THE ISLAND TENT. EXIT QUICKLY ACROSS. EXAMINE THIS CLOSELY THERE IS A GLITCH WHICH PROMOTES TEAM PLAY
	AND COMMUNICATION CAN BE A GREAT ADVANTAGE WHEN LIVES ARE BEING USED.(HINT TIME BASED TWO EXITS ONE TRIGGER)

THE HANGER HAS 2 SEQUENCES(BUG IT TAKES TIME FOR PLAYERS TO SEE BOT OVER HIS HEAD)

	IF MISSION SUCCESS IS CRITICAL DUE TO LIVES LEFT OR THE NEED OF FIREPOWER IT THEN AND ONLY SHOULD BE CAPTURED.
	IF ATTACKED BEFORE RESCUE AND COMMANDER MISSION PLAYER MUST FIGHT THE REBELS IN TIME THEY WILL DEFECT TO HELP.
	IF ATTACKED AFTER THE RESCUE AND COMMANDER MISSION PLAYER MUST WILL GET HELP ONCE THE FUEL TRUCK IS DELIVERED
	DAG'S FORCES WILL MOUNT DRIVE THE TANKS AND ATTACK THE BASE TO PROVIDE COVER FOR A SUCCESSFUL DELIVERY OF THE FUEL TRUCK TO REBEL BASE
	OR PLAYER CAN MOUNT ANY POSITION HE OR SHE WANTS IN TANK.
	THE KEY TO THE HANGER IS TOO USE IT ONLY IF MISSION SUCCESS IS CRITICAL. YOU FIND ITS RESOURCES MORE OF AN  ADVANTAGE LATER IN MISSION.

THE RESCUE HAS 3 SEQUENCES
	TRAINING VERSION NO EXTRA VEHICLE
	FULL VERSION INCREASED ACTIVITY
	DEPENDING ON PLAYER FIRE POWER VEHICLE ATTACK WILL VARY

AMMO AND POWER UPS
	THE ARMOURY TRUCK WILL FOLLOW THE ROAD WAYS 3 TIMES CAPTURE AND USE IT WHEN IN NEED OF AMMO OR EQUIPMENT CHANGE
	CIVILIAN POWER UP 3 LOCATIONS WHICH CONTAIN 2 AMMO PACKS AND 2 HEALTH PACKS(IF KILLED YOU LOSE  ONE LIFE AND LOSE THE RESOURCE)

RESPAWNS
	ADDED RESPAWN SELECTION RADIO AND ABILITY TO CHANGE VALUES FOR PEOPLE WHO CAN WAC FILES
	LEARNING CURVE AND EXPERIMENT HEREFOR ME HERE. WHEN A REBEL IS KILLED HE THEN IS TELEPORTED TO REBEL BASE TO BE USED AGAIN.
	IM STILL LEARNING HOW TO CONTROL THIS IN A MAP SO BARE WITH ME YOU SHOULD NEVER SEE A RESPAWNER IN THIS MAP UNLESS ITS AT THE FINAL ATTACK
	THIS IS WHERE I NEED TO CODE THE TERMINATION OF RESPAWN IF IT BECOMES A PROBLEM PLEASE COMMENT AT DF BARRACKS.
	THIS WILL AID ME FOR MAKING LARGE SCALE MAPS FULL OF ACTION THIS THE 3RD MAP USING THIS FEATURE.
	SWC TOGETHER WE LIVE
	AMP COMBAT IV
	AMP DAGNABITT ARE A DEVELOPMENT OF THIS CODING

WIN CONDITION
	RESCUE PILOTS
	GET INFORMATION FROM RESCUE COMPUTER (SIT IN CHAIR)
	RESCUE COMMANDER
	GET INFORMATION FROM COMMANDER COMPUTER (SIT IN CHAIR)
	CAPTURE 1 OF 2 FUEL TRUCKS DEFEND AND KEEP THEM ALIVE AND DELIVER TO HANGER.(REGROUP AND USE THE BOTS TO HELP)
	DRIVE 1 OF 2 FUEL TRUCKS CLOSE TO REBEL BASE.(IF EXPLOSIONS OCCUR THEN YOU HAVE BEEN SUCCESSFUL)
	DESTROY COMPUTER AT REBEL BASE.(DISARMS WARHEADS)
	DESTROY C130.

LOSE CONDITIONS
	PLAYER LIVES ALL USED UP
	PILOTS DIE BEFORE RESCUE COMPLETE
	RESCUE OR COMMANDER COMPUTER DESTROYED
	COMMANDER DIE BEFORE TRUCK ROUTING COMPLETE
	IF BOTH FUEL TRUCKS GET DESTROYED BEFORE PLAYER GET ONE TO THE REBEL BASE (PARTIAL WIN) PLAYER WIN MAP ENDS WITH NO REBEL BASE ATTACK.

FULL VERSION
	REDUCES USE OF VEHICLES BOTH FRIENDLY AND REBELS.(VEHICLES REMOVED OR DISABLED)
	LIFE COUNT ENABLED(RECEIVE 5 MORE LIVES FOR RESCUE AND COMMANDER)(RECEIVE 10 LIVES FOR HANGER)
	ONE PSP WILL REMAIN
	INCREASE TROOP AND VEHICLE MOVEMENT AND MONITORING
	INCREASED RESPAWN(THE MORE YOU KILL THE MORE WILL COMEBACK)
	INCREASED AI ACCURACY

TRAINING
	INCREASE USE OF VEHICLES BOTH FRIENDLY AND REBELS.(VEHICLES REMOVED OR DISABLED LATER OR NOT AT ALL)
	NO LIFE COUNT
	RESCUE OCCURS WITH NO HELO
	LESS COUNTER ATTACK ON RESCUE
	DECREASED AI ACCURACY
	YOU WILL RECEIVE SOME OF THE TEXT OR CONSOL WARNINGS THIS WILL AID YOU WHEN FULL VERSION IS PLAYED ALSO I COULD NOT REMOVE THEM BECAUSE THE
	MED AND WAC ARE MAXED OUT

NIGHT MISSION
	AI SETTINGS ADJUST TO NIGHT SITUATION(ATTACK AND VISUAL DISTANCE)I WANTED CHANGE MORE BUT WAC AND MED ARE MAXED OUT

THE RESCUE
	BE AWARE OF TEXT AT ALL TIMES
	ONCE 1 OF 4 CLOSE GUARDS ARE SHOT YOU WILL HAVE 45 SECONDS TO SECURE AND KILL ALL 4 GUARDS OR PILOTS WILL BE SHOT.
	IN FULL VERSION
	IF SUCCESSFUL SECURE AREA AND USE THE LITTLE BIRD OR BLACK HAWK OR FOR THE RESCUE. LAND ON ROOFTOP BUILDING NEXT TO PSP RESCUE BUILDING.
	THE PILOTS WILL THEN TELEPORT TO ROOF MOUNT EITHER HELO. YOU THEN CAN TAKE THEM BACK YOURSELF TO OUR MAIN ISLAND OR THEY WILL DO THEMSELVES.
	IN TRAINING
	THE BOTS WILL TELEPORT TO OUR BASE ISLAND WHEN CONDITIONS ARE MET
	IN RESCUE BUILDING SIT IN THE COMPUTER CHAIR 1ST PART OF SUB GOAL WILL BE MET.(DONT DESTROY COMPUTER)

THE COMMANDER
	BE AWARE OF TEXT AT ALL TIMES
	ONCE FAR GUARDS ARE SHOT THE DEFECTION BEGINS HE IS NOT ON OUR TEAM YET DONT KILL HIM. HE WONT SHOOT YOU.
	AFTER A SHORT PERIOD OF TIME WHEN CLOSE GUARDS ARE KILLED HE WILL BECOME FRIENDLY(BUG IT TAKES TIME FOR PLAYERS TO SEE BOT OVER HIS HEAD)
	UPON SUCCESS HE WILL TELEPORT TO SAFETY AND FUEL TRUCKS WILL BEGIN A NEW ROUTE FOR EASIER CAPTURE.

THE FUEL TRUCKS PART ONE
	SIMPLE HEAD SEARCH ROADWAYS AS YOU HEAD BACK TOWARDS HANGER FIND 1 OF 2 FUEL TRUCKS CAPTURE IT AND RETURN IT TO THE HANGER.

THE FUEL TRUCKS PART TWO
	ONCE AT THE HANGER REGROUP DEFEND USE YOUR AI BOT TO THEIR FULL POTENTIAL
	DRIVE 1 OF 2 FUEL TRUCKS REAL CLOSE TO BASE USE YOUR BETTER JUDGEMENT HINT(THIS IS NOT A FULL LINEAR MAP)
	EXPLOSIONS WILL OCCUR IF SUCCESSFUL

THE REBEL BASE COMPUTER AND C130
	DESTROY THE COMPUTER LOCATED IN THE REBEL BASE(SOME TELEPORT RESPAWN CONTROL PROBLEMS HERE)HINT(COMPUTERS DESTROY EASILY AND FROM FAR AWAY)
	DESTROY THE C130 WILL REQUIRE REGROUPING OF ALL PLAYERS ON A FINAL ASSAULT OF VEHICLES PLAYERS AND C4 LACK OF ORGANIZATION HERE
	WILL TAKE A LONG TIME TO COMPLETE

LEVEL ADJUSTER
	IF YOU ARE FAMILIAR WITH SCRIPTING THE WAC FILE THE LAST FEW LINES WILL CONTAIN THIS
	
//LEVEL ADJUSTER
if eq(v30,5) and ssndead(228) and never() then
GroupSpawn(6,2)
GroupSpawn(8,2)
GroupSpawn(9,2)//FRIENDLY OVER TIME
GroupSpawn(16,2)//FRIENDLY OVER TIME
GroupSpawn(19,2)
GroupSpawn(20,2)
GroupSpawn(33,2)
GroupSpawn(40,2)
consol("RESPAWN HAS BEEN INCREASED")
endif 
	BY INCREASING THE VALUE OF GROUPSPAWN FROM 2 TO 3 THIS WILL INCREASE AI IN THE MAP
	BY DECREASING THE VALUE OF GROUPSPAWN FROM 2 TO 1 THIS WILL DECREASE AI IN THE MAP

EXAMPLE:
//LEVEL ADJUSTER
if eq(v30,5) and ssndead(228) and never() then
GroupSpawn(6,5)
GroupSpawn(8,1)
GroupSpawn(9,8)//FRIENDLY OVER TIME
GroupSpawn(14,8)//FRIENDLY OVER TIME
GroupSpawn(16,0)
GroupSpawn(19,4)
GroupSpawn(20,3)
GroupSpawn(33,0)
GroupSpawn(40,0)
consol("RESPAWN HAS BEEN INCREASED")
endif

REMEMBER THESE ARE GROUPS CONTAINING MORE THEN 10 LESS THEN 20 AI.ONLY ENABLED IF RESPAWN RADIO SELECTED.
DONT WORRY ABOUT SEE THEM RESPAWN IN FRONT OF YOU WHEN THEY DIE THEY THEY TELEPORT TO BASE AND BEGIN MOVEMENT INTO THE MAP.
SMALL CHANGES HERE WILL GREATLY CHANGE HOW THE GAME WILL PLAY.
THIS WILL EFFECT INTENSITY IN ALL OF GAME PLAY THE BALANCE IS HARD TO CONFIGURE.
EXPERIMENT TO FIND YOUR PERFECT BALANCE
YOU U2U YOUR SETTING TO ME IF YOU WISH AT DFBARRACKS IF YOU WISH

I've included Old VERSION.
Note: TO roatate map without admin if you dont want to play this MAP throw a satchel in the tent boom ==== map rotation === for those not up to it. LOL

HAVE FUN Amp

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Amp


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Registered 30th March 2005

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